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Cemu v2.6 released!

Created by Exzap (and aided by Peter Gov), it is the second Wii U emulator to be available to the public but the first to emulate commercial games. It can decrypt Wii U images that use the Wud format but also the RPS or RPL files. Internal resolution can be up to 1920 x 1080 depending on the game (and beyond with graphic packs). Currently, the DRC (GamePad), the Pro controller and the conventional controller are emulated. Wiimotes are also emulated (including native support). Keyboard inputs and USB controllers as input devices are also supported. The GamePad tactile input can be controlled with a left mouse click. The Gyro functionality is emulated with limitations and can be controlled via the right mouse button. This version is only compatible for Windows x64 (from Windows 7) with an OpenGL 4.1 (or higher) or Vulkan graphics card and it will be necessary to have 4 to 8 GB of RAM to make it work.

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Changelog:

– Exporting saves via the title manager no longer crashes when the export path contains unicode characters
– Fixed a regression in DS Virtual Console titles
– Fixed a bug where the debug shader dumping option would try to write files to the wrong directory
– Added a right-click context menu to the PPC debugger disassembly view and fixed some small bugs in the debugger
– Use libusb as the backend for HID/USB devices on Windows
– Reduce amount of Vulkan sampler objects that are created. Reduces memory usage slightly and avoids crashes on drivers that have a low limit on sampler objects
– Improved index data caching on Vulkan. This may provide a very small performance benefit in some games
– The –force-interpreter command line option now always uses single-threaded CPU emulation like initially intended

 

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