Doomulation said:For the sake of it, I'm going to quote you again. But since you do bring up the same point over and over again, I think I'll cut out some of it.
Oh, but it does. See, I have an external dvd-writer from sony. And I have an internal in my computer. Sony may be more of a reputable company, but their drive SUCKS (err, the drive I have sucks; from sony; buggy bastardish thing). Now, what would I buy? A new sony external (because it might be more popular) or another drive that is from a less reputable company than sony, but works better? That's my point. The GC pad may be better. It might be designed better, although not as popular.
Oh, so naive! I've used the gc controller all the time and I don't get any damage from using it. Where does that leave us? It simply means that the gc controller is not as bloated as you think. Some people can use them without getting hurt. And on further point that, the controller is perfect for gaming. You only seem to think otherwise. Soul calibur. A game that is a multi-port works perfectly on the cube, as I own the game, I can confirm. Where does that leave us? A game that requires many buttons that works flawless on the cube! W00t!
No, the developers don't try hard enough. If innoviate enough, the controls could work on any machine. Soul calibur is a prime example of this!
You keep complaining that it as less buttons. But hey, the GBA has not died from it, has it now? It's not the BUTTONS that make a control, it's how they are positioned and how good the pad is designed.
Right, I don't believe many do. Well, I disgress anyway. But it was an example of how developers tend to use all the power in the system they design first for and forget about capabilities (yes, that includes the control!) of other systems they port it to.
In case YOU haven't noticed, you throw everything about the cube in my face, so that pretty much means you're a sony fanboySo we're even there, if so.
I have extensive experience of the Playstation2. You just don't believe me. Yes, you might say a friend had a ps2 which I used to play FFX on, and also Dead & Alive 2. And in fact, I got quite good on that game. Remember that I DID complete FFX as well.
My library for games grows also. I don't know how many I have (though they do tend to be nintendo exclusives, but not all), the GC controller works perfectly with them. Again, I reflect back that I own Soul Calibur and it works flawless on the GC controller.
Again, I refer to above. They did not think over the control scheme well enough. The fragiltity of the ps2 is an example of how those who want something tend to ignore the bad parts of the console and get it anyway.
Actually, this I did know.
Well, nintendo thinks about being innoviative, and I like that too. New things are always interesting. Everything must evolve, and that is what nintendo is trying to do. You all else seem to only think the good ol' games are enough. Oh but wait, some hardcore gamers have LEFT the marker because all games now being made are both too easy and lacks the feeling of older games. Nintendo is trying to change that, hmmmm...
Nintendo listens to what people want, not just in the change you think.
Soul calibur, need I say more? Again, I refer to that the developers choose other platforms first and don't care how ankward the control gets on the cube. Their fault, not nintendo's.
I DID play street fighter 2 on snes, and in fact, I got pretty good at it. I actually think I beat it on the hardest, believe it or not.
Why don't I believe you? If that's the case, then they have not done good enough. Soul calibur works. Metroid Prime is a perfect example of an fps game that works flawless with the gc controll (shows that the gc pad IS capable of good controls).
I played the nes, snes, n64, ps2 and GC. Even gameboy & gba. And I still think the gc controller is good.
I cannot be responsible for gamers that are biased towards nintendo because they never really try. They dismiss something they've never tested because they never gave it a chance.
Well since you've bought up soul calibur enough times you should also note
That your point is invalid because its not the same game as either SSX3 or Streetfighter vS Snk EO because it doesn't require the same amount of buttons also you've negated my point about how it would change the gameplay style hence not making it authentic in the feel of the game.
You haven't played the problem titles so how can you argue so diligently about it.
Soul Calibur as a game only uses 4 buttons unless you are counting button combinations.
Street fighter vs Snk Eo uses six + button combinations
SSx3 uses all buttons on a playstation 2 / Xbox pad + button combinations that makes it one more than the gamecube controller.
The Gamecube controller has limitations and thats all there is to it
I've already said that the Gamecube controller will work mostly well for Nintendo games and it isn't made to work with all types of games i believe that is a standard controllers job however you believe that its up2 the developer to make the controls work no matter how impossible it might be.