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Revolution Control Revealed!

matthew

Member
Doomulation said:
For the sake of it, I'm going to quote you again. But since you do bring up the same point over and over again, I think I'll cut out some of it.


Oh, but it does. See, I have an external dvd-writer from sony. And I have an internal in my computer. Sony may be more of a reputable company, but their drive SUCKS (err, the drive I have sucks; from sony; buggy bastardish thing). Now, what would I buy? A new sony external (because it might be more popular) or another drive that is from a less reputable company than sony, but works better? That's my point. The GC pad may be better. It might be designed better, although not as popular.
Oh, so naive! I've used the gc controller all the time and I don't get any damage from using it. Where does that leave us? It simply means that the gc controller is not as bloated as you think. Some people can use them without getting hurt. And on further point that, the controller is perfect for gaming. You only seem to think otherwise. Soul calibur. A game that is a multi-port works perfectly on the cube, as I own the game, I can confirm. Where does that leave us? A game that requires many buttons that works flawless on the cube! W00t!
No, the developers don't try hard enough. If innoviate enough, the controls could work on any machine. Soul calibur is a prime example of this!
You keep complaining that it as less buttons. But hey, the GBA has not died from it, has it now? It's not the BUTTONS that make a control, it's how they are positioned and how good the pad is designed.


Right, I don't believe many do. Well, I disgress anyway. But it was an example of how developers tend to use all the power in the system they design first for and forget about capabilities (yes, that includes the control!) of other systems they port it to.


In case YOU haven't noticed, you throw everything about the cube in my face, so that pretty much means you're a sony fanboy :p So we're even there, if so.
I have extensive experience of the Playstation2. You just don't believe me. Yes, you might say a friend had a ps2 which I used to play FFX on, and also Dead & Alive 2. And in fact, I got quite good on that game. Remember that I DID complete FFX as well.
My library for games grows also. I don't know how many I have (though they do tend to be nintendo exclusives, but not all), the GC controller works perfectly with them. Again, I reflect back that I own Soul Calibur and it works flawless on the GC controller.


Again, I refer to above. They did not think over the control scheme well enough. The fragiltity of the ps2 is an example of how those who want something tend to ignore the bad parts of the console and get it anyway.


Actually, this I did know.


Well, nintendo thinks about being innoviative, and I like that too. New things are always interesting. Everything must evolve, and that is what nintendo is trying to do. You all else seem to only think the good ol' games are enough. Oh but wait, some hardcore gamers have LEFT the marker because all games now being made are both too easy and lacks the feeling of older games. Nintendo is trying to change that, hmmmm...
Nintendo listens to what people want, not just in the change you think.


Soul calibur, need I say more? Again, I refer to that the developers choose other platforms first and don't care how ankward the control gets on the cube. Their fault, not nintendo's.


I DID play street fighter 2 on snes, and in fact, I got pretty good at it. I actually think I beat it on the hardest, believe it or not.


Why don't I believe you? If that's the case, then they have not done good enough. Soul calibur works. Metroid Prime is a perfect example of an fps game that works flawless with the gc controll (shows that the gc pad IS capable of good controls).


I played the nes, snes, n64, ps2 and GC. Even gameboy & gba. And I still think the gc controller is good.


I cannot be responsible for gamers that are biased towards nintendo because they never really try. They dismiss something they've never tested because they never gave it a chance.

Well since you've bought up soul calibur enough times you should also note
That your point is invalid because its not the same game as either SSX3 or Streetfighter vS Snk EO because it doesn't require the same amount of buttons also you've negated my point about how it would change the gameplay style hence not making it authentic in the feel of the game.
You haven't played the problem titles so how can you argue so diligently about it.

Soul Calibur as a game only uses 4 buttons unless you are counting button combinations.
Street fighter vs Snk Eo uses six + button combinations
SSx3 uses all buttons on a playstation 2 / Xbox pad + button combinations that makes it one more than the gamecube controller.

The Gamecube controller has limitations and thats all there is to it :D
I've already said that the Gamecube controller will work mostly well for Nintendo games and it isn't made to work with all types of games i believe that is a standard controllers job however you believe that its up2 the developer to make the controls work no matter how impossible it might be.
 

WhiteX

New member
ok, the GC controller has limitations, but the talk is about Revo gamepad, we never saw the "cradle" Nintendo said will be fitted under the "wand", they can make a better controller out of it, remaining true to the hardcore, keep the simpler controller turned around for the casual, the "nunchucku" for FPS and some other apps and the wand for the innovative crap.
Matthew dude, you did not like it but it is not a reason for it to fail, i am sure it will reach a wider audience without losing connection with the common sense (better graphs and lots of button commands), with this said i will withdraw from this since it began to be more of a fanboy thing that a real discussion. buh-bye.
 

matthew

Member
WhiteX said:
ok, the GC controller has limitations, but the talk is about Revo gamepad, we never saw the "cradle" Nintendo said will be fitted under the "wand", they can make a better controller out of it, remaining true to the hardcore, keep the simpler controller turned around for the casual, the "nunchucku" for FPS and some other apps and the wand for the innovative crap.
Matthew dude, you did not like it but it is not a reason for it to fail, i am sure it will reach a wider audience without losing connection with the common sense (better graphs and lots of button commands), with this said i will withdraw from this since it began to be more of a fanboy thing that a real discussion. buh-bye.

Na its not that i don't like the revolution controller but what i am saying is that its going to take a hell of a lot to convince the wide majority of gamers that are bought up on xbox / ps2.
Even when i went to GAME shop yesterday i had a small discussion on our impressions on the Revolution controller while neither of us doubt that it will redefine gaming as does the DS with the touchscreen but the question is will anyone care about it.
My opinion is that the casual gamer will take one look at the controller and say whats this lets buy a ps3.
I love Nintendo games thats why i don't want them to fail
 

Hacktarux

Emulator Developer
Moderator
matthew said:
Na its not that i don't like the revolution controller but what i am saying is that its going to take a hell of a lot to convince the wide majority of gamers that are bought up on xbox / ps2.
Even when i went to GAME shop yesterday i had a small discussion on our impressions on the Revolution controller while neither of us doubt that it will redefine gaming as does the DS with the touchscreen but the question is will anyone care about it.
My opinion is that the casual gamer will take one look at the controller and say whats this lets buy a ps3.
I love Nintendo games thats why i don't want them to fail

Then, you're basicly saying the same thing than everybody there... it's a good idea, but the launch titles will be VERY important to convince people ;)

Personnaly, i just hope they will provide a classic cradle by default with all controllers so that nobody's limited by their special controller caracteristics.

With their technology, it's also quite possible some games will be sold with special cradles designed uniquely for the game (i guess it'll be very cheap to produce as their'll be almost no technology in the cradle).
 

jonat3

New member
matthew said:
Na its not that i don't like the revolution controller but what i am saying is that its going to take a hell of a lot to convince the wide majority of gamers that are bought up on xbox / ps2.
Even when i went to GAME shop yesterday i had a small discussion on our impressions on the Revolution controller while neither of us doubt that it will redefine gaming as does the DS with the touchscreen but the question is will anyone care about it.
My opinion is that the casual gamer will take one look at the controller and say whats this lets buy a ps3.
I love Nintendo games thats why i don't want them to fail

Actually, Nintendo is not aiming to replace PS3 and xbox360. They are aiming to be the second console thats sitting next to them. Nintendo realizes that they probably won't be able to win the console wars, so they made their console extra cheap and different, to induce gamers that already have a console to buy theirs.
To play ports or the normal 3rd party games that can't be used with the rev, simply play them on PS3/xbox360. To play original content, play the revolution.

IMO, the revolution will feature more games than the GC did, cause it employs the same strategy as the ds. We will see less ports and perhaps fighting games on the rev, that's a given. We will see more original content though. It's a tradeoff, but a good one i think.

As for the gamers not giving it the chance, only hardcore gamers that feel strongly for it, will really not give the revolution a chance. The casual gamer will be puzzled, but will still try it out, since the casual gamer doesn't care enough to start judging it, until they try it out first.
 

matthew

Member
jonat3 said:
Actually, Nintendo is not aiming to replace PS3 and xbox360. They are aiming to be the second console thats sitting next to them. Nintendo realizes that they probably won't be able to win the console wars, so they made their console extra cheap and different, to induce gamers that already have a console to buy theirs. To play ports or the normal 3rd party games that can't be used with the rev, simply play them on PS3/xbox360. To play original content, play the revolution. IMO, the revolution will feature more games than the GC did, cause it employs the same strategy as the ds. We will see less ports and perhaps fighting games on the rev, that's a given. We will see more original content though. It's a tradeoff, but a good one i think. As for the gamers not giving it the chance, only hardcore gamers that feel strongly for it, will really not give the revolution a chance. The casual gamer will be puzzled, but will still try it out, since the casual gamer doesn't care enough to start judging it, until they try it out first.
Hmm i want to give an example of a casual gamer that likes games but can't even speak properly yet hes 4 years old. He says he likes the playstation 2 i asked him do you like the gamecube he replied no because the gamecube games are boring. So i hooked up my Cube and let him play with a few of the games on it he seemed to be enjoying them.

You probably thinking why tell the above but i wanted to point out thats the kind of bias we are facing :D He made a decision on the Gamecube without even having played on it
 

jonat3

New member
matthew said:
Hmm i want to give an example of a casual gamer that likes games but can't even speak properly yet hes 4 years old. He says he likes the playstation 2 i asked him do you like the gamecube he replied no because the gamecube games are boring. So i hooked up my Cube and let him play with a few of the games on it he seemed to be enjoying them.

You probably thinking why tell the above but i wanted to point out thats the kind of bias we are facing :D He made a decision on the Gamecube without even having played on it

True, that's mostly an image problem. The Nintendo image suffered heavily since N64. Some people can look past the image though, that's why Nintendo still sold a few cubes.

The reason i like this strategy, it effectively remedies the image problem. They finally have a console that looks like it's actually worth more than you paid for (not like the cube, where people think it's cheap, because it looks cheap). The controller also makes sure that the game library changes drastically. One only has to look at the game library of the DS to realize this. Didn't i say before that the revolution is the perfect platform for non games? Non games can't really be called kiddy. They are quirky and ageless, that's why they do so well. Electrplankton, Nintendogs and a few other titles are perfect examples.

Anyways, i'll summarize.

1. They solved the image problem with console design
2. With the controller they remedied the game library problems, which will have more original content than the competition and that original content will be ageless.
3. The casual gamers that already looked past the Nintendo image and bought a cube, will no doubt pick up the controller to try it out. Some will probably ditch the rev, but i think most are willing to try out.
4. The hardcore gamers are split, a third willing to try out, the other third excited and the last third downright depressed.

All in all, the most important part of a console's success is their game library. It was what failed N64, it was what was lacking in GC (making it almost 3rd place worldwide). I'm not that concerned about consumer reactions yet, i'm more concerned about the game library. This could turn out to be the second DS. Or not.
 

matthew

Member
jonat3 said:
True, that's mostly an image problem. The Nintendo image suffered heavily since N64. Some people can look past the image though, that's why Nintendo still sold a few cubes.

The reason i like this strategy, it effectively remedies the image problem. They finally have a console that looks like it's actually worth more than you paid for (not like the cube, where people think it's cheap, because it looks cheap). The controller also makes sure that the game library changes drastically. One only has to look at the game library of the DS to realize this. Didn't i say before that the revolution is the perfect platform for non games? Non games can't really be called kiddy. They are quirky and ageless, that's why they do so well. Electrplankton, Nintendogs and a few other titles are perfect examples.

Anyways, i'll summarize.

1. They solved the image problem with console design
2. With the controller they remedied the game library problems, which will have more original content than the competition and that original content will be ageless.
3. The casual gamers that already looked past the Nintendo image and bought a cube, will no doubt pick up the controller to try it out. Some will probably ditch the rev, but i think most are willing to try out.
4. The hardcore gamers are split, a third willing to try out, the other third excited and the last third downright depressed.

All in all, the most important part of a console's success is their game library. It was what failed N64, it was what was lacking in GC (making it almost 3rd place worldwide). I'm not that concerned about consumer reactions yet, i'm more concerned about the game library. This could turn out to be the second DS. Or not.

Interesting that you should say that the N64's game library is what failed the N64.

I was reading on The Nintendo official forums and a lot of the Nintendo gamers still swear by the experiences they had on the N64.

I personally would say lack of 3rd party support for example even though the N64 was way more powerful than the playstation a lot of games were not bought to the N64 even though it should have been the hottest thing around.
Most Notable is Final Fantasy 7 we all know that it was moved to the playstation and it goes to show why aswell the cdrom has more space than the cartridge when it comes to FMV sequences.
I mean i know that they wanted to keep cartidges at the time for the reasons that it would load faster but by the time N64 came out everyone had already bought one of the other consoles.
I would imagine that gamers loved the lack of loading times the other consoles had to bare however I think that this had more of a negative impact on Nintendo because for one they used a cartridge format that obviosly would cost more than cd's.
I did also read somewhere that Nintendo had higher licencing costs than the playstation did at the time.
All things combined i would say a lot of the major franchises should have found their way to Nintendos N64 but i would say the lack of cd's cost them dearly. Also their general insistance on doing things their own way , as an example i could point out the times they delayed the N64 and of course their insistance to use the cartridge format.
I know that many games didn't make it to the Sega saturn despite it having cd format but everyone knows that it was difficult to program for and lacked the out of the box graphical tricks namely translucency at the time and of course from then on the graphic whores got their own way.
Also its notable that many major franchises failed to show on the Sega Saturn due to companies not finding it profitable enough anymore.
this was a trend especially after the Tomb Raider 2 farce.
So by the time the N64 came out i think people were used to seeing major franchises by 3rd parties being developed mainly on the Playstation.
Sega Saturn was labelled rubbish compared to the Playstation because of its graphics and N64 was labelled the kids machine simply because many gamers saw a lot of Nintendo Published games that themed with either platformers or Mario based games.
So the logical choice was Playstation. Although i don't agree that the N64 was a complete failure and definitely not more so than the Sega Saturn which remains one of my favourite machines of all time after the Super Nintendo :D.
All in all the trends seemed to have carried on throughout this generation even with this time around the Playstation 2 being the least powerful
many games came out on the Playstation and not Xbox / Gamecube and although the Xbox and Gamecube have had their exclusives it seems as if no ones cared.
Personally i don't even know what has happened with the Cube it started off great with many 3rd party titles and in house games being made for it however for no reason at all Games like Burnout revenge, Metal Slug 3 and Snk Vs Capcom Chaos just were not released on the console.

With this new generation we'll just have to see that Nintendo don't just turn into another Sega.
Man i hated it when they went bump :|.

Hmm as much as i dislike microsofts business practices they seem to be alright they don't mind colaborating with Nintendo.
Last i read rare will still be making games for the Nintendo DS.

Its all going all pear shaped don't know what to make of anything anymore.
The xbox although not quite as powerful as the Playstation 3 because it is being released before the playstation 3 and now it seems at a more reasonable price may actually take the lead.
Especially since many of the games announced for the PS3 have also been announced for the Xbox360.
All i can say is for the first time i feel that this will be damn interesting
 

jonat3

New member
Well, i myself liked the N64 games, but it's a fact that alot of the developers stepped over to Sony. The failure of N64 is a classic example of how the hardware can affect the gaming library. I liked the games, but compare both PS and N64 libraries and you can already see why N64 failed.

This war has always been about the games. It's the most important benchmark. If the game library is solid, success is guaranteed. You see this thing in the software world too. If a piece of code is not supported (why do you think windows based programs were able to prevail above programs for other OS? Support!!), it will never do as well as the competition. PS and PS2 had the most diverse games in all categories and even if most of them sucked, the sheer number of them made all the difference.

Now, first one must reason what Nintendo has to do to increase their gaming library. If they stayed the same as their competitors and played the same game, it's almost certain that their game library would keep on shrinking. Ports have never sold as well on GC as on the other consoles. This statistic would eventually lose them more developers over time. GC has only sold, because of Nintendo's games. So what needs to be done?

1. Unique features will be necesary to increase interest from developers and is the best method to overcome hurdles such as image. As long as Nintendo is able to keep developers satisfied, the rev's future will be secured.
2. Since ports do not do well on GC and will likely not change in the near future, it's best to lower the amount of ports from 3rd party developers and to increase their original content. To insure this, it's best if you do it in the hardware department. They used the new revolution controller to accomplish this.
3. Loss of ports would still mean a diminishing of the game library, that's why the option should still be left open. Nintendo has graciously provided us with GC controller ports and the shell to still be able to enjoy ports. Also, the shell will still have it's motion sensing capabilties, so ports would still be enhanced. These are added for the developers that definately want to port over a game instead of creating new content.
4. The reason people like to port games over is because it's cheaper to do so. Creating one game and adding slightly more development time to release them on 3 consoles will make more money. Since Nintendo wants original content, it would mean creating new teams just to develop a new game for one platform.
To coax developers in ditching ports to create new content, the development costs must be lowered and chances of profit must be increased. The way we hear it, the revolution is the easiest platform to program for. Also, the chances of their software selling will be increased, because it is not present on the other consoles. Add this in with the motion sensing capabilities, something games on other platforms won't have, and you have added incentive to create new content.
5. Because of the more powerful hardware, development costs keep rising. Game production is at the level of hollywood. For this reason, small developers cannot compete with the larger ones and they eventually die out. Since this strategy they used with the revolution is comparable to the DS, small developers have a better chance to survive merely because of their good ideas. Development costs are cut down and the controller insures a steadier influx of simpler games. Also, the controller makes it easier to create interesting games. That's why the DS software titles have a more constant sellrate since their launch. Look at the Nintendo press conference video regarding the DS sofware titles and you will see what i mean.
The revolution will probably feature developers that will only develop for the revolution, since these companies probably cannot survive on the other platforms. It may inspire the creation of new companies, since the business model for developers is radically different on the revolution. It may attract some game developers from the PC scene too.
6. The design of the controller is to insure an influx of new gamers. This is to appeal to those that have never played games before or gamers that simply quit. Since the controller looks like a remote, i doubt we will meet a person that will feel intimidated by this controller. Motion sensing will allow movements that feels natural to every human. By increasing their audience in this matter, they have effectively tapped into a market that noone else ever tapped into. In the coming years, PS3 may still dominate the adult market. Nintendo will probably increase their share in that market sldo and even beyond.
7. Like i said before, the game library is the most important. It's best to have as large a game library and as diverse as possible. The points i outlined above will all increase a shift of the game library. Everything must be done to lose the kiddy image and to create this ideal library. To insure this, it's best do it with the hardware. The N64 has already proven that hardware can affect the game library. This is the same concept, but only in the opposite direction.

Point 1 will diminish the kiddy image and increase amount of developers. This will ultimately lead to more games.

Point 2 will increase the original content. This will lead eventually to more hardware sales. More hardware sales will lead to more support from developers (more hardware sold is more possible gamers to sell your software to). This will also eventually lead to more games.

Point 3 will enhance the ports if developers still decide to do them. This to not drive developers away that still want the option.

Point 4 increases original content, developers and hardware sales. Needless to say, this will lead to more games in the end.

Point 5 strengthens the game industry. By allowing for the survival, the creation and attraction of new developers, they will increase the amount of developers on the revolution, most likely solely exlusive to the revolution platform. This will lead not only to unique games, but more of them as well.


Point 6 increases the market. The adult market is a valuable market and Nintendo's strategy insures them being more succesful in that market. It also insures them to posess markets beyond this one, where Nintendo will have no competition, like the female gamer market or people older than 60. By increasing the market, the amount of developers, ideas, type of games, unique games and also the number of games will eventually increase.

Point 7 is a blatant attempt to control the game library. You can control it by using the hardware. Since Nintendo will probably not be able to compete with the PS3 library in size, they will have to settle with original content. The game library must be unique enough to attract gamers, even though their library is smaller. They did everything to increase their game library, but their betting on the uniqueness of games to pull them through. Point 7 also insures that the library is less kiddy oriented, since it's this image that keeps casual gamers away. The library depends more on the 3rd party developers than the GC library. This shift from Nintendo to 3rd party games can only bode well, because he that can attract the most 3rd party developers will be king in the console wars.

Saying that, i think revolution will probably still end up second after the PS3. But this may be a far closer battle than the PS2, xbox and GC battle.
 
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GrumblyStuff

New member
Hows about we look at it in the political way. The PS3 and X360 are shooting for the same crowd with the same ammo. MS has the XboxLive service and Sony has Blu-Ray playback as their respective aces... I guess. They'll be close enough as far as graphics are concerned for ports and the same goes for similarities with the controllers. So, it'll be pretty much a split vote.

Well, now there's Nintendo. The Revolution doesn't quite got the kick for a PS3/X360 port so those are pretty much gone. But it's cheaper to buy and, with less focus on the graphics, cheaper to develop for. To play online, all you need is your own connection. It doesn't support HD so the lack of Blu-Ray doesn't matter either. All 3rd parties got to worry about is facing off with Nintendo and other 2rd party games but if all the big boy developers are chugging away at the X360 and PS3, then that leaves a ok base pretty much open.
 

Doomulation

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matthew said:
Well since you've bought up soul calibur enough times you should also note
That your point is invalid because its not the same game as either SSX3 or Streetfighter vS Snk EO because it doesn't require the same amount of buttons also you've negated my point about how it would change the gameplay style hence not making it authentic in the feel of the game.
You haven't played the problem titles so how can you argue so diligently about it.

Soul Calibur as a game only uses 4 buttons unless you are counting button combinations.
Street fighter vs Snk Eo uses six + button combinations
SSx3 uses all buttons on a playstation 2 / Xbox pad + button combinations that makes it one more than the gamecube controller.

The Gamecube controller has limitations and thats all there is to it :D
I've already said that the Gamecube controller will work mostly well for Nintendo games and it isn't made to work with all types of games i believe that is a standard controllers job however you believe that its up2 the developer to make the controls work no matter how impossible it might be.
What you don't seem to understand is this...
We have metroid prime, which uses pretty much all the buttons on the GC pad. It goes to show that fps games are possible on the GC. Now, fps games are possible on ps2/xbox. That means that gc pad is not inferior. What the developers need to do is rethink how to properly map the buttons. They must think as if they created the game from scratch for that system, not just remap them, because that's wrong.

It seems really like you're shying away from nintendo's new controller because developers are lazy. Are you equally as negative on the revolution controller? Just because it's new? Are you dissing it because it does not meet the standard of the ps3 aka ps2 aka ps controller?

But enough of that...
The revolution's specs are not released, are they? How do you know they are not a match for the xbox 360? I don't think they're going to match the ps3, but the xbox 360 perhaps. The ps3 is probably going to be waaaaaaaaay expensive. Sigh...
 

matthew

Member
Doomulation said:
What you don't seem to understand is this... We have metroid prime, which uses pretty much all the buttons on the GC pad. It goes to show that fps games are possible on the GC. Now, fps games are possible on ps2/xbox. That means that gc pad is not inferior. What the developers need to do is rethink how to properly map the buttons. They must think as if they created the game from scratch for that system, not just remap them, because that's wrong. It seems really like you're shying away from nintendo's new controller because developers are lazy. Are you equally as negative on the revolution controller? Just because it's new? Are you dissing it because it does not meet the standard of the ps3 aka ps2 aka ps controller? But enough of that... The revolution's specs are not released, are they? How do you know they are not a match for the xbox 360? I don't think they're going to match the ps3, but the xbox 360 perhaps. The ps3 is probably going to be waaaaaaaaay expensive. Sigh...
Whats wrong with you when did i mention any first person shooters I've mentioned some specific games that wouldn't be right if they didn't play with the same amount of buttons they are supposed to be played with. Go play these games then I might just decide to reply to you again because you are not understanding that the current generation cube controller isn't perfect by a long shot which is what you said it is. You seem to be pushing my points aside and talking some next babble that doesn't relate to what I've all i can hear is you think are right and are not willing to except that controller has limitations and you blame the developers for it thats fine but thats your opinion and I'm sticking to mine. However it should be noted that you haven't convinced me that the Cube controller isn't inferior to the other controllers because i don't care how you try to explain the developers should reprogram the game to suit the Cube controller I will still say that the gameplay experience won't be the same unless The controls are kept the same its the very same reason that SSX 3 doesn't have the same amount of moves that the other console versions do. With these specific games i don't believe the developers were lazy you just haven't experienced playing them thats why you have your opinion so that means you are commenting on something you have no knowledge of because you haven't even played them. To gather more information on what i've already said go check out the reviews of SSX 3 and Capcom Vs Snk EO So my conclusion for the cube controller just as it will be for the New generation is that the Controller will be good for Playing Nintendo Games but other games may have problems With regards to the revolution we'll just have to see if Nintendo can pull this off. I can see its going to be changing the way we play games however the shell interface to the controller better be good otherwise i have to say we won't see the light of day of any conventional type games. I still will say regardless of what Nintendo are trying to achieve standard controllers should allow for all types of play not just their own revolution of changing the way games are played. I also didn't mention anything about the Revolution specifications so i don't know why u replied with regards to that :)

Just realised how bad it is what you are saying. The gamer i'll use myself as an example doesn't care whose fault it is wether its the developers or Nintendos
The game should play properly and if it doesn't play properly or the gaming experience is better elsewhere gamers will simply go there.
Try telling the mass majority that a game isn't as good control wise because the developers were lazy the truth is they don't care , they'll simply go to where ever it does play the way its meant to.

Also point to note is Nintendo needs third party developers the development houses do not need Nintendo anymore theres always Sony and Xbox
 
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jonat3

New member
True, Nintendo needs the 3rd parties, but they also need more creativity on their consoles to stand a chance against the competition. The GC controller probably alienated a few developers when they tried porting stuff over. The new revolution controller won't have the same effect as the GC controller did, since it's entirely different from a regular controller.
 
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matthew

Member
jonat3 said:
True, Nintendo needs the 3rd parties, but they also need more creativity on their consoles to stand a chance against the competition. The GC controller probably alienated a few developers when they tried porting stuff over. The new revolution controller won't have the same effect as the GC controller did, since it's entirely different from a regular controller.


I can agree with what you have said because the revolution isn't in the race the way the Cube was meant to be as a competitor its in a league of its own this time around
 

Doomulation

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matthew said:
Whats wrong with you when did i mention any first person shooters I've mentioned some specific games that wouldn't be right if they didn't play with the same amount of buttons they are supposed to be played with. Go play these games then I might just decide to reply to you again because you are not understanding that the current generation cube controller isn't perfect by a long shot which is what you said it is. You seem to be pushing my points aside and talking some next babble that doesn't relate to what I've all i can hear is you think are right and are not willing to except that controller has limitations and you blame the developers for it thats fine but thats your opinion and I'm sticking to mine. However it should be noted that you haven't convinced me that the Cube controller isn't inferior to the other controllers because i don't care how you try to explain the developers should reprogram the game to suit the Cube controller I will still say that the gameplay experience won't be the same unless The controls are kept the same its the very same reason that SSX 3 doesn't have the same amount of moves that the other console versions do. With these specific games i don't believe the developers were lazy you just haven't experienced playing them thats why you have your opinion so that means you are commenting on something you have no knowledge of because you haven't even played them. To gather more information on what i've already said go check out the reviews of SSX 3 and Capcom Vs Snk EO So my conclusion for the cube controller just as it will be for the New generation is that the Controller will be good for Playing Nintendo Games but other games may have problems With regards to the revolution we'll just have to see if Nintendo can pull this off. I can see its going to be changing the way we play games however the shell interface to the controller better be good otherwise i have to say we won't see the light of day of any conventional type games. I still will say regardless of what Nintendo are trying to achieve standard controllers should allow for all types of play not just their own revolution of changing the way games are played. I also didn't mention anything about the Revolution specifications so i don't know why u replied with regards to that :)

Just realised how bad it is what you are saying. The gamer i'll use myself as an example doesn't care whose fault it is wether its the developers or Nintendos
The game should play properly and if it doesn't play properly or the gaming experience is better elsewhere gamers will simply go there.
Try telling the mass majority that a game isn't as good control wise because the developers were lazy the truth is they don't care , they'll simply go to where ever it does play the way its meant to.

Also point to note is Nintendo needs third party developers the development houses do not need Nintendo anymore theres always Sony and Xbox
Ehhh, whatever...
There doesn't seem to be a way to convince you, so it doesn't matter. My point stands still, though: if a game can be made for one system, it can be done for another system just as well. If you started a project on the ps2, it will work perfectly on the ps2, but maybe not on the xbox/gc. On the other hand, if you develop it for the gc first, then it probably won't play so good on ps2/xbox. The gc controller isn't flawed; it is merely another design. Maybe I'll look into those reviews later when I have time...
But you can't seem to accept that the controller is merely different. You MUST have it like the ps2 or it is flawed, that is what I see from you.
And about the specs, I was replying to the post above mine when I submitted, so it has nothing to do with you! :p

Developers need nintendo, and maybe microsoft, but absolutely not sony. Sony has brought NOTHING new to the gaming scene. They simply copied nintendo's best selling machine with a litter specs and two more buttons and two analog sticks. Microsoft and nintendo, at least, are TRYING to change the scene whileas sony I cannot say they do.

And last point... yes, maybe consumer go the way they see the best to get the best results. But DO remember: what would you choose between a $500 machine and $100 machine that plays the game a little more ankward? I'd choose the $100 machine, personally. A $500 machine is what sony are trying to make.
 

matthew

Member
Doomulation said:
Ehhh, whatever...
There doesn't seem to be a way to convince you, so it doesn't matter. My point stands still, though: if a game can be made for one system, it can be done for another system just as well. If you started a project on the ps2, it will work perfectly on the ps2, but maybe not on the xbox/gc. On the other hand, if you develop it for the gc first, then it probably won't play so good on ps2/xbox. The gc controller isn't flawed; it is merely another design. Maybe I'll look into those reviews later when I have time...
But you can't seem to accept that the controller is merely different. You MUST have it like the ps2 or it is flawed, that is what I see from you.
And about the specs, I was replying to the post above mine when I submitted, so it has nothing to do with you! :p

Developers need nintendo, and maybe microsoft, but absolutely not sony. Sony has brought NOTHING new to the gaming scene. They simply copied nintendo's best selling machine with a litter specs and two more buttons and two analog sticks. Microsoft and nintendo, at least, are TRYING to change the scene whileas sony I cannot say they do.

And last point... yes, maybe consumer go the way they see the best to get the best results. But DO remember: what would you choose between a $500 machine and $100 machine that plays the game a little more ankward? I'd choose the $100 machine, personally. A $500 machine is what sony are trying to make.


LOl it seems you are ignoring the current market position of Nintendo altogether.

Why don't you look outside of your own opinion because it seems everything that has been typed thus far from you has negated any sort of research into your own opinions.

"Developers need Nintendo" << who you trying to fool ?

Changing the scene well let them change it I just want to see how good this business sence is when it comes to being successful and besides i've already said although i'm sceptical we'll just have to wait and see and damn sure if i'm right i'll be here to gloat however if i'm not right then i'll be happier since i'm a supporter of Nintendo just not a yes man that thinks whatever they do is completely right :p
 

Doomulation

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matthew said:
LOl it seems you are ignoring the current market position of Nintendo altogether.

Why don't you look outside of your own opinion because it seems everything that has been typed thus far from you has negated any sort of research into your own opinions.
Does it matter who lies first and who lies last? I'm defending the controller from the likes of you :p I believe there is a purpose in new things, being a developer myself.

"Developers need Nintendo" << who you trying to fool ?
Let's face it - if the market continues as today, then it will slowly die. People are actually leaving the scenes because of everything is just isn't what it used to be. That is, hard core gamers leave. Therefore, with companies that completely ignore new things (*cough* sony *cough*), the market will die. Therefore, a company which tries to invent new thing are required. No market, no developers.

Changing the scene well let them change it I just want to see how good this business sence is when it comes to being successful and besides i've already said although i'm sceptical we'll just have to wait and see and damn sure if i'm right i'll be here to gloat however if i'm not right then i'll be happier since i'm a supporter of Nintendo just not a yes man that thinks whatever they do is completely right :p[/QUOTE]
 

matthew

Member
Doomulation said:
Does it matter who lies first and who lies last? I'm defending the controller from the likes of you :p I believe there is a purpose in new things, being a developer myself. Let's face it - if the market continues as today, then it will slowly die. People are actually leaving the scenes because of everything is just isn't what it used to be. That is, hard core gamers leave. Therefore, with companies that completely ignore new things (*cough* sony *cough*), the market will die. Therefore, a company which tries to invent new thing are required. No market, no developers.

There is a purpose in new things but Nintendo excels @ NOT doing what the consumer wants.
As an example the DS has been bought out without an analog controller yet one of the launch games for it was infact a center piece game that was made to show off Analog Control on the N64.
Yes i agree the touchscreen is innovative etc etc however would it have killed them to add the analog controller especially if they was going to put a game like mario64 on the DS

Of course no market no developers but what you said about the market dying thats untrue there are more games now then ever before even if they are not the Hardcore gamers
The mass majority that is more than just the small band of gamers that used to be children playing Sega VS Nintendo back in the day has changed into a scene where gaming now found everywhere and played by everyone not the hardcore elite gamers

I think your judgement is clouded by your hatred for Sony.
There have been plenty of innovative and not to mention of the best games were made for the the Playstation 2
I'll name the eyetoy games as one although not made by Sony was in fact on Sonys machine.

Anyways i dislike gaming politics I don't care what machine a game comes out on I'll always support a good game and I'll play a good game regardless of what console it is on.
Personally though I'd like to be able to buy one machine without having to miss out on games that have exclusive deals etc its just a bum.
 
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jonat3

New member
IMO, the market would have sustained itself for atleast 10 years. Still, i approve of Nintendo's present direction. We are ever closer to the gaming of the future. The future is now, so to speak. :p

Now hoping that Nintendo din't went too far ahead of itself.
 

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