This is an easy to use utility for performing some tasks on SNES / SFC ROMs!
Following functions are included:
Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...
Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x
We are also proud to host the Unofficial Release version of Jabo_Direct3D8_184.108.40.206 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.
Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 220.127.116.11-ver6, to be used with PJ64 2.x-4.x
Released by PJ64LegacyTeam By kind permission of Jabo
Improved compatibility with PJ64 2.x-4.x
Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
Disabled "d3d syslog.txt" which affected gameplay performance and could...
PCSX-Redux is yet another fork of the PCSX emulator. Project goals are: code with up to date standards, monolithic codebase instead plugins, readability and portability, improved rendering and debugging experience.
Latest changes in recent emulator devbuilds:
Adding CH37x-cart hardware;
Fix laggy imgui clipboard;
Fix size underflow in memory observer plain search;
The goal of NooDS is to be a fast and portable Nintendo DS emulator. It's not quite there speed-wise, but it does offer most other features that you might expect from a DS emulator. It even supports GBA backwards compatability! I'm doing this for fun and as a learning experience, and also because I'm a huge fan of the DS. It may not be a worthy competitor for the other DS emulators just yet, but I believe that I can get it there someday. If not, that's fine too; like I said, I'm just having fun!
For Android, Windows, Linux, macOS, Nintendo Switch, PS Vita
Unlike Spine, this one works on Windows and is specifically designed for Windows 10 64-bit. But, as I have already said, it is in the very early stage of development, as mentioned in the GitHub page. Infact, the very first version of the emulator was only released 2 days ago.
As for the games that work, the developer himself says that for now, only a few simple PS4 games will work. Coming to the PS5 emulation part, he says graphics hasn’t been implemented properly. So, PS5 emulation with Kyty has a long journey ahead.
The developer has shared a few screenshots of the PS4 game – Worms working with Kyty. Here they are:
Flycast Dojo v0.4.53 is released. Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Dojo v0.4.52 changelog:
0.4.53 Release Notes
Fix On/Off Toggle for Chat Window Timeout in Settings
Upstream Flycast Changes
DX11 Fix: Render target and depth/stencil must have same dimensions
DeSmuME v0.9.13 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME v0.9.13 Changelog:
Documentation: Update all URLs to match.
- Also fix a bug in the Cocoa port with copying the troubleshooting info to the Clipboard.
Mesen-X is a fork of Mesen, which is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#. The original Mesen project has paused development, and this fork is meant to collect patches contributed by the community.
Nevertheless, GPCS4 could prove an interesting project to keep an eye on and Inori has also shared a planned roadmap on the project's GitHub page. You can also head there to find more details about GPCS4 or even try it out. For the latter, according to the GitHub page, you'll need "a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3".
RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.
Workaround: Force audio provider;
Fix Regression in Waitable Atomics;
input: properly log hid_error;
cellHttp: add more errors;
sceNpTrophy: fix some bugs;
Make CPU Profiler able to print stats which sum up the records of all SPU threads;
ELF: fix sh_flag bitset enum;
Add Top Shot Elite controllers to whitelist;
Qt: disable mouse movement mode groupbox;
Avoid using PUTLLC in PUTLLUC if we know SPU LR has already been raised;