SameBoy is a user friendly, powerful and open source Game Boy, Game Boy Color and Super Game Boy emulator for macOS, iOS, watchOS, Windows and Unix-like platforms. SameBoy is extremely accurate and includes a wide range of both powerful debugging features and user-facing features, making it ideal for both casual players and developers. Of course, SameBoy also has every feature one would expect from an emulator – from save states to scaling filters.
– Massive performance improvements (10-40%)
– CPU and memory timings have been corrected (Blargg’s tests)
– If you're making a plugin, then note that post'tick is now only called once at the end of pyboy.tick. Not for every frame.
– Clarify in docs that reads from pyboy.memory might return a memoryview in the future.
– If you're running pytest locally, TEST-- CI has been removed and you now have to set set TEST-VERBOSE-IMAGES-1 to see debug images.
An ultra-accurate emulator of Gameboy N'B/Color for Windows and MacOs also offers a debugger.
changelog:
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator. This version’s change set includes the changes from version 0.16.4, which was exclusive to the iOS App Store.
The App Store version requires iOS 13 or higher, while the version targeting side-loading and jailbroken devices still supports iOS 11 and 12.
The following new features has been added to the iOS frontend:
Support for MFi, PlayStation, Switch and Xbox controllers. Support includes rumble functionality, motion controls, analog controls, and button remapping.
– Fix Pokemon game wrapper for API v2.0
– Document log_level on PyBoy constructor
– Improved documentation on hooks
– Added Pokemon Pinball game wrapper
– Fix broken RTC
– Introduce experimental RTC locking API
It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, he does not throw PDs that do not work on a real Game Boy by default (yet a hack can be activated).
All games work perfectly with the exception of a handle using an additional special chip in the cartridge
changelog:
– Added « MGB reality » (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
– Fixed a number of bugs
ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.
Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).
– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...
– A lot of fixed general
– Improved documentation with examples
– pyboy.tick(10, True) now takes two optional parameters:
n number of frames to progress
. renders when to render the screen on the last processed frame
– pyboy.screen-- image() moved to pyboy.screen.image
– The “botsupport” module has been removed, and most of API is moved to the PyBoy object
– pyboy.button can be used to send input, and will automatically release 1 frame
– pyboy.button-- press(-)--)-------------------------------------------------------
– pyboy.button-- release(--)---------------------------------------------------------
– pyboy.memory[0x100:0x150 plus 123 replacements all three pyboy.get/set/override-memory-value and extended it with an option to bank specify
– pyboy.hook-register(bank, address, callback, context registers) a callback at a specific point in your...
A GameBoy B&W and Color, Super GameBoy and GameBoy Advance emulator created by Mudlord (with the help of Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on VBA by Forgotten and the VBA development team. The goal is to bring together as many improvements as possible from other VBA builds. A macOS build is also available.
Changelog:
– Remove SDL sound driver [rkitover)
– Fix wav audio recording [40356555-Aikku93-Aikku93-Aikku93-Aikku93-Aikku93-
– Dialog appearance improvements and link warning
– build: don’t fseeko64()/ftello64() on musl libc [rkitover)
– visualboyadance-m.metainfo.xml: add screenshots to the metainfo [zachbacon)
It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, it doesn't launch PDs that don't work on a real Game Boy by default (you can still activate a hack).
All games work perfectly except for a handle using an additional special chip in the cartridge.
Changelog:
– Added rewind key (default: Tab) and reverse tracing
– Added support for loading and saving PNG images (windows XP and later)
– GB Camera emulation (using webcam, image file, or test pattern)
– Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
– Improved GBC color options, including « GBC reality » and custom 3d LUT support (GBI compatible PNG format)
– Realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new « DMG reality » colorscheme.
– Separate...
An ultra-accurate emulator of Gameboy N'B/Color for Windows and MacOs also offers a debugger.
Changelog:
Version 0.16.2
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
Accuracy Improvements/Fixes
Improvements to the “Accurate” frame blending option; SameBoy now correctly tracks the “parity” of each frame, and uses a more realistic blending ratio
Support for bootleg ROMs that claim to have no RAM in the MBC field, but also declare a non-zero RAM size
Bug Fixes
Removed XAudio 2.7 support and replaced it with the redistributable version of XAudio 2.9, fixing various crashes on Windows 7
Fixed an issue with the menu graphics being glitched in the SDL frontend if SameBoy is set to display a border
Fixed the update dialog in the Cocoa frontend displaying the changelog in the wrong font...
An ultra-precise Gameboy B&W/Color emulator for Windows and MacOs also offering a debugger.
Changelog:
A new, fully-featured iOS frontend:
Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended)
Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak
Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion
Save states
Scaling filters
In-game rumble support
Game Boy Camera support
Motion controls for supported games
Notifications for alarm-clock-enabled games
Advanced emulation settings
A lot more!
Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend
The SDL frontend received a small facelift
Cheats support in the SDL frontend
The SDL frontend can now pick a specific revision from CLI
A new reset...
In short, it’s a Game Boy emulator written from scratch in pure Python, with additional support for scripting through an API. We’ve added type definitions, which allows us to compile the software using Cython to get performance comparable to emulators written in C and C++.
An emulator and debugger for the Nintendo Game Boy, written in Rust.
Changelog:
Implemented emulation for halt-bug, passing one more of
blargg's tests.
Improved PPU performance.
Improved JIT compiler performance and correctness.
Added options to the bench subcommand for benchmarking only the interpreted
or the JIT compiled version of the emulator, and for enabling/disabling
optimizations.
Allowed emitting a perf-$PID.map file when running the JIT compiler to
enable profiling with JIT compiled code using...