This repository contains the latest source code for continued development of Mupen64 - Nintendo 64 emulator with TAS support, and TASInput plugin. This version includes new Features such as: AVISplit, Reset recording, WiiVC and Backwards Compatibility options all in one.
AVI Fixes by @CasualPokePlayer in #45
Control Movies from Lua Scripts: 4 New Lua Functions by @tjk113 in #47
Fix unknown country code warning reprompting on every frame by @1ted59 in #49
added "Load Latest ROM" option by @tjk113 in #53
Fix closing a ROM not updating the header by @1ted59 in #52
fixed replay movie menu item hotkey indexes, file menu gui, and added load latest lua script option by @tjk113 in #54
Fix FPS Bar, ensure FPS will be in valid range when loading config by @1ted59 in #57
Attempt to fix movies stopping too early by @1ted59 in #55
Move Movie menu out of Utilities by @1ted59 in #56
Fix cancelling on file dialog selection by @1ted59 in #58
Fix ROM properties dialog...
Raine is an Arcade/NeoGeoCD emulator as well as a great alternative to MAME. In summary: 0.95.5/b/c: – Check here
Just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985 : sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix.
0.95.5b was linux only to fix a make install problem.
AMSpiriT is an Amstrad CPC emulator for Windows coded in c++ by David Manuel. It was developed from documentation and technical information freely available on the internet, without any input from existing source codes.
AMSpiriT aims to reproduce as faithfully as possible the hardware behavior of a real CPC. In the spirit of an Amstrad CPC, the ergonomics have been designed to be as refined and intuitive as possible.
RAINE is an arcade emulator that emulates M68000 and M68020 based games
An revised emulator it's here! Raine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
- the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d
- progear had been broken for 1 year ! It's now fixed.
- the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind !
- some minor fixes in the multiple files selector for "load ips dat files"
- since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image...
It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, eventhough you want to contribute to another emulator, or create your own.
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.
Here are changes for latest build:
Assorted minor crash- and other fixes;
Android: Allow launch by content URI (for frontends);
Control mapping: Fix bugs in mapping UI causing trouble with some controllers;
jgb is a cross-platform low-level Game Boy [Color] emulator with no game-specific logic or game-specific hacks. It is not completely cycle-accurate due to CPU emulation being instruction-based rather than cycle-based, but it should be able to run the vast majority of licensed Game Boy and Game Boy Color games.
Game Boy and Game Boy Color emulation
Support for cartridges using MBC1, MBC2, MBC3, MBC5, MBC7 mappers
Save file / cartridge RAM persistence to disk
Keyboard input and DirectInput gamepad support
Support for the MBC3 real-time clock with persistence to disk
Support for MBC5 rumble cartridges (requires a gamepad with rumble)
Support for the MBC7 accelerometer (requires a gamepad with an accelerometer)
2x fast-forward toggle
Save & load state
Three different color palette options for GB mode (black & white, light green tint, intense lime green)
Option for GBC color correction to more closely mimic how games looked on the Game Boy Color LCD
Very powerful, PPSSPP is a free and open source Sony PSP emulator (for Windows, Android and others via SDL) written in C + + by Henrik Rydgard (well known under the pseudonym of Ector, already author of the PSP emulator Potemkin and best known for Dolphin, having also practiced on a number of Dreamcast emulators).
Stutter caused by shader compilation has been reduced drastically ([#16873])
– Parallelization: ([#16802], [#16804], [#16809], [#16812])
– Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer. An extensive list of changes follows after the cut.
GBA Audio: Fix improperly deserializing GB audio registers (fixes #2793)
GBA Audio: Clear GB audio state when disabled
GBA Memory: Make VRAM access stalls only apply to BG RAM
GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862)
GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes #2805)
GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes #2810)
GBA SIO: Normal mode transfers with no clock should not finish (fixes #2811)...