What's new

Revolution Control Revealed!

Alchemist

New member
I kinda hope nintendo issues a different controller/adapter to use with GC games becuase as much as I support the new controller, it'll suck to have to get used to NEW controls just to play an old GC/N64 game.
 

Doomulation

?????????????????????????
matthew said:
The answer you are giving me is subjective so i'm still going to say no it isn't
Hah. No. If you buy a cube and go with it all the time, you'll get used to the controller. Likewise, if you buy a ps2 and use it all the time, you'll get used to the controller. There is nothing wrong with it...

It doesn't work that way games developers please the majority first.
The gamecubes pad design isn't really a needed one its a change for the sake of change. Lets even argue that yes if made for the gamecube properly games will work on it.
But point is i will say the the other pads could handle any gamecube game simply because the accomodate for the majority of games and of course support more buttons hence a gamecube title would present the other controllers no problem however with the Gamecube controller the opposite is not true
Did it ever occour to you that the gc pad might be superior to the ps2 controller? The way the buttons are placed, you can create many more combinations of pressing buttons together. Why should nintendo follow the others? Is there something wrong with doing something better instead of following popularity and trendage?

Yes there is something wrong with it Nintendo messed around with the controllers design for apparently no reason at all.
It lacks buttons and the design doesn't accomodate most games
My arguement still would be that a standard pad should accomodate all types of games. Peripherals are something else you can add whatever fancy controller you want but the basics of a console is what sells it.
My point would be that a lot of people looked at the Cube controller and decided na that don't look like its going to be any good lets going with a PS2/XBOX.
If i was a casual gamer i would :D.
You also argue that games should be made to work with it well its kind of hard to make games intuitive when they have more then 2 buttons.
Hmm Soul Calibur you had to force yourself to get used to that :p
No, there's nothing wrong with the controller :p The design is pretty perfect. I was a developer, you can bet sure I would be able to create a mapping system that would accomondate all systems. I don't find it much that hard really. The developers are too lazy to actually do a working design for both types of controllers. Oh and those who look at a pad and says "naw, it won't do" are idiots. Point. FEEL the control, THEN say it.

Well my Pentium 500 did the job back in the day for most of my gaming needs so moderate computer should be ok :p
My point exactly. It's up to the effort of the developers to do something really good, not the system.

LOl your arguing blindly now you can remap the controls for certain games as much as you want and u won't get them to play as they should.

Blindly? Hardly. Of course you can remap them and get it to play as it should. But once again, developers seem just to try to remap the scheme as it is for other platforms directly to the controller, which of course won't work. With a new design, you need to think of a new scheme to fit that controller. But they don't. Had they developed the game for the cube first, THEN it would fit the controller.

Another good debate is the cube's capabilities: no loading times. When you port a game to the cube do you think they take advantage of that? No! Why? Because the cube isn't the main platform, so they musn't take advantage of that hardware. Had it been designed for the cube first, THEN it would take advantage of the no loading times.

Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants :D.
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch
No, it's not what I want :p I want quality, not crap. I want no loading times, not bloated games with hours of loading time :p
And I don't care what others say. They are probably fanboys, I bet. Have they tested the controller? Consult any magazine and I bet they would say the GC controller is superior to any of the other two. Only, when you get used to use, you seem to think otherwise.

I've played the ps2, although not mine, many times. I've completed FFX even, but I still think the GC pad is better. That was before I got the GC even, btw.

well it stands to reason don't abuse your consoles :p
But what if you accidently drop it? What if something falls down on it? What if it simply stops working sometime (as some ps2s are known to do)?

Yes albeit with major control defects
Once again, I refer to my answer above.

The other analog controllers also have smooth analog outer rims. I don't know wether Nintendo made them octagonal for asthetics but they sure is hell make my thumbs sore on Fight Night Round 2 the camera analog on
has an octagonal rim which makes moves harder to execute was one of IGNS main points on Gcube control
But they don't hurt mine :eek:
And once again, the developers are at fault for the ankward control.

Lol don't really see how that counts against the controllers :p
But it does. You say the GC controllers are ankward - that is the cube's weakness. But we all know that the ps2's weakness is its fragilty. So you would you buy the console despite its weakness? That is my point.

Well earlier you did say you only own Gcube so i'm guessing your opinions are biased by the fact you can't have really played with the other controllers.
Hence you argue that developers should make games work with the Cube controller
Nope, I've played with the GC and ps2 controllers. Never actually seen nor touched a real xbox or xbox controller, but I DO have heard how many people complain it was bloated.

Well clever clogs answer me this
You make a good layout for Streetfighter using the cube controller and i'll never say the controller is crap again
While your at it think of a solution for that missing SSX 3 button its stopping me from doing some moves i can on the other platforms
Tell the developers to re-think the control scheme. The gc controller has other capabilities that that other controllers do not have, while it lacks some that the other controllers have. I can't really think of a better layout since I don't know the moves or the game very well. But didn't street fighter work on the snes?

I'm going around in circles.
The first and last and only point is that Nintendo Should release a standard pad that works with all games because the Gamecube pad is awkward.
Peripherals can be made at any point in time but the standard pad shouldn't inhibit gameplay.
Again, my point is that the developers should put more offort into making the controls work well on all pads.

It seems you are happy with these small problems with the controller thats fine but i'm not i want a controller that i know from the get go will work whatever kind of game i buy.
Last thing i want to do is avoid buying certain types of games because
Either they are not made by Nintendo hence the nagging fear the control scheme won't be right or the fact that its got less buttons and know that it just won't work.
Well, well, well... whatever you buy, it might not work as it should all the time. That is a problem, huh? The developers just do not seem to want to re-think the layout for other controls... bastards.

I don't care if they release a peripheral pad in any funny layout they want as long as the Controller that i'm going to be spending the most time with works without me having to go through months of training if a 3rd party developer so decides to use more then just the B and A button.
You're being pessimistic :p You just have not enough training with the controller. Stop blaming it when you can't control it. You must get used to something, like you've gotten used to the ps2 controller.

Lastly Nintendo should cater to the consumer i don't want to cater to Nintendo.
Its like bloody Gnome all over again what with their smelly spatial browsing :|
Ehhh, I don't think I got that one :p What's cater?

Btw alchemist, nintendo did announce that were going to release shells to play old games.
 

Chibi Nick

Emutalk Member
Nope, I've played with the GC and ps2 controllers. Never actually seen nor touched a real xbox or xbox controller, but I DO have heard how many people complain it was bloated.
The first model was bloated for many people... then they came out with the "S" type, which is much smaller.
I've got larger hands so I don't mind playing with them. The button layout on the "S" type was also better (the little buttons were different).
(I own an xbox and GC and whatever older consoles I own :p)
The only thing that has ever hurt my hands is playing a Gameboy Colour. Because it's so thin and the buttons were so close together, it forced my hands into an uncomfortable position, which I can't stay in for long.

I'm looking forward to the new controller, looks like it'll be fun to try out. I won't say it's bad until I try it.

It's like when they made Zelda cellshaded. Everyone was complaining, but when you got passed the way Link looked and looked at the world and the enemies, you can totally see that it works wonderfully.
 

matthew

Member
matthew said:
The answer you are giving me is subjective so i'm still going to say no it isn't

Doomulation said:
Hah. No. If you buy a cube and go with it all the time, you'll get used to the controller. Likewise, if you buy a ps2 and use it all the time, you'll get used to the controller. There is nothing wrong with it...

Yes it is subjective because even though i am used to using the Gamecube controller i still dislike it hence the answer is subjective

matthew said:
It doesn't work that way games developers please the majority first.
The gamecubes pad design isn't really a needed one its a change for the sake of change. Lets even argue that yes if made for the gamecube properly games will work on it.
But point is i will say the the other pads could handle any gamecube game simply because the accomodate for the majority of games and of course support more buttons hence a gamecube title would present the other controllers no problem however with the Gamecube controller the opposite is not true

Doomulation said:
Did it ever occour to you that the gc pad might be superior to the ps2 controller? The way the buttons are placed, you can create many more combinations of pressing buttons together. Why should nintendo follow the others? Is there something wrong with doing something better instead of following popularity and trendage?

Well first things first look at my previous point which is quoted. Of course i don't think the gamecube controller is superior hence i wouldn't be discussing this now. Well your point on popularity doesn't make sense since popularity is the main thing that sells a console if its not popular then how is it going to sell :D

matthew said:
Yes there is something wrong with it Nintendo messed around with the controllers design for apparently no reason at all.
It lacks buttons and the design doesn't accomodate most games
My arguement still would be that a standard pad should accomodate all types of games. Peripherals are something else you can add whatever fancy controller you want but the basics of a console is what sells it.
My point would be that a lot of people looked at the Cube controller and decided na that don't look like its going to be any good lets going with a PS2/XBOX.
If i was a casual gamer i would :D.
You also argue that games should be made to work with it well its kind of hard to make games intuitive when they have more then 2 buttons.
Hmm Soul Calibur you had to force yourself to get used to that :p


Doomulation said:
No, there's nothing wrong with the controller :p The design is pretty perfect. I was a developer, you can bet sure I would be able to create a mapping system that would accomondate all systems. I don't find it much that hard really. The developers are too lazy to actually do a working design for both types of controllers. Oh and those who look at a pad and says "naw, it won't do" are idiots. Point. FEEL the control, THEN say it.

lOl i wouldn't actually be commenting on the Gamecube controller if hadn't used it
besides relate it to my previous point quoted its not perfect because for one it doesn't have as many buttons.
Also to further this point if you make a game use button combinations instead of the intended way as in one button then the game also tends to lose something.
Its not perfect its just that you choose not to see its bad points.
I don't blame the developers for making the game work in the way they intended at the end of the day they have to accomodate multiple platforms not just the Nintendo Gamcube.
Yeh you would be able to create a control method that accomodates all systems but what about ports if for example the game was made for the Xbox or Playstation 2 first or maybe an Arcade port. Losing a few buttons that it was meant to have sure is hell makes a game feel different.
Last point would be it seems you are the one that hasn't played the other systems extensively enough to make a fair comparison between them


matthew said:
Well my Pentium 500 did the job back in the day for most of my gaming needs so moderate computer should be ok :p

Doomulation said:
My point exactly. It's up to the effort of the developers to do something really good, not the system.

Yep from my experience they do try to map controls to suit the gamecube for example the SNK vs CAPCOM EO game has a Gamecube control mode
However it doesn't really feel like the game was meant to be played that way though. It loses the experience that was meant to be there.
Point here is that they try however by missing buttons they the Cube controller does actually inhibit gameplay and thats a limitation of the controller :)

matthew said:
LOl your arguing blindly now you can remap the controls for certain games as much as you want and u won't get them to play as they should.
Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants :D.
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch

Doomulation said:
Blindly? Hardly. Of course you can remap them and get it to play as it should. But once again, developers seem just to try to remap the scheme as it is for other platforms directly to the controller, which of course won't work. With a new design, you need to think of a new scheme to fit that controller. But they don't. Had they developed the game for the cube first, THEN it would fit the controller.

Another good debate is the cube's capabilities: no loading times. When you port a game to the cube do you think they take advantage of that? No! Why? Because the cube isn't the main platform, so they musn't take advantage of that hardware. Had it been designed for the cube first, THEN it would take advantage of the no loading times.


Well its kind of hard to make a game that uses say an XBOX controller to its full capacity on the Cube controller
especially if its used the push down analogs and all 8 of the buttons available on it. The control then becomes intuitive when using the controller
also since the Playstation has an equal amount of buttons and similarly laid out the control could be replicated if a little differently
However as a limitation of the Gamecube controller regardless of layout it would mean you would have to change the way the game was meant to be played
if of course you wanted to use button combinations instead of singular buttons but then of course what if the Xbox / Ps2 game used Button combinations ala SSX 3
it would mean a further limitation to the point where the gamecube game would suffer because you just wouldn't be able to experience what the other console versions have. Not by the limitations of the Console but by the so called "innovative" controller that Nintendo uses as the default Gcube controller

The point on the cubes loading times well you'd be wrong developers consistantly have tried to take advantage of the Cubes loading capabilities.
IGN.com has many head 2 head reviews outlining that the Gamecube version of most game indeed does have the shortest loading times of any console.
However its not really related to the controller talk :p

matthew said:
Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants .
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch

Doomulation said:
No, it's not what I want :p I want quality, not crap. I want no loading times, not bloated games with hours of loading time :p
And I don't care what others say. They are probably fanboys, I bet. Have they tested the controller? Consult any magazine and I bet they would say the GC controller is superior to any of the other two. Only, when you get used to use, you seem to think otherwise.

I've played the ps2, although not mine, many times. I've completed FFX even, but I still think the GC pad is better. That was before I got the GC even, btw.


You are a fan boy incase you haven't noticed. I don't need to consult a games magazine because my opinions are my own i've tested everything extensively.
How about taking your own advice you've only used a Gamecube controller extensively you've already proved that by telling me that its the only console you own and that you've played the other console that isn't yours.
It also seems you haven't tested the Cube controller with a variety of games as i have


matthew said:
well it stands to reason don't abuse your consoles :p

Doomulation said:
But what if you accidently drop it? What if something falls down on it? What if it simply stops working sometime (as some ps2s are known to do)?

Well also now you are saying that the other consoles are rubbish and of crap quality. Well first of all i've been known to drop my consoles now and then. I haven't had that problem also it seems you are comparing to the other consoles depending on their bad points.
Fair enough the PS2 is known to have problems with fragile hardware but has the Xbox.
I also want to know how this is related to the controller :p


matthew said:
The other analog controllers also have smooth analog outer rims. I don't know wether Nintendo made them octagonal for asthetics but they sure is hell make my thumbs sore on Fight Night Round 2 the camera analog on
has an octagonal rim which makes moves harder to execute was one of IGNS main points on Gcube control

Doomulation said:
But they don't hurt mine :eek:
And once again, the developers are at fault for the ankward control.

LOl again it sounds like you are not talking from experience.
Anyways they have perfectly done the control system from the other consoles to the Gamecube however the design defect which causes blistered thumbs is the rim.
I don't have this problem on the other consoles also a person would know how it effects them after playing as long as i have on Fight Night round 2.

matthew said:
Lol don't really see how that counts against the controllers :p

Doomulation said:
But it does. You say the GC controllers are ankward - that is the cube's weakness. But we all know that the ps2's weakness is its fragilty. So you would you buy the console despite its weakness? That is my point.

LOl na the points not really valid because you are taking it out of context. Also the fragility of the PS2 won't stop it from selling because it won't interfere with Gameplay so long as you don't break it.
But a controller is the main thing that you spend your time with and also associate to the console

matthew said:
Well earlier you did say you only own Gcube so i'm guessing your opinions are biased by the fact you can't have really played with the other controllers.
Hence you argue that developers should make games work with the Cube controller

Doomulation said:
Nope, I've played with the GC and ps2 controllers. Never actually seen nor touched a real xbox or xbox controller, but I DO have heard how many people complain it was bloated.

Well first of all theirs two versions of the xbox controller the original design that was a bit fat but you could get used to it because for me the main thing was the button layout was just right. There was also the rereleased version that Microsoft had the sense to release after so many people complained about the pad.
Its good business sense listening to the market opinions that Nintendo and yourself doesn't seem to care about.

matthew said:
Well clever clogs answer me this
You make a good layout for Streetfighter using the cube controller and i'll never say the controller is crap again
While your at it think of a solution for that missing SSX 3 button its stopping me from doing some moves i can on the other platforms

Doomulation said:
Tell the developers to re-think the control scheme. The gc controller has other capabilities that that other controllers do not have, while it lacks some that the other controllers have. I can't really think of a better layout since I don't know the moves or the game very well. But didn't street fighter work on the snes?

LOLLLL Streetfighter VS Capcom EO was an arcade to home port.
You also don't seem to have played a wide variety of games otherwise you would instantly recognise that the Gamecube controller isn't suited to some types of games.
Also you've avoided my question your the one that says developers should map the controls properly so what with you think the Cube controller is perfect why don't you rearange some of the more awkward games to work when ported to the gamecube


matthew said:
I'm going around in circles.
The first and last and only point is that Nintendo Should release a standard pad that works with all games because the Gamecube pad is awkward.
Peripherals can be made at any point in time but the standard pad shouldn't inhibit gameplay.

Doomulation said:
Again, my point is that the developers should put more offort into making the controls work well on all pads.

You haven't really got the experience to comment you probably never played street fighter in your life or any game thats required more buttons.
Point here would be some games are not meant to be played the way the Gcube controller allows. Its the same as having to play Streetfighter Alpha 3 on the Gameboy advance while its a good port its not really be meant to be played with 4 buttons and the have mapped some normal moves into button combinations. Of course you can remap them but then I remap the most needed buttons as in Hard Punch and Hard Kick. Its good to have the game but trully the gameplay is inhibited because I had to remap the controls to make it playable while still not being able to do some of the moves.

You may say that very few games have control problems however the Gamecube controllers design has made sure that these peoples would eventually catch up with it.
SSX 3 , Fight Night round 2 and Streetfighter Vs Capcom EO are three such cases where it did.

matthew said:
It seems you are happy with these small problems with the controller thats fine but i'm not i want a controller that i know from the get go will work whatever kind of game i buy.
Last thing i want to do is avoid buying certain types of games because
Either they are not made by Nintendo hence the nagging fear the control scheme won't be right or the fact that its got less buttons and know that it just won't work.

Doomulation said:
Well, well, well... whatever you buy, it might not work as it should all the time. That is a problem, huh? The developers just do not seem to want to re-think the layout for other controls... bastards.

LOL na you can't say that from what i've seen the developers have tried very hard to make controls work with the Gamecube controller but what can you do when it has inherent limitations

matthew said:
I don't care if they release a peripheral pad in any funny layout they want as long as the Controller that i'm going to be spending the most time with works without me having to go through months of training if a 3rd party developer so decides to use more then just the B and A button.

Doomulation said:
You're being pessimistic :p You just have not enough training with the controller. Stop blaming it when you can't control it. You must get used to something, like you've gotten used to the ps2 controller.

lol you don't have to tell me i'm pessimistic because i know that i don't like the layout.
Oh but i can control it but doesn't mean i have to like controlling it i still have the right to my opinions.
LOl as for getting used to the Playstation controller its the same as a snes pad with analog sticks and two more shoulder buttons its very intuitive because i was used to it from the time of the snes infact even in the snes era when i was only only a child it was easy to use from the get go.
I also not only comparing the Gamecube controller to only the Playstation two controller only but every other controller Super Nes and Up

Last thing i'm going to add is that its obvious there are problems with the Cube controller otherwise there wouldn't be people like me disliking it even after playing extensively on it
If you don't believe me heres a clip of my this generations games collection Games Collection.3gp

However point would be you just don't choose to acknowledge them. So with that you carry on proving Nintendo is right and that nothing is wrong but at the end of the day Nintendo just isn't popular as the other Consoles except Japan of course :p
 

Chibi Nick

Emutalk Member
Just give the controller a try, you might like it, you might not. But you should give it a chance.

I didn't have a problem with the GC controller, but then again I don't have a problem with the xbox controller, or any other controller I've played with (except the slim gameboy because the d-pad and buttons were too close together.. might have also been because the battery back was in a box somewhere and I didn't want the batteries to fall out).

It'll be similar to a joystick, you have to turn your wrist (on mine anyways) and pull it backwards and sideways and do all sorts of hand movements. You'll just have more freedom with it. It won't take a tremendous effort to move it, you won't have to run around with it, just a flick of the wrist should be enough. I don't get tired of playing with joysticks (ha ha ha yeah I like to caress them, just ask my fiance :p)
 

Jaz

Ex-Mod
Hexidecimal said:
Who cares! It's a matter of PREFERENCE!

That's the whole point right there.

Let them get on with it - it hasn't gotten too personal just yet, and it is making for some interesting reading.
 

zAlbee

Keeper of The Iron Tail
why must you debate about every single little point that the other person writes... can't you just summarize your argument into a few lines?? :eek:
 

WhiteX

New member
the problem is that ppl are no longer giving impressions but attacking or defendig something that we never even sawwith our own eyes.

PS.: Fable was on top 50 on 2004 and no original game got into top 10.
 

GrumblyStuff

New member
matthew, Doomulation: SHUT UP.

Now then, personally, I'm very excited about this new controller. I couldn't care less if it breaks every control scheme for ports on the Revolution. Ports suck. I get Nintendo systems for Nintendo games.

I've got no doubt that (assuming the controller works as it's suppose to) Nintendo will make some wicked games that utilize it in ways that are completely impossible or unnatural to do with a controller. My friend was thinking of a animal roundup game for Mario Party where you have to lasso them. On a standard controller, that'd probably just be aim, press button, pull back on analogue stick.

Ever notice this game-type rut we seem to be experiencing? FPS this, MMORPG that, and those god damn yearly installments of sports games. Here we get something that gets as close to virtual reality as we can without being Bill Gates and the responses are things like, "It looks uncomfortable," "It looks stupid," "It looks like a dildo," and "OH NOES, I CAN'T PLAY THE SAME GAME THAT'S ON TWO OTHER SYSTEMS WITH THIS DILDO!!!!!!!1111!!11"

I assume Nintendo did their research on this. I assume they put a damn lot of time and money making sure this doesn't become a VirtualBoy. I assume they know just how they'll use it, too. If the Metriod Prime demo is any indication, I think they've got a winner.
 

matthew

Member
GrumblyStuff said:
matthew, Doomulation: SHUT UP.

Now then, personally, I'm very excited about this new controller. I couldn't care less if it breaks every control scheme for ports on the Revolution. Ports suck. I get Nintendo systems for Nintendo games.

I've got no doubt that (assuming the controller works as it's suppose to) Nintendo will make some wicked games that utilize it in ways that are completely impossible or unnatural to do with a controller. My friend was thinking of a animal roundup game for Mario Party where you have to lasso them. On a standard controller, that'd probably just be aim, press button, pull back on analogue stick.

Ever notice this game-type rut we seem to be experiencing? FPS this, MMORPG that, and those god damn yearly installments of sports games. Here we get something that gets as close to virtual reality as we can without being Bill Gates and the responses are things like, "It looks uncomfortable," "It looks stupid," "It looks like a dildo," and "OH NOES, I CAN'T PLAY THE SAME GAME THAT'S ON TWO OTHER SYSTEMS WITH THIS DILDO!!!!!!!1111!!11"

I assume Nintendo did their research on this. I assume they put a damn lot of time and money making sure this doesn't become a VirtualBoy. I assume they know just how they'll use it, too. If the Metriod Prime demo is any indication, I think they've got a winner.

I shut up ages ago but aren't you concerned that they are taking too much of a gamble and won't appeal to the casual gamer ?
 

jonat3

New member
I have to agree. The hardcore gamer will be more critical of the controller than the casual gamer will be. It's the loss of the hardcore gamers that Nintendo needs to be afraid of.
 

matthew

Member
WhiteX said:
what?
a simple controller appeals more to the casual then to the hardcore.

Well the so called experts have said this for a long time simple this and that appeals to the casual gamer but what i hear off the casual gamer is the Playstation 2 controller is the best
 

GrumblyStuff

New member
The hardcore gamers? You mean Halo monkeys and Street Fighter/KOF junkies?

Nah. They wouldn't change even if Nintendo's nun-chucku (sp?) controller turned out to be perfect for FPSs or they released an amazing $5 arcade stick attachment for it. Just the same Nintendo-tards (meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee) will be looking forward to playing the Revolution at the very least just for the old games on it.

[EDIT]matthew, read my last paragraph in the previous post of mine. You know, the one you seeming felt the need to needlessly quote entire thing while ignoring most of it. But I'll reiterate.

I assume Nintendo has a damn clue what they're doing and what's at stake. I assume Nintendo has ideas on how to use the functions of the new controller.

How long do we have to use dual analogue sticks for console FPSs? Or how about the same 6 button config for arcade fighters?

At the very least, it's an attempt to do something different and the potential has me all hot and bothered. Mind you this is still assuming that, yes, Nintendo worked their R&D to the bone to perfect the controller.
 
Last edited:

matthew

Member
GrumblyStuff said:
The hardcore gamers? You mean Halo monkeys and Street Fighter/KOF junkies?

Nah. They wouldn't change even if Nintendo's nun-chucku (sp?) controller turned out to be perfect for FPSs or they released an amazing $5 arcade stick attachment for it. Just the same Nintendo-tards (meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee) will be looking forward to playing the Revolution at the very least just for the old games on it.

[EDIT]matthew, read my last paragraph in the previous post of mine. You know, the one you seeming felt the need to needlessly quote entire thing while ignoring most of it. But I'll reiterate.

I assume Nintendo has a damn clue what they're doing and what's at stake. I assume Nintendo has ideas on how to use the functions of the new controller.

How long do we have to use dual analogue sticks for console FPSs? Or how about the same 6 button config for arcade fighters?

At the very least, it's an attempt to do something different and the potential has me all hot and bothered. Mind you this is still assuming that, yes, Nintendo worked their R&D to the bone to perfect the controller.

I didn't ignore any of what you has said last time but
companies use research and development all the time just as sega did for the launch of the Dreamcast console.
We all know now that its not the product itself its how you market it just as Sony and Microsoft do thats what pulls the masses.
The only reason why Nintendo didn't need to advertise much back in the days when there was only Sega and Nintendo as contenders was because no one did.
 

Doomulation

?????????????????????????
For the sake of it, I'm going to quote you again. But since you do bring up the same point over and over again, I think I'll cut out some of it.

matthew said:
Yes it is subjective because even though i am used to using the Gamecube controller i still dislike it hence the answer is subjective
Well first things first look at my previous point which is quoted. Of course i don't think the gamecube controller is superior hence i wouldn't be discussing this now. Well your point on popularity doesn't make sense since popularity is the main thing that sells a console if its not popular then how is it going to sell :D
lOl i wouldn't actually be commenting on the Gamecube controller if hadn't used it
besides relate it to my previous point quoted its not perfect because for one it doesn't have as many buttons.
Also to further this point if you make a game use button combinations instead of the intended way as in one button then the game also tends to lose something.
Its not perfect its just that you choose not to see its bad points.
I don't blame the developers for making the game work in the way they intended at the end of the day they have to accomodate multiple platforms not just the Nintendo Gamcube.
Yeh you would be able to create a control method that accomodates all systems but what about ports if for example the game was made for the Xbox or Playstation 2 first or maybe an Arcade port. Losing a few buttons that it was meant to have sure is hell makes a game feel different.
Last point would be it seems you are the one that hasn't played the other systems extensively enough to make a fair comparison between them
Yep from my experience they do try to map controls to suit the gamecube for example the SNK vs CAPCOM EO game has a Gamecube control mode
However it doesn't really feel like the game was meant to be played that way though. It loses the experience that was meant to be there.
Point here is that they try however by missing buttons they the Cube controller does actually inhibit gameplay and thats a limitation of the controller :)
Well its kind of hard to make a game that uses say an XBOX controller to its full capacity on the Cube controller
especially if its used the push down analogs and all 8 of the buttons available on it. The control then becomes intuitive when using the controller
also since the Playstation has an equal amount of buttons and similarly laid out the control could be replicated if a little differently
However as a limitation of the Gamecube controller regardless of layout it would mean you would have to change the way the game was meant to be played
if of course you wanted to use button combinations instead of singular buttons but then of course what if the Xbox / Ps2 game used Button combinations ala SSX 3
it would mean a further limitation to the point where the gamecube game would suffer because you just wouldn't be able to experience what the other console versions have. Not by the limitations of the Console but by the so called "innovative" controller that Nintendo uses as the default Gcube controller
Oh, but it does. See, I have an external dvd-writer from sony. And I have an internal in my computer. Sony may be more of a reputable company, but their drive SUCKS (err, the drive I have sucks; from sony; buggy bastardish thing). Now, what would I buy? A new sony external (because it might be more popular) or another drive that is from a less reputable company than sony, but works better? That's my point. The GC pad may be better. It might be designed better, although not as popular.
Oh, so naive! I've used the gc controller all the time and I don't get any damage from using it. Where does that leave us? It simply means that the gc controller is not as bloated as you think. Some people can use them without getting hurt. And on further point that, the controller is perfect for gaming. You only seem to think otherwise. Soul calibur. A game that is a multi-port works perfectly on the cube, as I own the game, I can confirm. Where does that leave us? A game that requires many buttons that works flawless on the cube! W00t!
No, the developers don't try hard enough. If innoviate enough, the controls could work on any machine. Soul calibur is a prime example of this!
You keep complaining that it as less buttons. But hey, the GBA has not died from it, has it now? It's not the BUTTONS that make a control, it's how they are positioned and how good the pad is designed.

The point on the cubes loading times well you'd be wrong developers consistantly have tried to take advantage of the Cubes loading capabilities.
IGN.com has many head 2 head reviews outlining that the Gamecube version of most game indeed does have the shortest loading times of any console.
However its not really related to the controller talk :p
Right, I don't believe many do. Well, I disgress anyway. But it was an example of how developers tend to use all the power in the system they design first for and forget about capabilities (yes, that includes the control!) of other systems they port it to.

You are a fan boy incase you haven't noticed. I don't need to consult a games magazine because my opinions are my own i've tested everything extensively.
How about taking your own advice you've only used a Gamecube controller extensively you've already proved that by telling me that its the only console you own and that you've played the other console that isn't yours.
It also seems you haven't tested the Cube controller with a variety of games as i have

Well also now you are saying that the other consoles are rubbish and of crap quality. Well first of all i've been known to drop my consoles now and then. I haven't had that problem also it seems you are comparing to the other consoles depending on their bad points.
Fair enough the PS2 is known to have problems with fragile hardware but has the Xbox.
I also want to know how this is related to the controller :p
In case YOU haven't noticed, you throw everything about the cube in my face, so that pretty much means you're a sony fanboy :p So we're even there, if so.
I have extensive experience of the Playstation2. You just don't believe me. Yes, you might say a friend had a ps2 which I used to play FFX on, and also Dead & Alive 2. And in fact, I got quite good on that game. Remember that I DID complete FFX as well.
My library for games grows also. I don't know how many I have (though they do tend to be nintendo exclusives, but not all), the GC controller works perfectly with them. Again, I reflect back that I own Soul Calibur and it works flawless on the GC controller.

LOl again it sounds like you are not talking from experience.
Anyways they have perfectly done the control system from the other consoles to the Gamecube however the design defect which causes blistered thumbs is the rim.
I don't have this problem on the other consoles also a person would know how it effects them after playing as long as i have on Fight Night round 2.

LOl na the points not really valid because you are taking it out of context. Also the fragility of the PS2 won't stop it from selling because it won't interfere with Gameplay so long as you don't break it.
But a controller is the main thing that you spend your time with and also associate to the console
Again, I refer to above. They did not think over the control scheme well enough. The fragiltity of the ps2 is an example of how those who want something tend to ignore the bad parts of the console and get it anyway.

Well first of all theirs two versions of the xbox controller the original design that was a bit fat but you could get used to it because for me the main thing was the button layout was just right. There was also the rereleased version that Microsoft had the sense to release after so many people complained about the pad.
Actually, this I did know.

Its good business sense listening to the market opinions that Nintendo and yourself doesn't seem to care about.
Well, nintendo thinks about being innoviative, and I like that too. New things are always interesting. Everything must evolve, and that is what nintendo is trying to do. You all else seem to only think the good ol' games are enough. Oh but wait, some hardcore gamers have LEFT the marker because all games now being made are both too easy and lacks the feeling of older games. Nintendo is trying to change that, hmmmm...
Nintendo listens to what people want, not just in the change you think.

LOLLLL Streetfighter VS Capcom EO was an arcade to home port.
You also don't seem to have played a wide variety of games otherwise you would instantly recognise that the Gamecube controller isn't suited to some types of games.
Also you've avoided my question your the one that says developers should map the controls properly so what with you think the Cube controller is perfect why don't you rearange some of the more awkward games to work when ported to the gamecube
Soul calibur, need I say more? Again, I refer to that the developers choose other platforms first and don't care how ankward the control gets on the cube. Their fault, not nintendo's.

You haven't really got the experience to comment you probably never played street fighter in your life or any game thats required more buttons.
Point here would be some games are not meant to be played the way the Gcube controller allows. Its the same as having to play Streetfighter Alpha 3 on the Gameboy advance while its a good port its not really be meant to be played with 4 buttons and the have mapped some normal moves into button combinations. Of course you can remap them but then I remap the most needed buttons as in Hard Punch and Hard Kick. Its good to have the game but trully the gameplay is inhibited because I had to remap the controls to make it playable while still not being able to do some of the moves.

You may say that very few games have control problems however the Gamecube controllers design has made sure that these peoples would eventually catch up with it.
SSX 3 , Fight Night round 2 and Streetfighter Vs Capcom EO are three such cases where it did.
I DID play street fighter 2 on snes, and in fact, I got pretty good at it. I actually think I beat it on the hardest, believe it or not.

LOL na you can't say that from what i've seen the developers have tried very hard to make controls work with the Gamecube controller but what can you do when it has inherent limitations
Why don't I believe you? If that's the case, then they have not done good enough. Soul calibur works. Metroid Prime is a perfect example of an fps game that works flawless with the gc controll (shows that the gc pad IS capable of good controls).

lol you don't have to tell me i'm pessimistic because i know that i don't like the layout.
Oh but i can control it but doesn't mean i have to like controlling it i still have the right to my opinions.
LOl as for getting used to the Playstation controller its the same as a snes pad with analog sticks and two more shoulder buttons its very intuitive because i was used to it from the time of the snes infact even in the snes era when i was only only a child it was easy to use from the get go.
I also not only comparing the Gamecube controller to only the Playstation two controller only but every other controller Super Nes and Up
I played the nes, snes, n64, ps2 and GC. Even gameboy & gba. And I still think the gc controller is good.

Last thing i'm going to add is that its obvious there are problems with the Cube controller otherwise there wouldn't be people like me disliking it even after playing extensively on it
If you don't believe me heres a clip of my this generations games collection Games Collection.3gp

However point would be you just don't choose to acknowledge them. So with that you carry on proving Nintendo is right and that nothing is wrong but at the end of the day Nintendo just isn't popular as the other Consoles except Japan of course :p
I cannot be responsible for gamers that are biased towards nintendo because they never really try. They dismiss something they've never tested because they never gave it a chance.
 

Top