Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)
Fix translations not working in GLideN64 (see gonetz/GLideN64#2764)
Add -n/--nogui commandline option
Add -d/--debug-messages commandline option
Add hotkeys for graphics, audio, RSP and input settings
Add hotkey for viewing the log
Add SIGINT and SIGTERM handling on linux
Add "Check For Updates" to "View" in the toolbar
Add information about LLE plugins in the settings dialog
Add support for toggling visibility of columns in the ROM browser list view (thank you @RetraCarteR)
Add date and time to the save state slot items in "Current Save State" menu in the menubar
Add date and time to the OSD when selecting a save state slot
Add failure messages to the OSD when loading/saving a save state fails...
It goes with a dll update, a few dlls were updated including sdl2, so it's advised to update for all windows users, the new packages are dlls32-0.95.7z for 32 bits and dlls64-0.95.7z for 64 bits.
- Fix icons not showing up in some cases when migrating from a version before v0.3.6
- Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6
- Automatically clear the shader cache when starting a game with a different driver, because nobody does this (note: this invalidates existing shader caches)
- Add scrolling to save dialogs
- Use proper file name for custom driver installation and zip installation
- Show notification when a Vitamin dump is detected
- Improve error handling while installing pkg
- Fix the onscreen overlay on some more devices
- Remove Write_External_Storage permission on recent Android versions
- Update ndk to 25.2.9519653
- rebase to Vita3K PC version:
- Add game compatibility in the...
- daioh displays correctly its controls in the gui, and not as a 6 buttons fighting game anymore
- update for the turbo key (DEL by default) : it was still displaying the fps as an int when it has been a float for years now, so its display was totally wrong, it now displays the fps reached while the speed was unlimited, and opengl double buffer is temporary disabled when using this so that the speed is not limited by the video hardware.
- fix bad color for the status bar in the cheats dialog when there is a message...
- fix for a crash in 32 bits, it happened in...
Further GIME VSC tweaks
Allow preemption of Control key (for CoCo 3)
Fix GTK+ zoom in/out
Work around build issues on Apple Silicon [Allen Huffman, Blair Leduc]
smc: Implement read/write of SMC error code storage
- Linux: Fix broken Settings tabs
- Linux AppImage Dojo optimizations, allows for Linux desktop standards and portable install with FLYCAST_ROOT (for Fightcade)
- Enable automatic crash reporting (no more having to manually hand me dumps)
- Windows & Linux: Add "Open" buttons alongside Home/Data/Config directories for easy access from Settings menu
- Help button points to updated Documentation page
Upstream Changes
- Linux AppImage support ( @flyinghead )
- Force SDL build on Linux to include libdecor for Wayland (...
– Vulkan: Fetch correct component when discarding alpha.
– Misc fixes
– Full framebuffer emulation (Densha de Go 2, homebrew)
– Linux AppImage builds
– Automatic crash reporting with Sentry
– Broadcast arcade digital outputs (lights, force feedback) over the network
– Android keyboard support
– Various GDB fixes and improvements, CPU graphs, Profiler by @BigEvilCorporation in #832
– Texture Upscaling for iOS by @vkedwardli in #805
– And many, many, many bug fixes and performance improvements
Fix mapping button size increasing when reloading settings in RMG-Input
Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input
Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input
Fix updater script not using the correct path seperators on Windows
Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux, see gonetz/GLideN64#2756)
Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input
Fix game specific profile having unexpected UI behavior in RMG-Input
Fix cancel and close button not working correctly in RMG-Input
Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input
Add "Filter Events Based On Joystick Type For Buttons" setting to...
Remove "Controller Is Plugged In" checkbox in RMG-Input
Remove text from 'Remove' button in RMG-Input
Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)
Add "Automatic" input device to RMG-Input
Add support for creating profiles in RMG-Input
Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input
- Input : Added Mouse support (FCare).
- Input : Added Virtua Gun / Zapper support (FCare).
- Input : Added PS4 like controller support (FCare).
- Input : Fixed the mouse sensitivity slider inversion (FCare).
- Input : Fixed axis with some devices (FCare).
- Saturn Emulation : Implement SH2/SCU concurrent access on CPU-bus (FCare).
- Saturn Emulation : Improve frame time accuracy on windows (FCare).
- Saturn Emulation : Improve seek timing accuracy (FCare).
- Saturn Emulation : Fixed Framebuffer access (FCare).
- Saturn Emulation : Fixed EDSR (FCare).
- Saturn Emulation : Fixed screen sync (FCare).
- Saturn Emulation : Use kronos timing for SCU DMA (FCare).
- Saturn Emulation : Actua Golf (Europe / Jap) : Fixed flickering on the HUD. Remaining glitchs in game (FCare).
- Saturn Emulation : Akumajou Dracula X - Gekka no Yasoukyoku (Japan) : Fixed an artefact to the top of the...
Flycast Dojo 0.5.14 Release Notes
Replays: Fix Savestate loading on streaming (Fightcade) replays. (Thanks JKTwice for the report!)
Upstream Changes
SDL: Handle Joystick & Gamepad API errors to avoid crashes
HLE BIOS: Fix SF Rush, Jeremy McGrath, and The Grinch
Config: Allow non per-game option to be overidden.
Pvr: Fix sorted triangle count with multiple render passes
The 2.6.5 release is a maintenance update that contains various fixes from a back log of bugs and feature requests over the past year.
NOTE: you might need to re-select your controller in RMG-Input
- Fix ndd/d64 files in zip files not working when the disk file is inside a subdirectory inside the zip file
- Fix ndd/d64 files in zip files not working correctly on windows
- Fix controller image in RMG-Input sometimes being stuck when having a trigger bound to a button
- Fix trigger mapping in RMG-Input
- Remove "Invert Axis Mapped To LRZ" setting in RMG-Input
- Add "Sort Results After Search" ROM Browser setting