This is an easy to use utility for performing some tasks on SNES / SFC ROMs!
Following functions are included:
Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...
Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x
We are also proud to host the Unofficial Release version of Jabo_Direct3D8_126.96.36.199 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.
Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 188.8.131.52-ver6, to be used with PJ64 2.x-4.x
Released by PJ64LegacyTeam By kind permission of Jabo
Improved compatibility with PJ64 2.x-4.x
Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
Disabled "d3d syslog.txt" which affected gameplay performance and could...
BigPEmu v1.01 is released. BigPEmu is the first Atari Jaguar emulator to feature compatibility with the entire retail cartridge library, along with excellent performance and a wide variety of unique features.
- Added variable-sized EEPROM support, thanks to Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option.
- Added JaguarGD bank switching support.
- Fix for exception-handled M68K reads in unmapped address space.
- Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.
- Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.
- Going in for a major surgery...
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.
Here are changes for latest development builds:
Add savestate checkpoints to verify that MEASURE and WRITE match;
OpenXR HUD support for even more games;
Reserve some space in the checkpoints vector;
Add a NOOP state to reduce logspam after error;
Better handling infnan fog coefficients in softgpu;
BigPEmu v1.00 is released. BigPEmu is the first Atari Jaguar emulator to feature compatibility with the entire retail cartridge library, along with excellent performance and a wide variety of unique features.
BigPEmu can run every game in the Jaguar's retail cartridge library.
The emulator runs the entire retail library (with default settings) at full speed on almost any x64-capable processor. Every Jaguar processor runs on a single native core (maintaining deterministic emulation) and doesn't rely on any dynamic recompilation (maintaining console compatibility), all the while maintaining extremely low system requirements.
It's the most accurate Jaguar emulator to-date, although there is still lots of room for improvement. I'm continually working toward achieving system-wide cycle-accurate timing.
Better than hardware.
Although the emulator defaults to settings which are catered toward compatibility and accuracy, it's capable of...
MAME v0.250 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
RetroArch v1.13.0 is released. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.
Flycast Dojo v0.5.7 is released. Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Dojo changelog:
WWWF Royal Rumble (NAOMI) - Enable Audio Sync by default
Ubuntu Linux 22.04 package compatibility
Steam Deck DPI Fix (@vkedwardli)
HLE BIOS: Fix PAL Detection for some WinCE games (Caesar's Palace 2K, The Next Tetris, KISS) (@flyinghead)
Game Box Thumbnails on Main Menu (@flyinghead)
GUI: Fix Divide by Zero crash when window is too small (@flyinghead)
Dependencies: Update SDL to 2.24.1 (@scribam)
RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.
Make PPU imports/exports thread-safe;
Move "Start Paused" SaveStates setting to UI;
Add support for mounting and unmounting CELL_FS_SIMPLEFS;
SameBoy v0.15.8 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.15.8 Changelog:
The button mapped to B, on both the keyboard and controllers, can now be used to return from menus in the SDL frontend
Fixed a bug that caused the new Cocoa debugger interface display glitched buttons on newer versions of macOS
Cemu v2.0-13 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
Cemu v2.0-11 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
Cemu v2.0-10 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs.
The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution...
Cemu v2.0-8 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.