Amstrad

AMSpiriT v1.0 RC1 released!

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AMSpiriT is an Amstrad CPC emulator for Windows encoded in c . . . by David Manuel. It was developed on the basis of documentation and technical information freely available on the Internet, without any provision of existing source codes.
The purpose of AMSpiriT is to reproduce as closely as possible the hardware behavior of a real CPC. In the spirit of an Amstrad CPC, ergonomics was thought out in order to be the most clean and intuitive possible.

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The changes:

{quote]
– IPF and HFE file formats are now supported.
– Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator’s window.
– More and better command line options. Common file formats are automatically detected.
– Improved UX and interface
– Extended RAM support, up to 4MB
– Note: “Inert” key has been replaced by “ ALT” key for emulating “COPY” key on CPC keyboard
– And as always...

AMSpiriT v0.863b is released!

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AMSpiriT is an Amstrad CPC emulator for Windows coded in c++ by David Manuel. It was developed from documentation and technical information freely available on the internet, without any input from existing source codes.
AMSpiriT aims to reproduce as faithfully as possible the hardware behavior of a real CPC. In the spirit of an Amstrad CPC, the ergonomics have been designed to be as refined and intuitive as possible.

Joyce v2.5.1 is released!

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Joyce emulates the Amstrad PCW on Unix, Windows and Mac OS X. Since it's written using SDL, it shouldn't be too hard to port it to other platforms such as MacOS Classic or BeOS.

Joyce v2.5.1 Changelog:
Fixes for parallel port emulation within ANNE.

Retro Virtual Machine v2.1.4 is released!

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Retro Virtual Machine emulates the Amstrad CPC, Colecovision, MSX-1, ZX Spectrum, SG-1000 and Sega Master System.

changelog:

Possible fix for a bug that caused RVM not to open on Mac if RVM v2.0 had been used before.
Machine sounds (cassette, disk, etc) respond to the main volume of the emulator now.
Implemented the differences in the 0x3f port of the Japanese Master System.
Implemented sprite zoom bug in Master System I VDP

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