NES

jgnes v0.4.0 is released!

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It is a cross-platform NES emulator. It has a native interface built using SDL2 as well as a web interface which is compiled in WASM and runs in the browser.

Fceux v2.6.5 is released!

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FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

The 2.6.5 release is a maintenance update that contains various fixes from a back log of bugs and feature requests over the past year.

puNES v0.110 released!

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puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

Changelog

Added support to Wayland.
Added support for "Fullscreen in window" with Wayland (the only type of fullscreen supported for now).
Added iNES/NES 2.0 header editor.
Added support for "Family Basic Keyboard" and "Subor Keyboard".
It's possible to capture and release keyboard input with the shortcut "Scrollock" and open and
close a virtual keyboard with "CTRL+X".
Implemented the "Paste" function. It's possible to paste the text by dragging it in the main
window of the emulator or copying it and then press the right mouse button and selecting "Paste".
The text will be inserted through the simulation of the pressure of the keys and it will always
be possible to interrupt the insertion by pressing the ESC key. During the paste, the Fast Forwarding
will be active to reduce the waiting time...

Nestopia UE (Undead Edition) v1.52 released!

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Nestopia is a portable NES/Famicom emulator written in C++. Nestopia UE (Undead Edition) is a fork of the original source code, with enhancements from members of the emulation community. This includes support for new platforms, and bug fixes in the emulator core.

1.52.0
----------------------------------------------------------------
Shell:

Changes:
- FLTK: Update to latest lodepng
- FLTK: Use NST prefix for data directories in build (cpasjuste)

Fixes:
- FLTK: Better frame timing on non-60Hz screens
- win32: Fix minor code problems (mjunix)

Core:

Additions:
- Add support for Unlicensed MMC3 boards with PRG ROM over 512K
- Add support for Mapper 258 (UNL-158B)
- Add support for Mapper 400 (UNL-RET-X7-GBL)

Changes:
- Remove options for 8-bit audio and sample rates below 44100Hz
- Improve heuristics for VRC2/4 boards

Fixes:
- Fix IPS patching in cases where patches overlap ROM region boundaries
- Improve handling of fast...

Mesen-X v1.0.1 released!

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Mesen-X is a fork of Mesen, which is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#. The original Mesen project has paused development, and this fork is meant to collect patches contributed by the community.

What's Changed​

  • MingW64 Libretro fixes by @mkwong98 in #63
  • Build against an older version of Ubuntu to attempt to increase native code backwards compatibility by @empathicqubit in #65
  • Use Ubuntu Docker container, which is cleaner than Github runner by @empathicqubit in #66
  • Document stepOut/stepOver functions. by @empathicqubit in...

Fceux v2.6.3 released!

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Fceux v2.6.3 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulatorthat is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Changelog:

  • Common
  • Mappers
    • Bug fix for mapper 16 submapper 4, allow writes to address range $6000 - $600D.
    • Bug fix for mapper 3 bus conflict logic. Bus conflicts are now only enabled for submapper 2.
    • FDS IRQ emulation improvement.
    • Implemented extra RAM for mapper 225.
  • Win32 Debugger
    • Fixed loading of saved debugger breakpoint data from previous sessions. This bug started occurring when the saved...

Ares Git 2022/02/28 released!

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Ares Git (2022/02/28) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

ares currently emulates the following 27 hardware devices:

* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

Ares Git changelog:
* Revert "ares: remove performance renderers"
* m68000: reimplement DBcc instruction with correct timing
* ares: remove performance renderers
* nall: fix many compilation warnings on macOS
* md: fix debug register sprite masking
* md: fix APU port in
* md: second attempt at vblank bit timing
*...

puNES v0.109 released

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puNES v0.109 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

puNES v0.109 Changelog
Fixed 'make install'.
Added support for mapper 210 and improved support for Nes 2.0 format.
Disabled creation of mimeinfo.cache with 'make install' (#191).
With some DE if I don't reset the min and max size of the window with reset_min_max_size()
the fullscreen is wrecked (#186).
Improved high dpi support.
Rewrote part of the overlay.
Uniform font used in the overlay.
Uniform graphics management between OpenGL and D3D9.
Fixed the shaders "NTSC 2Phase Composite" and "Old TV" in D3D9 version (#188).
Sometimes the mouse cursor may not be visible. Fixed.
Entering or leaving the fullscreen could cause the window to lose focus. Fixed.

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RustyNES v0.2.0 released!

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RustyNES v0.2.0 is released. An NES emulator written in Rust!

RustyNES v0.2.0 Changelog

RustyNES's second release for all three operating systems. Mappers 0-4 are supported. A list of all NES games and their associated mappers can be found here: http://tuxnes.sourceforge.net/nesmapper.txt
This release introduces a toolbar to RustyNES, allowing you to load games and save states with a file explorer. I also changed the rendering engine from SDL2 to Pixels. Unlike SDL2, Pixels integrates with a few different window frameworks (RustyNES uses egui).
The addition of a toolbar opens new opportunities for configuring RustyNES. Maybe I'll add gamepad support one day...

FCEUX v2.6.1 released!

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Fceux v2.6.1 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulatorthat is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

�Fixed Qt cursor override stack overflow issue. Code now properly calls QGuiApplication::restoreOverrideCursor following QGuiApplication::setOverrideCursor.
�Fixed application crash when attempting to open/close the CDL window more than once.
�Fixed inverted vertical scrollbar on Qt Trace logger. Added page up/down key shortcuts for Trace logger viewport.
�Added an optional splash...

Nes creator passes

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You have entertained millions sir. You will be missed.

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