Fix GLideN64 not being able to load texture packs from relative paths (see gonetz/GLideN64#2742)
Fix "Save State Slot" keybindings not working in fullscreen
Fix deadzone percentage being incorrect when set to 0% in RMG-Input
Fix low deadzone value not working in RMG-Input (thank you @porcino)
Fix toolbar being hidden when ending emulation while in fullscreen
Fix zip files with japanese characters in the file name not being able to be opened on windows
Fix ROM Browser not returning to a maximized state when ending emulation
Fix ROM Browser not opening maximized when closing RMG with it maximized
Fix window not being able to be maximized during emulation when scaling is enabled
Fix read-only ROM files not being able to be opened on linux
Remove "Allow Manual Window Resizing" setting due to it being always enabled
Remove Styles tab...
Flycast Dojo 0.5.8 Release Notes
Upstream Changes
- Fix Offline Replays
- AICA: Get rid of audio sample batching (fixes reported sound glitches) (@flyinghead)
- Widescren cheatcode for Virtua Fighter 3tb (courtesy of goddamn superhero)
- Emulation thread race condition fix (@flyinghead)
- PVR: Add more rendering cycles for MvC2 (@flyinghead)
- Atomiswave AICA RAM fix (@flyinghead)
- Vulkan...
Fixed Timex Hires non-ULANext ink/paper orders
Fixed Timex Hires ULANext ink/paper orders
Added wildcard support in F_OPENDIR ($a3)
Added better exception reporting to the LOG for loading plugins
Fixed DeZog plugin building - DLL has been properly updated with new Plugin interface
Possible fix for a bug that caused RVM not to open on Mac if RVM v2.0 had been used before.
Machine sounds (cassette, disk, etc) respond to the main volume of the emulator now.
Implemented the differences in the 0x3f port of the Japanese Master System.
Implemented sprite zoom bug in Master System I VDP
xemu.appdata.xml: Add screenshots to appdata file
ci: Fix release double build
ci: Update xemu-win64-toolchain image tag
ci: Update win64 build image
Use new image builds from CI via GHCR
ci: Don't use /tmp with cache@v3 on macOS
Fix command line file parsing, also drag and drop will now work properly
Fix wrong handling of global overlay alpha values > 0
Optimize OpenGL output shaders
Fix CRT-like shader for very high resolutions (e.g. 4K)
Retweak CRT-like shader to be a bit more realistic compared to common CRT TVs back in the days
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB...
Enhancements:
Added REU support (Sonic, Vision Basic) (#735).
Added VSYNC support (#747).
Emulation speed can be adjusted continuously (slow motion / time lapse) (#751).
Audio buffer fill level can be displayed in the status bar (#750).
Added a fifth drop zone for flashing programs into memory (#748).
RetroShell has gotten a special debug mode (#746).
Both Command keys can be mapped to C64 keys individually (#737).
Coding:
Ported the event scheduler from vAmiga ( #749).
(Windows)Fixed issue in opening file with Japanese file name.
Bug fixes:
Fixed a bug that causes the GPU pipeline to occasionally update the wrong texture in interlace mode (#772).
Fixed a bug that caused the CPU to crash on address error double-faults (#773).
Enhancements:
Improved emulation of mechanical floppy drive delays (#773).
ci: Pin macOS runner to macOS-11 for now
Fix wrong 64DD Disk extension being listed in empty ROM browser
Fix memory corruption when having 64DD Disk files
Fix possible crash when render window wasn't visible yet
Fix RMG changing the current directory on non-portable installs
Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
Change "Choose ROM Directory" to "Change ROM Directory"
Add -q/--quit-after-emulation commandline option
Add 2 more icons to menubar menus/items
Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
Improve behavior of Hotkeys tab in settings dialog
Improve behavior of window when exiting RMG while in-game