News

XEMU v0.7.76 is released.

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

changelog:

ci: Don't use /tmp with [email protected] on macOS

2023-01-13 Recent Releases

Nuance v0.6.4 released!

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Nuance is a NUON game platform emulator. By now, emulation was improved a lot with many games now working almost correctly (except for "random" endless loops that still occur in the emulated code due to whacky audio syncing) in the new 0.6.X release.

Changelog:

Fix command line file parsing, also drag and drop will now work properly
Fix wrong handling of global overlay alpha values > 0
Optimize OpenGL output shaders
Fix CRT-like shader for very high resolutions (e.g. 4K)
Retweak CRT-like shader to be a bit more realistic compared to common CRT TVs back in the days

mGBA v0.10.1 released!

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mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB...

WinUAE 4.10.0 released!

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WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

Major update

VirtualC64 v4.6b1 released!

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VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.

1673186760388.png

VirtualC64 v4.6b1 Changelog:

Enhancements:
Added REU support (Sonic, Vision Basic) (#735).
Added VSYNC support (#747).
Emulation speed can be adjusted continuously (slow motion / time lapse) (#751).
Audio buffer fill level can be displayed in the status bar (#750).
Added a fifth drop zone for flashing programs into memory (#748).
RetroShell has gotten a special debug mode (#746).
Both Command keys can be mapped to C64 keys individually (#737).
Coding:
Ported the event scheduler from vAmiga ( #749).

Play! v0.58 released!

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Play! is a PlayStation2 emulator for Windows, macOS, UNIX, Android, iOS & web browser platforms.

Changelog unknown

PC6001VX v4.1.1 released!

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PC6001VX emulates the NEC PC-6001 under Windows. PC6001VX is a fork of Yumitaro's PC6001V NEC PC-6001 emulator geared towards Linux & Unix like operating with the added bonus being compilable for Windows.

PC6001VX v4.1.1 Changelog:

(Windows)Fixed issue in opening file with Japanese file name.

vAmiga v2.3 released!

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vAmiga emulates a Commodore Amiga 500, 1000 or 2000 on your Mac. To run the emulator, a Kickstart Rom is required. The original Amiga Roms are the intellectual property of the company Cloanto. By purchasing a license of Amiga Forever™ you can acquire a legal Kickstart license. Rom image files can be added to vAmiga via drag and drop. vAmiga is open-source and published under the terms of the GNU General Public License.

vAmiga Changelog:

Bug fixes:
Fixed a bug that causes the GPU pipeline to occasionally update the wrong texture in interlace mode (#772).
Fixed a bug that caused the CPU to crash on address error double-faults (#773).
Enhancements:
Improved emulation of mechanical floppy drive delays (#773).

XEMU v0.7.72 released!

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xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

changelog:

ci: Pin macOS runner to macOS-11 for now

2023-01-06 Recent Releases

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* SDLMAME 0.251 for Ubuntu - https://sdlmame.wallyweek.org/download/

* GroovyMAME 0.250 switchres 2.002n - https://github.com/antonioginer/GroovyMAME/releases

* MAME 0.251 for RPi - https://stickfreaks.com/mame/

* WolfMAME 0.251 - https://github.com/mahlemiut/wolfmame/releases

* NegaMAME 0.251-1 - http://babelsoft.net/products/negamame.htm

* Raine 0.94.10 [Arcade] - https://raine.1emulation.com/download/latest.html

* AppleWin 1.30.13.0 [AppleII] - https://github.com/AppleWin/AppleWin/releases

* Altirra 4.10 [Atari 8-bit] - https://virtualdub.org/altirra.html

* XRoar 1.3 [Dragon64/Tandy Color Computer] - http://www.6809.org.uk/xroar/

* Emulicious (2022-12-31) [Multi-system] - http://emulicious.net/news/

* Erockus 10.5 [Front-end] - http://erockus.elementfx.com/arcade.html

RMG v0.2.9 released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:
Fix wrong 64DD Disk extension being listed in empty ROM browser
Fix memory corruption when having 64DD Disk files
Fix possible crash when render window wasn't visible yet
Fix RMG changing the current directory on non-portable installs
Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
Change "Choose ROM Directory" to "Change ROM Directory"
Add -q/--quit-after-emulation commandline option
Add 2 more icons to menubar menus/items
Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
Improve behavior of Hotkeys tab in settings dialog
Improve behavior of window when exiting RMG while in-game

Raine v0.94.9 released!

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RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

Bigger archive than usual because new sdl + new muparser + new history.dat inside !
Except that :

- it's mostly the big update of the translations. I couldn't contact the spanish or the italian translator, so only the french and brazilian ones are really updated, for the others it's just the minimum updates so that they continue to work. mer-curious sent more patches to change some texts in the english GUI too.
- added some console functions to handle save states from a post in the forum, we'll see if it's useful or not
- added the ability to choose a japanese font, see the thread about...

puNES v0.110 released!

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puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

Changelog

Added support to Wayland.
Added support for "Fullscreen in window" with Wayland (the only type of fullscreen supported for now).
Added iNES/NES 2.0 header editor.
Added support for "Family Basic Keyboard" and "Subor Keyboard".
It's possible to capture and release keyboard input with the shortcut "Scrollock" and open and
close a virtual keyboard with "CTRL+X".
Implemented the "Paste" function. It's possible to paste the text by dragging it in the main
window of the emulator or copying it and then press the right mouse button and selecting "Paste".
The text will be inserted through the simulation of the pressure of the keys and it will always
be possible to interrupt the insertion by pressing the ESC key. During the paste, the Fast Forwarding
will be active to reduce the waiting time...

Yape v1.2.2 released!

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Yape is the best emulator of Commodore microcomputer family running on Windows and Unix. The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.

Yape v1.2.2 changelog:

SID card mouse emulation (in DirectInput mode)
manufacturer dependent RAM powerup patterns
copy emulator window to the clipboard as a bitmap
the 32-bit build has now an opcode trace window
quotation mark printing bug (MPS-803)
drive VIA emulation accuracy improvements

AetherSX2 stops development due to harassment, dev quits

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Thanks to the annoying and jerks out there. The final update is here and done. There will be no more update ever.

Yes, Patreon is also closed and no longer available.

Page Unavailable

AetherSX2 development is indefinitely suspended.
Due to neverending impersonating, complaints, demands, and now death threats, I'm done.
You can still download/use the app and it will continue to work for the forseeable future.
AetherSX2 was always meant to be a fun hobby for me, not profit driven. It doesn't make sense to continue working on a hobby which isn't fun anymore.
Stay safe out there, and watch out for scammers, there seems to be a lot of them.
(e.g. there's multiple people claiming to represent AetherSX2 on various social media - they are not legit)
Thanks to everyone who wasn't a d*ck for the last year.
Current build downloads are still available at Home • AetherSX2 Download Archive -...

PPSSPP v1.14.4 released!

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PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.

Even on modern Android phones and tablets, you can often run at double the original resolution.

Changelog:


RMG v0.2.8 released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++.

It offers a simple-to-use user interface.

RMG changelog:
Fix 'Uniform Size (Grid View)' not being disabled during emulation
Fix toolbar not respecting the view setting
Fix being stuck at the loading screen when having more ROMs than the ROM search limit
Improve error message when opening a ROM fails

PPSSPP v1.14.3 released!

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PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

PSEmuPL-ppsspp-scr61.jpg

Here are changes for latest build:
  • Several crash/hang fixes;
  • Minor UI fixes;
  • Fix confirm/cancel button reversal;

:: PPSSPP webite
:: Emulator on Github
:: PPSSPP related news at PSEmu.pl
:: PPSSPP files repository for Android, iOS, macOS and...

RPCS3 dev.0.0.25-14517

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RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation3 with the power of open-source community and reverse engineering.

rpcs3-031.jpg

Latest changes:

  • Add SDL dependency to rpcs3 project;
  • Implement Multi-threaded PKG installation;
  • Fix read/read_at/write fs on Unix-like systems;
  • Restructure vk framebuffer loop barrier management;
  • Add some missing PCI IDs in vk;
  • Fix RSX logicOp behavior when blending is also active;
  • Implement PRX multi-referenced library management;
  • Propagate RSX surface format changes to shader ROP control;
  • Fix const RTV/DSV cast from texture cache
  • Update rpcs3-ci-bionic to 1.6

:: Code on Github
:: RPCS3 website
:: Latest...

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