Nintendo 64

Jabo Texture Pack Creation and Use

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Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x

We are also proud to host the Unofficial Release version of Jabo_Direct3D8_1.7.0.57 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.


Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8, to be used with PJ64 2.x-4.x

Released by PJ64LegacyTeam By kind permission of Jabo

  • Improved compatibility with PJ64 2.x-4.x
  • Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
  • The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
  • Disabled "d3d syslog.txt" which affected gameplay performance and could...

Closed Project 1.6.2 alpha development

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We are currently in closed 1.6.2 alpha development and looking for testers. What do we mean by closed? Well for the time being we wish to get things stable and reliable for the end user, so decided to remain closed "private" in our alpha stage development. Are you interested in assisting with closed alpha development? Would you like to get involved by testing, tracking issues and reporting them to the team? If so, head over to the Dev Board and Create an account, or Login if you already have one. Once you have make a post Here explaining your interest, why and any previous experience. If you are what we are looking for, we will contact you and make the 1.6.2 Alpha Section available to you and...

Ares Git 2022/02/28 released!

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Ares Git (2022/02/28) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

ares currently emulates the following 27 hardware devices:

* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

Ares Git changelog:
* Revert "ares: remove performance renderers"
* m68000: reimplement DBcc instruction with correct timing
* ares: remove performance renderers
* nall: fix many compilation warnings on macOS
* md: fix debug register sprite masking
* md: fix APU port in
* md: second attempt at vblank bit timing

RMG v0.1.1 released!

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RMG v0.1.1 is released. Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:
Rosalie Wanders (35):
RMG: quit RomSearcherThread gracefully instead of using terminate()
RMG: implement 'Choose ROM Directory' from RomBrowserWidget
RMG: remove dead code in EventFilter
RMG: implement 'Play Game With Disk' from RomBrowserWidget
RMG: implement 'ROM Information' from RomBrowserWidget
RMG-Core: swap byteorder of CRC1 & CRC2 in CoreGetCurrentRomHeader()
RMG-Core: link to winsock2 & correct included header
RMG: remove unintentional iostream include in RomInfoDialog.cpp
RMG-Core: introduce & use CoreGet*Directory functions
ci: use RMG_PORTABLE variable
RMG-Core: use CoreGet*Directory() for m64p::Core.Startup()
RMG: put stylesheet.qss in the data directory
RMG-Core: introduce CoreGetSave{,State}Directory()
RMG-Core: remove trailing slash in Directories.cpp...