DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.
Fix memory reserving when 8MB RAM is enabled
Update Japanese translation by mikakunin
Update game database
Updated values-ru/strings to latest Android build
Atualização Português do Brasil (Anderson_Cardoso)
Update duckstation-qt_ja.ts (Nekokabu)
Make setter methods public
Re-add libretro core
Set __cplusplus version in MSVC
Re-add libretro builds
Expose support for pbp (and multi-disc)
Expose support for ecm/mds images
Embed compatibility settings
Fix startup frame delay in software renderer
Set input descriptors based on controller type
Only update trigger for offscreen on change
Implement GunCon controller
Implement PlayStation Mouse...
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ pad-linux: Update to latest controller database;
+ clang-format: -pcsx2\gui\AppRes.cpp;
+ CDVD-GUI: Swap `Browse` and `Ask before booting` + `Ask before booting` is off by default;
+ GameDB: Fix typo causing gamedb not to load (#4417);
+ GameDB: add Nearest EErounding to SSX and SSX tricky. (#4405);
+ input-rec: Resolve crash when closing emulator involving GUI elements;
+ GameDB: Add patches for Elemental Gerad and K-1 Grand Prix 2006 (SLPS);
Avocado is a Modern PlayStation 1 emulator. Avocado focuses on supporting relatively modern hardware (2010 and forwards) and non-legacy OSes.
Here's changelog for latest dev-builds, last one released Apr 10, 2021:
+ Added 3D Screenshot Tool and Free Camera Tool
+ 3d-screenshot: enabled vertex color export
+ Fixed adding faces to existing groups
+ debug: gpu rect texture export (wip)
+ dma: execute sync transfer in blocks, allow cpu execution
+ mdec: hack: added MDECout chopped transfer support
+ mdec: fix builds
+ ci: fixed macOS builds
A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.
ARM: Fix LDM^ with empty rlist (fixes #2127)
Core: Fix first event scheduling after loading savestate
GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
GB: Fix skipping BIOS
GBA Memory: Fix loading Thumb savestates when in ARM mode
GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)
GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
GBA: Fix crash when ROM loading fails
GBA e-Reader: Fix bitmap short strip scanning
GBA Video: Fix mode 5 frame 1 caching...
Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible.
Here's changelog for latest dev-builds, last one released Apr 12, 2021:
+ Flush render pass when we need a memory copy;
+ Preserve SPU RAM when doing LoadExecPS2;
+ Support DMA reads from SPU RAM;
+ Disable pipeline barrier on macOS;
+ Handle some edge cases with swap chain handling.
+ Make GS memory local to the GPU;
+ Make memory types explicit;