Kyty v0.1.0 released!

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Kyty PS4/PS5 Emulator​

Unlike Spine, this one works on Windows and is specifically designed for Windows 10 64-bit. But, as I have already said, it is in the very early stage of development, as mentioned in the GitHub page. Infact, the very first version of the emulator was only released 2 days ago.

As for the games that work, the developer himself says that for now, only a few simple PS4 games will work. Coming to the PS5 emulation part, he says graphics hasn’t been implemented properly. So, PS5 emulation with Kyty has a long journey ahead.

The developer has shared a few screenshots of the PS4 game – Worms working with Kyty. Here they are:


Flycast Dojo v0.4.53 released!

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Flycast Dojo v0.4.53 is released. Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

Flycast Dojo v0.4.52 changelog:

0.4.53 Release Notes
  • Fix On/Off Toggle for Chat Window Timeout in Settings
Upstream Flycast Changes
  • DX11 Fix: Render target and depth/stencil must have same dimensions

DeSmuME v0.9.13 released!

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DeSmuME v0.9.13 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME v0.9.13 Changelog:
Documentation: Update all URLs to match.
- Also fix a bug in the Cocoa port with copying the troubleshooting info to the Clipboard.

DuckStation dev.0.1-4918

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DuckStation is PlayStation emulator focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.


Here are changes for latest development builds:
  • Overhaul japanese translation
  • Add keys to more OSD messages
  • Update Cheat DB
  • Updated italian translation
  • Added simple-flip shader
  • Rework functions into namespace in Cheevos
  • Add RAIntergration support in Cheevos

:: Code at Github
:: Latest development builds
:: DuckStatation related news post at
:: Older builds for Linux and Windows...

2022-05-19 Recent Releases

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* WinArcadia 28.7 [s2650-based] -

* VB81_XuR (2022-05-17) [Sinclair] -

* Classic99 v399.058b [T.I.99/4A] -

* GameEx 18.04 [Frontend] (now free) -

ares v128 released!

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Multi System Emulator​

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.



  • add hotkey to toggle fast forward [LukeUsher]
  • add support for using Supergrafx and CD together [LukeUsher]
  • default filter/shader to "None" rather than "Blur" [LukeUsher]
  • ensure ares is 'portable' on Windows [LukeUsher]
  • fix an issue where System directories were created incorrectly [LukeUsher]
  • remap all inputs based on physical controller layouts [LukeUsher]
  • implement keyboard capture for msx [LukeUsher]

  • tweak display timing; fixes dmg-acid2 and cgb-acid2 [LukeUsher]

  • slightly reduce red tint, to bring the display closer to my GBA SP [LukeUsher]

  • add missing initialization during power-on [invertego]
  • readjust cpu sync after recent changes (Kolibri fix) [TascoDLX]...

Mesen-X v1.0.1 released!

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Mesen-X is a fork of Mesen, which is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#. The original Mesen project has paused development, and this fork is meant to collect patches contributed by the community.

What's Changed​

  • MingW64 Libretro fixes by @mkwong98 in #63
  • Build against an older version of Ubuntu to attempt to increase native code backwards compatibility by @empathicqubit in #65
  • Use Ubuntu Docker container, which is cleaner than Github runner by @empathicqubit in #66
  • Document stepOut/stepOver functions. by @empathicqubit in...

GPCS4 v0.2.0 released!

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A PlayStation 4 emulator which was just started.

Nevertheless, GPCS4 could prove an interesting project to keep an eye on and Inori has also shared a planned roadmap on the project's GitHub page. You can also head there to find more details about GPCS4 or even try it out. For the latter, according to the GitHub page, you'll need "a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3".

  1. Support simple compute shader, compute ring.
  2. Support cube map texture.
  3. Improve GCN compiler.

2022-05-11 Recent Releases

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* SDLMAME for Ubuntu 0.243 -

* GroovyMAME 0.243 - Switchres 2.002i -

* WolfMAME 0.243 -

* Emma 02 v1.46 [cosmac-related] -

* Emulicious (2022-04-30) [Multi-system] -

* WinArcadia 28.6 [s2650-related] -

* ZEsarUX 10.1 [Multi-system] -

* Simcoupe 1.2.11 [sam coupe] -

* VB81_XuR_EXE (2022-05-09) [Sinclair] -

* Play 0.52 [PS2] -

* GPCS4 0.2.0 [PS4] -

RPCS3 dev.0.0.22-13575

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RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.


Latest changes:
  • Workaround: Force audio provider;
  • Fix Regression in Waitable Atomics;
  • input: properly log hid_error;
  • cellHttp: add more errors;
  • sceNpTrophy: fix some bugs;
  • Make CPU Profiler able to print stats which sum up the records of all SPU threads;
  • ELF: fix sh_flag bitset enum;
  • Add Top Shot Elite controllers to whitelist;
  • Qt: disable mouse movement mode groupbox;
  • Avoid using PUTLLC in PUTLLUC if we know SPU LR has already been raised;
  • Fix for device2host control transfers;
  • dnshook: add asterisk support;

:: Code on Github

GPCS4 v0.1.0 released!

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A PlayStation 4 emulator which was just started.

Nevertheless, GPCS4 could prove an interesting project to keep an eye on and Inori has also shared a planned roadmap on the project's GitHub page. You can also head there to find more details about GPCS4 or even try it out. For the latter, according to the GitHub page, you'll need "a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3".

First commercial game support, We are Doomed. Thanks to our developers.
This is a previous running result of Nier:Automata. It is not correct yet, and I'll try to improve it.

2022-04-29 Recent Releases

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MAME 0.243 was released

* Official -
* ARCADE64 -
* MAME for Raspberry Pi -


* Pantheon 11.468 [Multi-system] -

* WinArcadia 28.51 [s2650-based] -

* ZXDS 1.4.0 [Sinclair emulator for DS] -

* QMC2 0.243 [Front-end] -

CEMU v1.27.0b released

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Cemu - Wii U Emulator​

Experimental software to emulate Wii U applications on PC

  • Reworked title management from the ground up
    • Scanning for titles should be a lot faster. Very noticable if you have a large library
    • Updates and DLC no longer need to be installed. Cemu can now detect and load them directly from the game path folders
    • The title manager window no longer is restricted to showing only one entry per title id, making it easier to manage duplicates
  • Introducing support for a new file format for games which we dubbed Wii U archive (.wua):
    • Supports multiple titles in a single file (e.g. a game combined with it's update and DLC)
    • Cemu can play them directly and display them in the game list
    • Uses compression, resulting in a smaller size than WUX or extracted folder format
    • Lossless, can be converted back to the original files
    • You can easily convert any of your games into .wua format via the Title...

PCSX-Redux dev.8754-20220427

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PCSX-Redux is yet another fork of the PCSX emulator. Project goals are: code with up to date standards, monolithic codebase instead plugins, readability and portability, improved rendering and debugging experience.


Latest changes in recent emulator devbuilds:
  • Add missing itob conversion in CdlGetTD, fixes Ridge Racer music;
  • Don't set texture filters in DoBufferSwap in GPU;
  • Relocate CDDA track type check;
  • ISOReader hooked up to LUA;
  • Better context to breakpoints;
  • Fixing subfiles' excess read;
  • Fifo + Slices buffer cleanup;
  • Upgrade imgui and zlib;
  • Auto-update system;
  • Fixing GetTN

:: PCSX-Redux website
:: Emulator code on Github
:: PCSX-Redux related news at

PCSX2 dev.1.7.2660

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PCSX2 is a free and open-source PlayStation2 emulator. PCSX2 purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine.


Latest changes:
  • SOCOM Combined Assault NTSC Patch in GameDB;
  • Fix Intel graphics on Metal
  • Implement proper data directory selection in QT;
  • Clean up some code and correct heights when offset by 1 in GS;
  • Include CrashHandler.cpp in cmake;
  • Exclude libgmodule-2.0;
  • Ignore ElfObject section headers when offset is invalid;
  • Fix use-after-free on worker thread shutdown in GS/SW;
  • Linux use system wayland libs falling back to appimage ones;
  • Add crash handler/dumper in QT;

:: Code at Github
:: PCSX2 official website
:: Latest development builds

2022-04-22 Recent Releases

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* QEMU 7.0.0 [PC] -

* Mark5 1.8.7 [Hitachi BML3/Peach] -

* 86box 3.4.1 [PC] -

* VB81_XuR (2022-04-16) [Sinclair] -

* GameEx 17.22 [Front-end] -

PPSSPP dev.1.12.3-1082

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PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.


Here are changes for latest development builds:
  • Move IO checks to saving thread;
  • Prevent save textures if not replacing;
  • Save textures using a memory copy on Vulkan;
  • Allow saving const tex levels on Vulkan;
  • Save textures on background tasks when texture dumping is enabled;
  • Fix hang when choosing "Skip" in first-time init;
  • Disable not needed anymore workaround for Crash Team Racing;
  • Add contributed data about a couple of prototypes to auto-expand memory to 64MB;
  • UWP crashfix - serialize accesses to each loader;

:: PPSSPP webite
:: Emulator on...

2022-04-15 Recent Releases

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* Emma 02 v1.45 [Cosmac-related] -

* Play 0.51 [PS2] -

* Classic99 v399.058a [T.I.99/4A] -

* dgVoodoo 2.78.2 [Plugin] -

JPCSP dev.935ea155

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Jpcsp is written in Java advanced PlayStation Portable emulator. Matching the PSP dual-core architecture, Jpcsp takes full advantage of dual-core processors and supports powerful GPUs for displaying enhanced graphics.


Here are changes for latest development builds:
  • Fixed vertex cache where the last 2 bytes of a vertex buffer were sometimes lost;
  • Improved shader rendering for overlapping primitives;
  • Avoid NullPointerException when showing Debugger in some cases;
  • OpenGL: trying to fix issues when resizing the display in the middle of the rendering;
  • Fixed few comments;

:: JPCSP Homepage
:: Emulator code on Github
:: Grab official emulators builds
:: JPCSP news post covered by

Avocado dev.d174949

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Avocado focuses on supporting relatively modern hardware and non-legacy OS to deliver fresh quality to PlayStation1 emulation, with its clean code, neat GUI and unique option to exporting entire 3D scenes.


Here are changes for latest development builds:
  • ci: try to fix macos artifact
  • externals: imgui updated to v.1.87

:: Avocado Emulator on GitHub
:: Grab files from emulator website
:: Avocado builds covered by