Nintendo 64

RMG v0.3.0 is released.

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix GLideN64 not being able to load texture packs from relative paths (see gonetz/GLideN64#2742)
Fix "Save State Slot" keybindings not working in fullscreen
Fix deadzone percentage being incorrect when set to 0% in RMG-Input
Fix low deadzone value not working in RMG-Input (thank you @porcino)
Fix toolbar being hidden when ending emulation while in fullscreen
Fix zip files with japanese characters in the file name not being able to be opened on windows
Fix ROM Browser not returning to a maximized state when ending emulation
Fix ROM Browser not opening maximized when closing RMG with it maximized
Fix window not being able to be maximized during emulation when scaling is enabled
Fix read-only ROM files not being able to be opened on linux
Remove "Allow Manual Window Resizing" setting due to it being always enabled
Remove Styles tab...

RMG v0.2.9 released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:
Fix wrong 64DD Disk extension being listed in empty ROM browser
Fix memory corruption when having 64DD Disk files
Fix possible crash when render window wasn't visible yet
Fix RMG changing the current directory on non-portable installs
Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
Change "Choose ROM Directory" to "Change ROM Directory"
Add -q/--quit-after-emulation commandline option
Add 2 more icons to menubar menus/items
Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
Improve behavior of Hotkeys tab in settings dialog
Improve behavior of window when exiting RMG while in-game

RMG v0.2.8 released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++.

It offers a simple-to-use user interface.

RMG changelog:
Fix 'Uniform Size (Grid View)' not being disabled during emulation
Fix toolbar not respecting the view setting
Fix being stuck at the loading screen when having more ROMs than the ROM search limit
Improve error message when opening a ROM fails

Rokuyon - An experimental N64 emulator released!

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My main goal with rokuyon is to learn about the Nintendo 64 hardware so I can write homebrew like sodium64. If it ends up being more than that... I wouldn't mind making a modern, accurate N64 emulator with built-in software/hardware rendering and no messy plugins.

Ares v130 released!

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Ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

ares currently emulates the following 27 hardware devices:

* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

ares changelog:

This is ares v130, released on 2022-09-30.

https://github.com/ares-emulator/ares/releases/tag/v130

Closed Project 1.6.2 alpha development

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Cheat1.png


We are currently in closed 1.6.2 alpha development and looking for testers. What do we mean by closed? Well for the time being we wish to get things stable and reliable for the end user, so decided to remain closed "private" in our alpha stage development. Are you interested in assisting with closed alpha development? Would you like to get involved by testing, tracking issues and reporting them to the team? If so, head over to the Dev Board and Create an account, or Login if you already have one. Once you have make a post Here explaining your interest, why and any previous experience. If you are what we are looking for, we will contact you and make the 1.6.2 Alpha Section available to you and...

Ares Git 2022/02/28 released!

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Ares Git (2022/02/28) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

ares currently emulates the following 27 hardware devices:

* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

Ares Git changelog:
* Revert "ares: remove performance renderers"
* m68000: reimplement DBcc instruction with correct timing
* ares: remove performance renderers
* nall: fix many compilation warnings on macOS
* md: fix debug register sprite masking
* md: fix APU port in
* md: second attempt at vblank bit timing
*...

RMG v0.1.1 released!

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RMG v0.1.1 is released. Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:
Rosalie Wanders (35):
RMG: quit RomSearcherThread gracefully instead of using terminate()
RMG: implement 'Choose ROM Directory' from RomBrowserWidget
RMG: remove dead code in EventFilter
RMG: implement 'Play Game With Disk' from RomBrowserWidget
RMG: implement 'ROM Information' from RomBrowserWidget
RMG-Core: swap byteorder of CRC1 & CRC2 in CoreGetCurrentRomHeader()
RMG-Core: link to winsock2 & correct included header
RMG: remove unintentional iostream include in RomInfoDialog.cpp
RMG-Core: introduce & use CoreGet*Directory functions
ci: use RMG_PORTABLE variable
RMG-Core: use CoreGet*Directory() for m64p::Core.Startup()
RMG: put stylesheet.qss in the data directory
RMG-Core: introduce CoreGetSave{,State}Directory()
RMG-Core: remove trailing slash in Directories.cpp...

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