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Revolution Control Revealed!

Doomulation

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matthew said:
Na its not simplicity the bloody buttons are in the most awkward places for many third party games only the Nintendo made games can really work with the Nintendo pads
That's like saying the buttons on the ps2/xbox controller is wrong. They all have their different layout, and that's that. A controller should not stop a game from being ported. It's just the same as thinking up a new control scheme. Like they did when they made the game in the first place.
 

WhiteX

New member
matthew said:
Na from what i'm seeing Sony and Microsoft are delivering what people want but Nintendo is trying to give the people what Nintendo want. Innovation and all that

What is the difference between Xbox 360 and PS3 consoles?
HORSEPOWER.
I mean, nintendo is genuinely trying to go away from this model, when all we get is a better poly count or more effects, games are entertainment although i am also driven by state of the art graphics and facing hundreds of opponents at the same time there is a time when it gets old, gaming industry is going through a time of decision, we have an old model lead by profit alone
(lots of sequels and no innovation, only horsepower) and being adopted by both M$ and SONY it have worked so far but it will eventually crumble (you can get a lot of articles on thet from all serious gaming sites and magazines), since FABLE was the ony original game to be on the top 100 (i think) it is a sign that things on "gameland" are not too well.
The second path is true innovation, do smth entirely different without losing connection with the greenies (Revo will have a standard controller cradle and will pack horsepower as well), i guess Nintendo played its card and have a shot to consolidate as second best and force the industry into a new direction perhaps taking the lead after Revo.
However, all that, all of our talking means shit until we get to play the thing, both the "wand" the nunchuck thingie and the controller cradle then we can discuss it properly, now we only speculate.
 

matthew

Member
Doomulation said:
That's like saying the buttons on the ps2/xbox controller is wrong. They all have their different layout, and that's that. A controller should not stop a game from being ported. It's just the same as thinking up a new control scheme. Like they did when they made the game in the first place.

No they follow a generic layouts used since the days of the Super Nes and Megadrive. You can twist what i said whichever way you want but the truth is that the Gamecube controller is the least friendly of all of the Controllers to date. The amount of times i heard people say i use the Playstation because they like the pad better is going into extreme numbers now :p
The Gamecube has the buttons randomly laid out<< defend it as much as you want but the fact remains that its an awkward layout for anything other than games that Nintendo has made themselves SSX3 comes to mind it also has less buttons than both the xbox and ps2 controllers hence less control variations. Same goes for the Gameboy advance i expected it to have 6 buttons but still the decided to add only the shoulder buttons to the main two button layout. While majority of games were ok this layout wasn't good for street fighter because it inhibited play or any game that was designed with more buttons.
Less buttons = simplicity ? Na mate it equals frustrating gameplay with 3rd party titles that get released multiplatform.
Anyways discuss this as much as you want i don't care
My prediction is that Nintendo will be left at 3rd place again because only the Nintendo fans will buy it.
It seems you can't really own a Nintendo console as the primary console anymore because you'd be missing on some gaming greats that have come out on other consoles like Grand Theft Auto San Andreas and Burnout 3 and the soon to be coming Burnout revenge but the running theme is but not on the Gamecube. I will expect this to happen again its going to be one of the machines that you either buy for your children or you keep alongside another console but never as your main games machine anymore.
But this is quite funny i predicted the outcome of Gamecube being 3rd place
my reasoning was the gamepad at the time but at least my prediction game true :p
 

matthew

Member
WhiteX said:
What is the difference between Xbox 360 and PS3 consoles?
HORSEPOWER.
I mean, nintendo is genuinely trying to go away from this model, when all we get is a better poly count or more effects, games are entertainment although i am also driven by state of the art graphics and facing hundreds of opponents at the same time there is a time when it gets old, gaming industry is going through a time of decision, we have an old model lead by profit alone
(lots of sequels and no innovation, only horsepower) and being adopted by both M$ and SONY it have worked so far but it will eventually crumble (you can get a lot of articles on thet from all serious gaming sites and magazines), since FABLE was the ony original game to be on the top 100 (i think) it is a sign that things on "gameland" are not too well.
The second path is true innovation, do smth entirely different without losing connection with the greenies (Revo will have a standard controller cradle and will pack horsepower as well), i guess Nintendo played its card and have a shot to consolidate as second best and force the industry into a new direction perhaps taking the lead after Revo.
However, all that, all of our talking means shit until we get to play the thing, both the "wand" the nunchuck thingie and the controller cradle then we can discuss it properly, now we only speculate.

Yeh and Horsepower is what people seem to care about
just incase you haven't noticed. My own opinion doesn't sway towards graphics being the main benefactor of a game however the majority does, the majority that Companies like Sony and Microsoft are appealing to
Just look at how people went bonkers over the PSP its enough to attest to people love graphics i mean the main thing i hear from anyone about the PSP is how the graphics are better then the DS's
 

Jaz

Ex-Mod
Stalkid64 said:
Simplicity of interface and comfort was the idea.

Hmmmm. I still fail to see how the comfort will pan out.

I mean, try sitting down infront of your TV, switching channel for 2/3 hours. It hurts! :huh:
 

Jaz

Ex-Mod
WhiteX said:
I mean, nintendo is genuinely trying to go away from this model, when all we get is a better poly count or more effects.

Nothing wrong with not following the crowd - but it's a bit too extreme for most people to digest, I think.

Nintendo have certainly been too innovative for their own good in the past.

(lots of sequels and no innovation, only horsepower)

Nintendo must be one of the biggest how-can-we-milk-this-franchise-some-more companies out there.

since FABLE was the ony original game to be on the top 100 (i think) it is a sign that things on "gameland" are not too well.

Fair point. But I don't think that just because of a different control setup, this will not necessarily lead to more original games. We're still going to see Mario 200, or Zelda Revolution, not to mention Pokemon 50214, just with a fancy new control system.

However, all that, all of our talking means shit until we get to play the thing

Very true. And certainly not a point to be missed. In saying that, though, there's nothing wrong with initial opinions. And I think that the comparison to a TV remote (in terms of getting an idea of how the thing will feel and play) is a fair one.
 

Jihad

New member
This is going to suck horribly! You know how many people are gonna get nose bleeds from there friends wailing off and hitting them in the face.
 
OP
Hexidecimal

Hexidecimal

Emutalk Bounty Hunter.
Jihad said:
This is going to suck horribly! You know how many people are gonna get nose bleeds from there friends wailing off and hitting them in the face.


Apparently stupidity know no limits..
 

Stalkid64

Citizen(sixty)four
Jaz said:
Well it is a lot more likley to happen than with a conventional controller. ;)
So there you go. Now all you need is a few beers and you have a good old fashioned drunken Friday night punch up right in the comfort of your own home. Amusement and fun all round. Or something.
What other console can offer you that? ;)
 

zAlbee

Keeper of The Iron Tail
I just really really want to counter-example this point:

matthew said:
The amount of times i heard people say i use the Playstation because they like the pad better is going into extreme numbers now

i hated the playstation controller since the PS 1. The whole thing with the segmented rigid d-pad feels too clunky and unsmooth; hurts my left thumb. Only after many months of playing have I gotten used to it (i use less pressure now, realizing it just doesn't press as far). Nintendo d-pads are damn comfortable from the beginning. Even the Xbox XLarge controller was pretty good.

Second, in order to use all four L/R buttons, you kind of have to elevate your hands into a different position... you have to practice being proficient at shifting between those positions, but I have done that purely because I love SSX Tricky and SSX 3... completely the reverse of your friends who decide what to play based on the controller. The controller is workable and utilitarian, but not magically comfortable. Sony does NOT have it perfect by any stretch of the imagination, and doesn't deserve high praise for sticking with the same design for two console generations.

Most comfortable IMO is still SNES and N64. just grip the thing. It feels gooood. :devil:

Now, carry on. :p
 

WhiteX

New member
the first time i played a psone game was megaman 8 for 16 hours straight, i could not believe the fingers that a guy would have to master that crap and it is bad responsive too, well the dual shock rocks.

i must understate the previous statement when i say that nintendo would trully innovate, yes they will release eventually a "Poke the Pokemon" game and a "Zelda, sling around the four swords", what i mean is that will make field for more different games, like a jedi lightsaber true simulation of sorts and first and foremost be opened to the new, without entirely releasing the old that, for me, will be what Revo is all about.
 
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Doomulation

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Alright, let's argue!

matthew said:
No they follow a generic layouts used since the days of the Super Nes and Megadrive. You can twist what i said whichever way you want but the truth is that the Gamecube controller is the least friendly of all of the Controllers to date.
Is it now? It is not just the plan that the controller should be comfortable and easy to use all that matters?

The amount of times i heard people say i use the Playstation because they like the pad better is going into extreme numbers now :p
Yes, I imagine there is, since most are used to the ps2 controller anyway. However, I disagree. I've used both controllers extensively and I find the GC control to my liking.

The Gamecube has the buttons randomly laid out<< defend it as much as you want but the fact remains that its an awkward layout for anything other than games that Nintendo has made themselves
No. It is a good layout. Some games, like Metroid Prime, uses it perfectly. You tend to compare it to other controllers simply because some games are made to run on those and therefore cannot run as good on the GC controller. I would not call it an ankward layout when it works like a charm.

SSX3 comes to mind it also has less buttons than both the xbox and ps2 controllers hence less control variations.
Well then that is the developers fault for making it ankward on one platform and not another. They did not truly see how to fully utilize the controller for the GC.

Same goes for the Gameboy advance i expected it to have 6 buttons but still the decided to add only the shoulder buttons to the main two button layout. While majority of games were ok this layout wasn't good for street fighter because it inhibited play or any game that was designed with more buttons.
Maybe. You can't argue that, but the rest of the games work alright. It comes to the developers imagination, really. There is so much that can be done, yet they do not fully utilize this.

Less buttons = simplicity ? Na mate it equals frustrating gameplay with 3rd party titles that get released multiplatform.
The GC controller has only one button less than the ps2. How does that make it so hard?

Anyways discuss this as much as you want i don't care
My prediction is that Nintendo will be left at 3rd place again because only the Nintendo fans will buy it.
Hmmm, and again, hmmm. That's left to see. But what about Twilight Princess? It was rated the best game at E3. If nintendo pushes out more such titles, do you think only fans will buy the console?

It seems you can't really own a Nintendo console as the primary console anymore because you'd be missing on some gaming greats that have come out on other consoles like Grand Theft Auto San Andreas and Burnout 3 and the soon to be coming Burnout revenge but the running theme is but not on the Gamecube.
Well, you're wrong. I've happened to ONLY own the GC (yes, I mean ONLY. It's the only console I have!) and I have not fretted over it. Sure, some games I may not have, or be able to get, but I do manage with the good software titles that are released for the GC.

I will expect this to happen again its going to be one of the machines that you either buy for your children or you keep alongside another console but never as your main games machine anymore.
But this is quite funny i predicted the outcome of Gamecube being 3rd place
my reasoning was the gamepad at the time but at least my prediction game true :p
I doubt that. Not with the revolution. The new controller is perfect for fps. So do you not think many companies will release FPS titles for it? I think many are willing to try. And if that's true, then the console will rise in popularity.
 

matthew

Member
Doomulation said:
Alright, let's argue!
Is it now? It is not just the plan that the controller should be comfortable and easy to use all that matters?

Its not easy to use . Point to note i wouldn't argue if i found it easy to use

Doomulation said:
Yes, I imagine there is, since most are used to the ps2 controller anyway. However, I disagree. I've used both controllers extensively and I find the GC control to my liking.

You've gotten used to it now go try playing SNK vs Capcom 2 EO on it and tell me its easy to play.
The point comes in here its not ideal layout for all types of games it might be ok for Nintendo games that tend to concentrate on Two Buttons but i don't see how the gamecube controller has any advantages over the others infact it doesn't it has disadvantages :)

Doomulation said:
No. It is a good layout. Some games, like Metroid Prime, uses it perfectly. You tend to compare it to other controllers simply because some games are made to run on those and therefore cannot run as good on the GC controller. I would not call it an ankward layout when it works like a charm.


Duh its a Nintendo Game of course they will make it work with their pad.
Play street fighter on it and explain again. My point again its designed to play Nintendo games and its not a standard pad that works well with every type of game

Doomulation said:
Well then that is the developers fault for making it ankward on one platform and not another. They did not truly see how to fully utilize the controller for the GC.

How about i blame Nintendo for not accomodating what the Developer wants
and making my gameplay experience more awkward as a result and then in turn making themselves 3rd place so less developers want to put any effort into making Gamecube games :D

LOL yes of course blame the developers for the awkward layout of a pad thats designed to use only two buttons as the main ones and the rest peripheral. I can see how this works with Nintendo games designed to work with mostly two buttons but what about for example if Tekken were to be released on Gamecube it would be awkward to play and so Is Streetfighter
So is SSX 3.
Hence my arguement put forward yet again it works with Nintendo games that they design their games to work with their pad especially since they insisted on the awkward pad design in the first place.
Its not good as a standard pad made to play all types of games
Thats why there is a standard layout of Pads in the first place that many pad designs follow

Some Examples

  • Microsoft Sidewinder Classic Six Button with Shoulder buttons << works with most games
  • Saitek 880 6 button pad with dual analog sticks and force feedback
  • Microsoft Xbox pad Similar to the above
  • Playstation 4 button layout with 2 shoulder buttons ideal for Tekken
  • Logitech Dual Action 4 button layout and 2 shoulder buttons

Point of that list isn't to show how many clones there are but to point out theres a reason as to why some pad layouts are considered conventional
Its because the work best hence they sell very well and they work well with any game out there even if you have to configure the buttons yourself.
I mean how many people are using a ps2 to usb converter or maybe an xbox to usb converter for the PC's loads i know of.
But Gamecube heck you'd only use one of those to play on a Gamecube Emulator :p

Doomulation said:
Maybe. You can't argue that, but the rest of the games work alright. It comes to the developers imagination, really. There is so much that can be done, yet they do not fully utilize this.

Yes please blame the developer for Nintendo wanting to great
"Innovative controllers"


Doomulation said:
The GC controller has only one button less than the ps2. How does that make it so hard?

Apparently it does not only down to less buttons but also layout
Also Note that the Xbox and PS2 have analog sticks that can be pushed down so that makes 3 less overall buttons
SSX 3 also comes to mind
Also go read a lot of ign reviews on 3rd party games the controller is the main issue.
Fight Night round 2 in particular

Doomulation said:
Hmmm, and again, hmmm. That's left to see. But what about Twilight Princess? It was rated the best game at E3. If nintendo pushes out more such titles, do you think only fans will buy the console?

Rated means nothing unless people are willing to buy a console
If for example people didn't buy the Gamecube because of either
"Kiddish" games or Maybe in my case the Gamecube controller
Then whose going to know how good it is

Doomulation said:
Well, you're wrong. I've happened to ONLY own the GC (yes, I mean ONLY. It's the only console I have!) and I have not fretted over it. Sure, some games I may not have, or be able to get, but I do manage with the good software titles that are released for the GC.


I rest my case your a Nintendo fanatic so whatever nintendo does is ok with you then i say its pointless discussing this with you because for you Nintendo can do no wrong :)

Doomulation said:
I doubt that. Not with the revolution. The new controller is perfect for fps. So do you not think many companies will release FPS titles for it? I think many are willing to try. And if that's true, then the console will rise in popularity.

Don't sell FPS games to me they make me vomet due to epilepsy so i have never been a fan or never will be a fan of them :)
 

matthew

Member
zAlbee said:
I just really really want to counter-example this point: i hated the playstation controller since the PS 1. The whole thing with the segmented rigid d-pad feels too clunky and unsmooth; hurts my left thumb. Only after many months of playing have I gotten used to it (i use less pressure now, realizing it just doesn't press as far). Nintendo d-pads are damn comfortable from the beginning. Even the Xbox XLarge controller was pretty good. Second, in order to use all four L/R buttons, you kind of have to elevate your hands into a different position... you have to practice being proficient at shifting between those positions, but I have done that purely because I love SSX Tricky and SSX 3... completely the reverse of your friends who decide what to play based on the controller. The controller is workable and utilitarian, but not magically comfortable. Sony does NOT have it perfect by any stretch of the imagination, and doesn't deserve high praise for sticking with the same design for two console generations. Most comfortable IMO is still SNES and N64. just grip the thing. It feels gooood. :devil: Now, carry on. :p
Well I'm not saying the playstation pads are the best because i like the classic six button layout best Xbox and Sega Saturn come to mind but i sure is hell prefer the playstation pad to the GCube one any day of the week because i know that theres no learning curve to playing a Playstation game and every game will work on it infact since playstation is the lead platform for a lot of games they probably will work best with it. My favourite pad ever has got to be the Saitek Rumblepad its got everything i ever wanted out of a pad except maybe a start and select button :p As for sticking with the same pad design yes they do deserve high praise because its an award winning design and people are used to it and its also good business sense because it means u can use your old pads in the new console :p Don't know about magically comfortable but it works great :D The main thing i know is the Gcube pad smells in its layout The least friendly design with odd shaped buttons more laid out like a toy or designed for children even

Take a note however you say my friends that play based on controller but think about this your a real gamer compared to them i can tell just by what you've typed already however they represent how the majority think as in the mass market which sony appeals to which makes good business sense :D
 
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Doomulation

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matthew said:
Its not easy to use . Point to note i wouldn't argue if i found it easy to use
Of course it's easy to use. Is it easy to use the ps2 controller the first time you use it? No, the point is, you get used to them :)

You've gotten used to it now go try playing SNK vs Capcom 2 EO on it and tell me its easy to play.
The point comes in here its not ideal layout for all types of games it might be ok for Nintendo games that tend to concentrate on Two Buttons but i don't see how the gamecube controller has any advantages over the others infact it doesn't it has disadvantages :)
My point being that the gamecube pad could well work well with those had they been designed properly for the gc pad and not the ps2/xbox.

Duh its a Nintendo Game of course they will make it work with their pad.
Play street fighter on it and explain again. My point again its designed to play Nintendo games and its not a standard pad that works well with every type of game
What if they had used the same layout as the ps2? Then it would work with that pad. Again, my point being, there is nothing wrong with the controller, it is merely different.

How about i blame Nintendo for not accomodating what the Developer wants
and making my gameplay experience more awkward as a result and then in turn making themselves 3rd place so less developers want to put any effort into making Gamecube games :D
Right, why don't I believe you? :p Do you need an uber 1337 computer to play a game or will a moderate computer suffice? I bet sure they don't care for the design, only they use the standard for the platform they make for and blame all other designs.

LOL yes of course blame the developers for the awkward layout of a pad thats designed to use only two buttons as the main ones and the rest peripheral. I can see how this works with Nintendo games designed to work with mostly two buttons but what about for example if Tekken were to be released on Gamecube it would be awkward to play and so Is Streetfighter
So is SSX 3.
Hence my arguement put forward yet again it works with Nintendo games that they design their games to work with their pad especially since they insisted on the awkward pad design in the first place.
Its not good as a standard pad made to play all types of games
Thats why there is a standard layout of Pads in the first place that many pad designs follow

Some Examples

  • Microsoft Sidewinder Classic Six Button with Shoulder buttons << works with most games
  • Saitek 880 6 button pad with dual analog sticks and force feedback
  • Microsoft Xbox pad Similar to the above
  • Playstation 4 button layout with 2 shoulder buttons ideal for Tekken
  • Logitech Dual Action 4 button layout and 2 shoulder buttons

Point of that list isn't to show how many clones there are but to point out theres a reason as to why some pad layouts are considered conventional
Its because the work best hence they sell very well and they work well with any game out there even if you have to configure the buttons yourself.
I mean how many people are using a ps2 to usb converter or maybe an xbox to usb converter for the PC's loads i know of.
But Gamecube heck you'd only use one of those to play on a Gamecube Emulator :p
No, no, no... I have soul calibur 2 and it plays perfectly on the cube, which goes to show that the controller can handle such games. The games that work poorly on the system just did not remap the controls properly.
Oh and for that adapter part, I use a gc controller for my emulation needs (though not 2d). Although I don't have any pc games (except legacy of kain which works perfectly and wonderfully with the gc pad btw) that requires the use of a gamepad.

Yes please blame the developer for Nintendo wanting to great
"Innovative controllers"
That I blame sony for their fragile hardware :p

Apparently it does not only down to less buttons but also layout
Games can be made to work with it nevertheless.

Also Note that the Xbox and PS2 have analog sticks that can be pushed down so that makes 3 less overall buttons
Eh? I was not aware that any analog sticks can be pushed down. Actually, there's a ps2 nearby me (although I own no games for it save one... and well, I bought that a long time ago, still when I had no ps2) and I have never noticed this. One button less, what's the other differenece? Layout?

SSX 3 also comes to mind
Also go read a lot of ign reviews on 3rd party games the controller is the main issue.
Fight Night round 2 in particular
Nah, can't be arsed :p Why don't you tell me? I'm eager to hear.

Rated means nothing unless people are willing to buy a console
If for example people didn't buy the Gamecube because of either
"Kiddish" games or Maybe in my case the Gamecube controller
Then whose going to know how good it is
Well then, will you buy a ps2 despite it being so fragile? OF course you do. Then why not buy a GC because of a superb game that you will not see on another console.

I rest my case your a Nintendo fanatic so whatever nintendo does is ok with you then i say its pointless discussing this with you because for you Nintendo can do no wrong :)
Not really. I just don't like sony. I won't get an xbox because it's so bloated, huge and bad controllers plus xbox 360 is soon coming and I'll maybe get myself one of those (plus revolution of course).

Don't sell FPS games to me they make me vomet due to epilepsy so i have never been a fan or never will be a fan of them :)
Same here, same here... hate fps, but it doesn't change the fact.
 

matthew

Member
Doomulation said:
Of course it's easy to use. Is it easy to use the ps2 controller the first time you use it? No, the point is, you get used to them :)

The answer you are giving me is subjective so i'm still going to say no it isn't

Doomulation said:
My point being that the gamecube pad could well work well with those had they been designed properly for the gc pad and not the ps2/xbox.

It doesn't work that way games developers please the majority first.
The gamecubes pad design isn't really a needed one its a change for the sake of change. Lets even argue that yes if made for the gamecube properly games will work on it.
But point is i will say the the other pads could handle any gamecube game simply because the accomodate for the majority of games and of course support more buttons hence a gamecube title would present the other controllers no problem however with the Gamecube controller the opposite is not true

Doomulation said:
What if they had used the same layout as the ps2? Then it would work with that pad. Again, my point being, there is nothing wrong with the controller, it is merely different.

Yes there is something wrong with it Nintendo messed around with the controllers design for apparently no reason at all.
It lacks buttons and the design doesn't accomodate most games
My arguement still would be that a standard pad should accomodate all types of games. Peripherals are something else you can add whatever fancy controller you want but the basics of a console is what sells it.
My point would be that a lot of people looked at the Cube controller and decided na that don't look like its going to be any good lets going with a PS2/XBOX.
If i was a casual gamer i would :D.
You also argue that games should be made to work with it well its kind of hard to make games intuitive when they have more then 2 buttons.
Hmm Soul Calibur you had to force yourself to get used to that :p

Doomulation said:
Right, why don't I believe you? :p Do you need an uber 1337 computer to play a game or will a moderate computer suffice? I bet sure they don't care for the design, only they use the standard for the platform they make for and blame all other designs.

Well my Pentium 500 did the job back in the day for most of my gaming needs so moderate computer should be ok :p

Doomulation said:
No, no, no... I have soul calibur 2 and it plays perfectly on the cube, which goes to show that the controller can handle such games. The games that work poorly on the system just did not remap the controls properly.
Oh and for that adapter part, I use a gc controller for my emulation needs (though not 2d). Although I don't have any pc games (except legacy of kain which works perfectly and wonderfully with the gc pad btw) that requires the use of a gamepad.

LOl your arguing blindly now you can remap the controls for certain games as much as you want and u won't get them to play as they should.
Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants :D.
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch

Doomulation said:
That I blame sony for their fragile hardware :p

well it stands to reason don't abuse your consoles :p

Doomulation said:
Games can be made to work with it nevertheless.

Yes albeit with major control defects

Doomulation said:
Eh? I was not aware that any analog sticks can be pushed down. Actually, there's a ps2 nearby me (although I own no games for it save one... and well, I bought that a long time ago, still when I had no ps2) and I have never noticed this. One button less, what's the other differenece? Layout?

Nah, can't be arsed :p Why don't you tell me? I'm eager to hear.



The other analog controllers also have smooth analog outer rims. I don't know wether Nintendo made them octagonal for asthetics but they sure is hell make my thumbs sore on Fight Night Round 2 the camera analog on
has an octagonal rim which makes moves harder to execute was one of IGNS main points on Gcube control



Doomulation said:
Well then, will you buy a ps2 despite it being so fragile? OF course you do. Then why not buy a GC because of a superb game that you will not see on another console.

Lol don't really see how that counts against the controllers :p

Doomulation said:
Not really. I just don't like sony. I won't get an xbox because it's so bloated, huge and bad controllers plus xbox 360 is soon coming and I'll maybe get myself one of those (plus revolution of course).

Well earlier you did say you only own Gcube so i'm guessing your opinions are biased by the fact you can't have really played with the other controllers.
Hence you argue that developers should make games work with the Cube controller

Well clever clogs answer me this
You make a good layout for Streetfighter using the cube controller and i'll never say the controller is crap again
While your at it think of a solution for that missing SSX 3 button its stopping me from doing some moves i can on the other platforms

I'm going around in circles.
The first and last and only point is that Nintendo Should release a standard pad that works with all games because the Gamecube pad is awkward.
Peripherals can be made at any point in time but the standard pad shouldn't inhibit gameplay.
It seems you are happy with these small problems with the controller thats fine but i'm not i want a controller that i know from the get go will work whatever kind of game i buy.
Last thing i want to do is avoid buying certain types of games because
Either they are not made by Nintendo hence the nagging fear the control scheme won't be right or the fact that its got less buttons and know that it just won't work.
I don't care if they release a peripheral pad in any funny layout they want as long as the Controller that i'm going to be spending the most time with works without me having to go through months of training if a 3rd party developer so decides to use more then just the B and A button.

Lastly Nintendo should cater to the consumer i don't want to cater to Nintendo.
Its like bloody Gnome all over again what with their smelly spatial browsing :|
 

matthew

Member
while i'm at it i also want to know about why on earth is the gcubes dpad so damn small its as if it was made for childrens hands heck even the gameboys and ds Dpads aren't as small
 

WhiteX

New member
Gameboy dpad is small because the system is hand held, remember psp analog stick is extremely small.
sorry, you werte saying that the GBA is larger then GC´s, i just had a lame reading at your post.
In this you´re right.
 

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