News

Legacy: a completion of a 26 year journey

  • 19,414
  • 0
Project 64 started close to 3 decades ago and has seen many changes and revisions over the years, friends have come and gone but we have all grown up together.
Of those revisions, it was decided to continue programming using the original 1.6 source, leading to Project64_Legacy.
Legacy means to not only allow games to run smoothly as we have seen in Project64 1.6.1 but to do so without hacks and various tricks that compromise stability.
Achievements include:
*Vulnerability found within Project64 1.6 through 1.7.2 is patched.
*Jabo Texture loading/creation corrected with exclusive Jabo Direct3D8_1.7.0.47a
*Dialogs in full-screen.
*Default Plugins with per-game settings (Video, Audio, RSP).
*Ique with full cheat support for known games.
*Online RDX support is accessed through rom browser...

Advance SNES ROM Utility 0.9.7

  • 27,421
  • 2
This is an easy to use utility for performing some tasks on SNES / SFC ROMs!

Following functions are included:

Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...

Jabo Texture Pack Creation and Use

  • 26,768
  • 1
Unpack_8_Small[1].png

Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x

We are also proud to host the Unofficial Release version of Jabo_Direct3D8_1.7.0.57 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.

Changelog:

Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 1.7.0.57-ver6, to be used with PJ64 2.x-4.x

Released by PJ64LegacyTeam By kind permission of Jabo

Changes:
  • Improved compatibility with PJ64 2.x-4.x
  • Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
  • The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
  • Disabled "d3d syslog.txt" which affected gameplay performance and could...

Redream v1.5.0.1154 released!

  • 51
  • 0
This is a Sega Dreamcast emulator under development.



The changes are also visible Here.

A paid version (proposing HD and UHD) is available on the official website.

Coffee GB v1.7.4 released!

  • 47
  • 0
Coffee GB is a Game Boy Color emulator developed in Java 16 (for the heart) and Kotlin (for the GUI). Designed as a personal project and a programming exercise, it is distinguished by an ambitious technical approach: the emulation of the CPU is cycle-exact, each instruction being broken down into micro-operations executed at the actual rate of the console.

Despite its experimental appearance, Coffee GB offers high compatibility, validated by the famous Blargg and Mooneye GB tests, guaranteeing a behavior faithful to the original console. It supports cartridges with MBC1 to MBC5 memory controllers, as well as battery backups, allowing game data to be stored as on a real Game Boy.

The emulator also reads compressed ROMs (.zip), offers key configuration via a .properties file, and incorporates a netplay feature with rollback (still experimental) to play online with state synchronization.

For developers or curious techniques, the project includes automated testing via Maven, and the...

MesenCE v2.2.1 r20260716 released!

  • 50
  • 0
Mesen Community Edition is an open-source multi-system emulator for Windows, Linux and macOS, developed by the community from the project Mesen2. It aims for high precision, excellent compatibility, and offers a modern interface accompanied by advanced tools for both players and developers.



Originally born as a fork to overcome the pause of the development of Mesen2 by its original creator (Sour), MesenCE has now become the official and exclusive continuation of the project. Faced with the community dynamic, Sour has chosen to actively join the MesenCE team in order to centralize all future development. This transition under a fully community-managed model allows for faster integration of patches, improved cross-platform compatibility, and added new features, while preserving the...

Caprice32 v4.6.0 (2026/07/16) is release!

  • 55
  • 0
This version follows directly from the previous ones created by Ulrich Doewich and is now maintained by Colin Pitrat.



Latest build of Caprice 32, with the newest cool features and the most recent bugs.
– Fix display of sprites that are partially out of screen (left or top, i.e. negative coordinates


Sharpemu v0.0.1 is release!

  • 53
  • 0
SharpEmu is an experimental PlayStation 5 emulator developed by par274, fully written in C# and designed to run on Windows, Linux and macOS, although development focuses primarily on Windows. The project is coded from scratch, without taking over other emulators, and serves as much as an emulator as a platform for studying the PS5 architecture.





The emulator is still very young: no commercial game is playable, but it can already load eboot.bin, execute CPU instructions, read game metadata, load system modules and initiate certain steps of the graphics pipeline. Several tested games reach advanced stages like sceVideoOut or AGC, which shows that the rendering is starting to work, even if still limited.

Development is active, with available Windows builds and steady progress. SharpEmu focuses on building a strong...

KytyPS5 v0.0.2 is release! (PS5 Emulator)

  • 1,467
  • 0
The KytyPS5 project is a PlayStation 5 for Windows emulator, developed by Nmzik, which relies on a deeply modified version of the Kyty original Created by InoriRus. It aims to offer significantly superior PS5 compatibility than the initial project, focusing on game start-up, stability and progressive management of trade titles. The emulator is designed to operate without external LLE modules, which simplifies its use and reduces technical dependencies. The developer indicates that the project is still in the experimental phase, but already capable of launching some 2D games and several 3D games, with a clear objective: to improve compatibility before focusing on performance or graphical accuracy.

KytyPS5 works exclusively on Windows and appears to be primarily optimized for NVIDIA graphics cards, although other GPUs can work with variable results. The project takes a pragmatic...

Sharpemu (2026/07/11) is release! (PS5 Emulator)

  • 903
  • 0
SharpEmu is an experimental PlayStation 5 emulator developed by par274, fully written in C# and designed to run on Windows, Linux and macOS, although development focuses primarily on Windows. The project is coded from scratch, without taking over other emulators, and serves as much as an emulator as a platform for studying the PS5 architecture.





The emulator is still very young: no commercial game is playable, but it can already load eboot.bin, execute CPU instructions, read game metadata, load system modules and initiate certain steps of the graphics pipeline. Several tested games reach advanced stages like sceVideoOut or AGC, which shows that the rendering is starting to work, even if still limited.

Development is active, with available Windows builds and steady progress. SharpEmu focuses on building a strong...

Gopher64 v1.1.32 is release!

  • 1,449
  • 0
He is an emulator of N64 written in Rust by Logan McNaughton (simple64) and some portions of which come from mupen64plus and/or ares.



The objectives in summary are as follows:
– Performance. The author wants to be able to use this emulator on his laptop.
– Easy to use.
– Easy to work with. Dynamic recompilers are efficient but they are very difficult to read and understand. This emulator will only have interpreters for the CPU and RSP. In addition, it is written entirely in Rust (outside of Parallel-RDP), a modern programming language whose number of users is constantly growing. The author has tried to avoid the use of macros, which can reduce the repeatability of the code, but also its readability.

The changes are:

– Fixed a netplay desync issue.

[URL...

GearGRAFX v1.7.12 , GearLynx v1.2.15 , Gearboy v3.8.8 , GearColeco v1.6.5 , and GearSystem v3.9.11 is release!

  • 1,465
  • 0
This is a PC Engine / TurboGrafx-16 / CD-ROM2 / Super CD-ROM2 and Arcade CD-ROM2 / SuperGrafx multi-platform PC-Rafx emulator.



Variable Refresh Rate ready
Reduced token usage in MCP server with optional tool router
Added WLA-DX and PCEAS syntaxes in disassembler
Added new palette by Turboxray
Agentic Workflows
Many bug fixes and improvements


GearLynx is an Atari Lynx emulator for Windows.



The changes are:
Variable Refresh Rate ready
Reduced token usage in MCP server with optional tool router
Added cc65, lyxass and mads syntaxes in disassembler
Source-level...

ShadNET v0.0.5 is release!

  • 1,367
  • 0
shadNet is an online service (in place of the NSP) for the shadPS4 emulator, based on a solution inspired by RPCN (PlayStation 3). This project allows users to log in and play online together on emulated PS4 games.



You can register Here.

PCSX2x6 v0.0.25 is release!

  • 1,647
  • 0
It is a fork of the PCSX2 emulator to emulate arcade systems based on the architecture of the PlayStation 2, namely System 246, System 256 and Super System 256. Eventually, the project could also support systems 147 and 148, as well as the Konami Python 1 and Python 2 platforms and their Bemani variants (More info here).



This is an experimental fork of the PCSX2 emulator, developed to support Namco’s arcade systems based on the PlayStation 2 architecture. While PCSX2 is primarily designed for the emulation of the home console, this branch adapts and expands its operation in order to reproduce the specific hardware of the arcade terminals derived from the PS2.

The mainly targeted systems are the Namco System 246, Namco System 256 and Namco Super System 256...

SuperZSNES v0.230 is release!

  • 1,552
  • 0
SUPER ZSNES is a complete and modern rewriting of the iconic emulator ZSNES.
Together again, the two original creators develop a modern, GPU-accelerated, more accurate, faster SNES emulator with a system of improvements specific to each game.



Main features :

– CPU and audio cores more accurate than the old ZSNES.

PPU accelerated by GPU:
– High resolution 7 mode
– Improved special effects
– Make it cleaner and more stable

Modernized ZSNES Classic Interface:
– Retained snow effect
– High definition
– UX improved

Advanced Functions:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load...

Gopher64 v1.1.30 is release!

  • 1,210
  • 0
He is an emulator of N64 written in Rust by Logan McNaughton (simple64) and some portions of which come from mupen64plus and/or ares.



The objectives in summary are as follows:
– Performance. The author wants to be able to use this emulator on his laptop.
– Easy to use.
– Easy to work with. Dynamic recompilers are efficient but they are very difficult to read and understand. This emulator will only have interpreters for the CPU and RSP. In addition, it is written entirely in Rust (outside of Parallel-RDP), a modern programming language whose number of users is constantly growing. The author has tried to avoid the use of macros, which can reduce the repeatability of the code, but also its readability.

The changes are:

– A few more netplay fixed to improve the stability when the...

Ymir v0.3.3 is release!

  • 1,182
  • 0
It is a very promising Sega Saturn emulator.



Some features:
– Load games from MAME CHD, BIN+CUE, IMG+CCD, MDF+MDS or ISO files
– Automatic detection of IPL ROM (BIOS)
– Automatic region change
– Up to two players with standard controllers on both ports (support for more types of controllers to come)
– Fully customizable keyboard shortcuts
– Supports RAM, DRAM and ROM cartridges (others to come)
– Built-in memory manager to import and export backups, and transfer between the internal RAM and the cartridge RAM
– Backup of states compatible with future versions
– Rewind (up to one minute at 60 fps), turbo mode, frame-by-frame advancement (front and rear)
– Full screen mode with VRR support and low input lag
– Optional graphical enhancements, such as the deinterlaced/progressive rendering of high-resolution modes and the transparent...

2026-06-19 Recent Releases

  • 1,438
  • 1
* SDLMAME 0.288 for Ubuntu - https://sdlmame.wallyweek.org/download/

* SDLMAME 0.288 for Debian - https://launchpad.net/~c.falco/+archive/ubuntu/mame

* NegaMAME 0.288 - http://babelsoft.net/products/negamame.htm

* GearColeco v1.6.3 [Colecovision] - https://github.com/drhelius/Gearcoleco/releases

* GearBoy v3.8.6 [Gameboy] - https://github.com/drhelius/Gearboy/releases

* GearSystem v3.9.9 [Genesis] - https://github.com/drhelius/Gearsystem/releases

* GearLynx v1.2.13 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases

* JGenesis v0.13.0 [Multiple systems] - https://github.com/jsgroth/jgenesis/releases

* ZEsarUX v13.0 [Multiple systems] - https://github.com/chernandezba/zesarux/releases

* Gopher64 v1.1.28 [N64] - https://github.com/gopher64/gopher64/releases

* Nuance v0.6.7 [Nuon] -...

guac v0.0.3 UI/ARM released!

  • 1,328
  • 0
Guac is an Emulator written in golang for Gameboy, Gameboy Color, Gameboy Advance, and Nintendo DS handheld consoles.

[IMG...

Simple-Boy v1.0.0 released!

  • 1,521
  • 0
A cycle accurate, high performance Game Boy (DMG-01) emulator written in C++17. Built with modern software design patterns, a comprehensive interactive debugger, and fully optimized audio/graphics rendering using SFML and ImGui. Simple-Boy focuses on clean cycle accurate timing, precise hardware behavior (such as custom LCD timings and stack interrupt execution bounds), and automated test harness execution.

1781619773878.png

1781619788295.png

Top