News

Advance SNES ROM Utility 0.9.7

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This is an easy to use utility for performing some tasks on SNES / SFC ROMs!

Following functions are included:

Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...

Jabo Texture Pack Creation and Use

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Unpack_8_Small[1].png

Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x

We are also proud to host the Unofficial Release version of Jabo_Direct3D8_1.7.0.57 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.

Changelog:

Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 1.7.0.57-ver6, to be used with PJ64 2.x-4.x

Released by PJ64LegacyTeam By kind permission of Jabo

Changes:
  • Improved compatibility with PJ64 2.x-4.x
  • Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
  • The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
  • Disabled "d3d syslog.txt" which affected gameplay performance and could...

Dolphin UMP v1.12 is released!

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The new frontend is here!

  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • Extra settings have been added to the in-game menu.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.

What's new in UWP 1.12
  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.
Minor Changelog:

2023-01-27 Recent Releases

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* WinUAE 4.10.1 [Commodore Amiga] - https://www.winuae.net/

* Eighty-One 1.30 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files/

* Wine 8.0 [Windows emulator for Linux] - https://www.winehq.org/

* GameEx 18.36 [Frontend] - https://www.gameex.com/news/

MedGui Reborn v0.122 is released!

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MedGui is a GUI (Frontend) for Mednafen WINDOW OS.

Changelog:

Added No$PSX v2.2 BIOS support
Added webbrowserfix class for internal browser ('Code imported by this: https://www.codeproject.com/Messages/5583483/Heres-a-better-version-and-it-DOESNT-require-admin)
Fixed Discord webhook due to a small change to Discord API
Added error 404 and 500 to webrequest on cheat manager
Added Server List and "send rom to server" on MedClient form
Fixed again a problem with gamehacking.org cheat download due to small change on main API
Changed MedGuiR updater to a dedicated GitHub page (Thx Valerius and Orbea for suggestion)
Improve management of missing essential resources
Fixed a bug with Single file Scan routine
Improved MedClient controls and fixed a crash occur in some circumstances

#CSpect v2.19.1.0 is released.

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#CSpect is a ZXSpectrum emulator by Mike Dailly.

#CSpect changeglog:

Minor update, fixing some issues with the large rendering change, and adding super useful debugger command macros.
Rewrote command line processor
Added debugger macros to the command line '+def[0-9]"g $8000". use ";" for multiple commands: '+def[0-9]"g $8000;m$4000". ALT+[0-9] to play macro.
Fixed a crash when L2 left clip was > L2 right clip
L2 no longer renders with top clip was > L2 bottom clip
Fixed a bug in the ULA rendering where the border colour was being set to the fallback colour, and not the border colour (which matches global transparancy).
Updated TileTest screen mode test app
OpenTK upgraded to v3.3.3

RMG v0.3.0 is released.

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix GLideN64 not being able to load texture packs from relative paths (see gonetz/GLideN64#2742)
Fix "Save State Slot" keybindings not working in fullscreen
Fix deadzone percentage being incorrect when set to 0% in RMG-Input
Fix low deadzone value not working in RMG-Input (thank you @porcino)
Fix toolbar being hidden when ending emulation while in fullscreen
Fix zip files with japanese characters in the file name not being able to be opened on windows
Fix ROM Browser not returning to a maximized state when ending emulation
Fix ROM Browser not opening maximized when closing RMG with it maximized
Fix window not being able to be maximized during emulation when scaling is enabled
Fix read-only ROM files not being able to be opened on linux
Remove "Allow Manual Window Resizing" setting due to it being always enabled
Remove Styles tab...

Flycast Dojo 0.5.9 is released!

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Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

changelog:

Flycast Dojo 0.5.8 Release Notes
  • Fix Offline Replays
Upstream Changes
  • AICA: Get rid of audio sample batching (fixes reported sound glitches) (@flyinghead)
  • Widescren cheatcode for Virtua Fighter 3tb (courtesy of goddamn superhero)
  • Emulation thread race condition fix (@flyinghead)
  • PVR: Add more rendering cycles for MvC2 (@flyinghead)
  • Atomiswave AICA RAM fix (@flyinghead)
  • Vulkan...

#CSpect v2.19.3 is released.

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#CSpect is a ZXSpectrum emulator by Mike Dailly.

changeglog:

Fixed Timex Hires non-ULANext ink/paper orders
Fixed Timex Hires ULANext ink/paper orders
Added wildcard support in F_OPENDIR ($a3)
Added better exception reporting to the LOG for loading plugins
Fixed DeZog plugin building - DLL has been properly updated with new Plugin interface

Retro Virtual Machine v2.1.4 is released!

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Retro Virtual Machine emulates the Amstrad CPC, Colecovision, MSX-1, ZX Spectrum, SG-1000 and Sega Master System.

changelog:

Possible fix for a bug that caused RVM not to open on Mac if RVM v2.0 had been used before.
Machine sounds (cassette, disk, etc) respond to the main volume of the emulator now.
Implemented the differences in the 0x3f port of the Japanese Master System.
Implemented sprite zoom bug in Master System I VDP

XEMU v0.7.83 is released!

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.


changelog:

xemu.appdata.xml: Add screenshots to appdata file

XEMU v0.7.82 is released!

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

changelog:

ci: Fix release double build

XEMU v0.7.78 is released!

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

changelog:

ci: Update xemu-win64-toolchain image tag

XEMU v0.7.77 is released!

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

Changelog:

ci: Update win64 build image

Use new image builds from CI via GHCR

XEMU v0.7.76 is released.

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

changelog:

ci: Don't use /tmp with [email protected] on macOS

2023-01-13 Recent Releases

Nuance v0.6.4 released!

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Nuance is a NUON game platform emulator. By now, emulation was improved a lot with many games now working almost correctly (except for "random" endless loops that still occur in the emulated code due to whacky audio syncing) in the new 0.6.X release.

Changelog:

Fix command line file parsing, also drag and drop will now work properly
Fix wrong handling of global overlay alpha values > 0
Optimize OpenGL output shaders
Fix CRT-like shader for very high resolutions (e.g. 4K)
Retweak CRT-like shader to be a bit more realistic compared to common CRT TVs back in the days

mGBA v0.10.1 released!

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mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB...

WinUAE 4.10.0 released!

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WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

Major update

VirtualC64 v4.6b1 released!

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VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.

1673186760388.png

VirtualC64 v4.6b1 Changelog:

Enhancements:
Added REU support (Sonic, Vision Basic) (#735).
Added VSYNC support (#747).
Emulation speed can be adjusted continuously (slow motion / time lapse) (#751).
Audio buffer fill level can be displayed in the status bar (#750).
Added a fifth drop zone for flashing programs into memory (#748).
RetroShell has gotten a special debug mode (#746).
Both Command keys can be mapped to C64 keys individually (#737).
Coding:
Ported the event scheduler from vAmiga ( #749).

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