Lurchdom said:Great Job on the GPU/emulator Rice! (compliments aside)
HELP! my fonts are shadows. The "N" in the beginning is bright red. How can I fix this trouble?
Info: Vidcard Fx5200
see attachments. . .
tomman said:[español]gandalf: Jabo no me sirve con Doom, ni con Yoshi, ni con Kirby... Estoy bajando Pokemon Snap, se la llevara bien con Rice/Jabo??[/español]
[english]Martin: Sorry, but there are NO spanish decent emulation forums like this. And my english is SH**. I know that English roolz this world, but i'm from Latin America, and we have the freedom of speech, at least. So don't complain.[/english]
I'm downloading Pokémon Snap, is there any known issue with Jabo/Glide64/Rice Video? If i found anything, i will post it.
Don´t download Pokemon Snap,there are a problem with all the emus with this game: controls will never works.
You can´t move the cam ,and the game never recognize a new pokemon or an object.
The game have an protection.
And what shall I do?I have GeForce 4 Mx440..so no pixel shaders.. :spam:Rice said:The answer is to use DirectX instead of OpenGL, and use Pixel shader combiner (or Fit to your video card) instead of other combiners. And turning on both Software T&L and software clipper.
Directx 2-stage seems to work good with most games..some errors with zelda [like white fairy]..so its the best choice..thanxRice said:The best bets for you are DirectX 2-stage combiner or OGL 1.4 combiner.
Here is a screenshotRice said:That's true. The highest version of driver to support TNT combiner is 41.09. Zelda sky was working fine with TNT combiner.
Trotterwatch said:It actually works using Rices plugin in 1964 (with certain settings). Credit goes to RCgamer for figuring it out, and Rice for working the magic in the plugin.
No point getting it though, you still won't get rated for the pics properly.
gandalf said:Wait a second!!
Don´t download Pokemon Snap,there are a problem with all the emus with this game: controls will never works.
You can´t move the cam ,and the game never recognize a new pokemon or an object.
The game have an protection.
In the real N64,works great,nice game,but few pokemons
try to code some working N64 Video plugin for yourself and then add frame buffer support to it , maybe then you know....tomman said:Why Framebuffer emulation is a real pain in the *ss?
tomman said:j64: Hmmmm... Yesterday i checked PJ64 Game FAQ. So there is an protection, huh? So... is this game useless for now? I've played it in a real N64, so i'm downloading it.
Well, working or not, i will finish that download. Maybe for 1964 1.x.x... :spam:
On other news, it appears that framebuffer emulation is broken.... I don't know if this is a known issue, but a lot of framebuffer-enabled games (such Yoshi's Story or Dr. Mario) worked (almost) fine with Rice Daedalus 5.2.0... but with Rice Video 5.4.3 it results in (some) compressed texts and logos.
Why Framebuffer emulation is a real pain in the *ss?
Keepah said:I figure out developping a video plugin must be really a crazy thing, hard, long ... etc.. so why not develop only one render engine (directx or open gl) instead of two ? for compatibility purpose with old graphics cards ? That sux this is a lot of works, if I wrote a graphic plugin I would only support radeon 9xxx and geforce 4200 and up. Peoples can get angry about this idea but it's minmal specs nowadays and don't say me a 9200 card is expensive moreover in six month theses card will be out of fashion already ... (are you gonna keep your pII 233 - S3 virge forever hihi ? =)
Cadex said:Those are NOT minimal specs nowadays, more like above average specs. Maybe Rice is developing what he is personally interested in doing?
With that selfish attitude, maybe you should work for Microsoft...![]()