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Rice Video Plugin 5.4.3b

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minkster

New member
with all the mario party games on mini games like platform peril i get huge slowdowns with all plugins. does rices 5.4.3. plugin fix this or is it just an emulator problem.
 

olivieryuyu

New member
duck dodgers starring daffy duck

duck dodgers starring daffy duck: some small bugs of textures
If you want to see those bugs just begin the game
 

LightofDark

New member
Goldeneye

I've noticed that blood doesn't show up on the characters in Goldeneye when they're shot. Is that a framebuffer effect that's not emulated yet in the plugin, or something else that can be solved much more easily?
 

^nighthawk^

New member
hi Rice, quick update to F-Zero X.

Under direct X default settings (only modifications being 75Hz full screen)
Using the new plugin, the recharge zone doesnt appear on the track, and sometimes you can see where pieces of track join together.

I still think the colour of the tracks is a little out and the race selection menu shows no background.

Under Opengl default the game menu's do not highlight properly at the moment, not tried in game settings.
 

olivieryuyu

New member
PD bug

some huges textures problems with PD
go down to the underground of the carrington institute to see this.
the texture are completley blue
 
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Rice

Rice

Emulator Developer
olivieryuyu said:
some huges textures problems with PD
go down to the underground of the carrington institute to see this.
the texture are completley blue

A save state, please. You may want to upload it to somewhere, and give the URL.
 

^nighthawk^

New member
ok your probably getting sick of me already.

But here are examples of what i'm seeing.

the first 3 are taken using gnl64, for comparisons sake of roughly what i should be seeing. It might be me not having the settings correct, but these as i've said are default directx 5.4.3b (in windowed mode.)

1) I can only post 5 attachments, so you cant see that there is no boost arrow using the 5.4.3b plugin (although bizzarly if i change plugins, and play then change back to rice 5.4.3b, it turns up pink instead of not being there or yellow).

2)The recharge zone is also not present (yet again if i change plugin and revert it turns up but is just a big thick pink bar).

3)Finally the car itself isnt anywhere near as detailed as i'm sure you can see.

The 5.4.3b default Opengl results are generally just worse for me on my Radeon 9700.

Thanks.

If it is me not setting things up correctly, then advise me please, but i do have software t&l and software clipper enabled for the radeon.
 

Nighty0

Gentoo n00b
^nighthawk^ said:
ok your probably getting sick of me already.
.
f-zero problems are already known.......... use jabo's plugin to play this game.......or use gln64 (i never tested)......

wait patiently for a fix.....
 
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sheik124

Emutalk Member
Flying Dragon Omg!!

this is the first godforsaken plugin to actually run flying dragon!!!

<img src=http://www.emutalk.net/attachment.php?attachmentid=13875>
Now usually Rice's gives me a nice lump of coal in my stocking sock thing, much like this one here

<img src=http://www.emutalk.net/attachment.php?attachmentid=13876>
Unknowingly I kept Rice's plugin on after trying to test some stuff out, and continued playing as all plugins give me putrid GFX glitches too

<img src=http://www.emutalk.net/attachment.php?attachmentid=13877>
I began to notice some errors i have never seen before, but nontheless kept playing

<img src=http://www.emutalk.net/attachment.php?attachmentid=13878>
I got in game, and my jaw dropped, it actually works, 100% VI/s and it has no glitches, and I thought Rice's hated ProSavages

<img src=http://www.emutalk.net/attachment.php?attachmentid=13879>
Sorry Glide64, if you snooze, you lose, doesn't work for this game
 
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amano

New member
The shaking ground textures in Legend of Zelda are still present with the limited 2 stage combiner
 

Cadex

New member
First, the tooltip for "Fine Texture Mapping" says "Force Buffer Clear".

Second, I was wondering what VI and CI mean in the "Frame Update At" option? Maybe in the tooltip you could spell them out instead of just the abbreviation.
 
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