matthew said:
The answer you are giving me is subjective so i'm still going to say no it isn't
Doomulation said:
Hah. No. If you buy a cube and go with it all the time, you'll get used to the controller. Likewise, if you buy a ps2 and use it all the time, you'll get used to the controller. There is nothing wrong with it...
Yes it is subjective because even though i am used to using the Gamecube controller i still dislike it hence the answer is subjective
matthew said:
It doesn't work that way games developers please the majority first.
The gamecubes pad design isn't really a needed one its a change for the sake of change. Lets even argue that yes if made for the gamecube properly games will work on it.
But point is i will say the the other pads could handle any gamecube game simply because the accomodate for the majority of games and of course support more buttons hence a gamecube title would present the other controllers no problem however with the Gamecube controller the opposite is not true
Doomulation said:
Did it ever occour to you that the gc pad might be superior to the ps2 controller? The way the buttons are placed, you can create many more combinations of pressing buttons together. Why should nintendo follow the others? Is there something wrong with doing something better instead of following popularity and trendage?
Well first things first look at my previous point which is quoted. Of course i don't think the gamecube controller is superior hence i wouldn't be discussing this now. Well your point on popularity doesn't make sense since popularity is the main thing that sells a console if its not popular then how is it going to sell
matthew said:
Yes there is something wrong with it Nintendo messed around with the controllers design for apparently no reason at all.
It lacks buttons and the design doesn't accomodate most games
My arguement still would be that a standard pad should accomodate all types of games. Peripherals are something else you can add whatever fancy controller you want but the basics of a console is what sells it.
My point would be that a lot of people looked at the Cube controller and decided na that don't look like its going to be any good lets going with a PS2/XBOX.
If i was a casual gamer i would

.
You also argue that games should be made to work with it well its kind of hard to make games intuitive when they have more then 2 buttons.
Hmm Soul Calibur you had to force yourself to get used to that
Doomulation said:
No, there's nothing wrong with the controller

The design is pretty perfect. I was a developer, you can bet sure I would be able to create a mapping system that would accomondate all systems. I don't find it much that hard really. The developers
are too lazy to actually do a working design for both types of controllers. Oh and those who look at a pad and says "naw, it won't do" are idiots. Point. FEEL the control, THEN say it.
lOl i wouldn't actually be commenting on the Gamecube controller if hadn't used it
besides relate it to my previous point quoted its not perfect because for one it doesn't have as many buttons.
Also to further this point if you make a game use button combinations instead of the intended way as in one button then the game also tends to lose something.
Its not perfect its just that you choose not to see its bad points.
I don't blame the developers for making the game work in the way they intended at the end of the day they have to accomodate multiple platforms not just the Nintendo Gamcube.
Yeh you would be able to create a control method that accomodates all systems but what about ports if for example the game was made for the Xbox or Playstation 2 first or maybe an Arcade port. Losing a few buttons that it was meant to have sure is hell makes a game feel different.
Last point would be it seems you are the one that hasn't played the other systems extensively enough to make a fair comparison between them
matthew said:
Well my Pentium 500 did the job back in the day for most of my gaming needs so moderate computer should be ok
Doomulation said:
My point exactly. It's up to the effort of the developers to do something really good, not the system.
Yep from my experience they do try to map controls to suit the gamecube for example the SNK vs CAPCOM EO game has a Gamecube control mode
However it doesn't really feel like the game was meant to be played that way though. It loses the experience that was meant to be there.
Point here is that they try however by missing buttons they the Cube controller does actually inhibit gameplay and thats a limitation of the controller
matthew said:
LOl your arguing blindly now you can remap the controls for certain games as much as you want and u won't get them to play as they should.
Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants

.
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch
Doomulation said:
Blindly? Hardly. Of course you can remap them and get it to play as it should. But once again, developers seem just to try to remap the scheme as it is for other platforms directly to the controller, which of course won't work. With a new design, you need to think of a new scheme to fit that controller. But they don't. Had they developed the game for the cube first, THEN it would fit the controller.
Another good debate is the cube's capabilities: no loading times. When you port a game to the cube do you think they take advantage of that? No! Why? Because the cube isn't the main platform, so they musn't take advantage of that hardware. Had it been designed for the cube first, THEN it would take advantage of the no loading times.
Well its kind of hard to make a game that uses say an XBOX controller to its full capacity on the Cube controller
especially if its used the push down analogs and all 8 of the buttons available on it. The control then becomes intuitive when using the controller
also since the Playstation has an equal amount of buttons and similarly laid out the control could be replicated if a little differently
However as a limitation of the Gamecube controller regardless of layout it would mean you would have to change the way the game was meant to be played
if of course you wanted to use button combinations instead of singular buttons but then of course what if the Xbox / Ps2 game used Button combinations ala SSX 3
it would mean a further limitation to the point where the gamecube game would suffer because you just wouldn't be able to experience what the other console versions have. Not by the limitations of the Console but by the so called "innovative" controller that Nintendo uses as the default Gcube controller
The point on the cubes loading times well you'd be wrong developers consistantly have tried to take advantage of the Cubes loading capabilities.
IGN.com has many head 2 head reviews outlining that the Gamecube version of most game indeed does have the shortest loading times of any console.
However its not really related to the controller talk
matthew said:
Well you are the minority in fact the stubborn minority.
Sales of the PS2 / Xbox should tell you something about what the mass market wants .
I only had to ask 5 people at random and they all told me they thought the Cube controller was the worst of the bunch
Doomulation said:
No, it's not what I want

I want quality, not crap. I want no loading times, not bloated games with hours of loading time

And I don't care what others say. They are probably fanboys, I bet. Have they tested the controller? Consult any magazine and I bet they would say the GC controller is superior to any of the other two. Only, when you get used to use, you seem to think otherwise.
I've played the ps2, although not mine, many times. I've completed FFX even, but I still think the GC pad is better. That was before I got the GC even, btw.
You are a fan boy incase you haven't noticed. I don't need to consult a games magazine because my opinions are my own i've tested everything extensively.
How about taking your own advice you've only used a Gamecube controller extensively you've already proved that by telling me that its the only console you own and that you've played the other console that isn't yours.
It also seems you haven't tested the Cube controller with a variety of games as i have
matthew said:
well it stands to reason don't abuse your consoles
Doomulation said:
But what if you accidently drop it? What if something falls down on it? What if it simply stops working sometime (as some ps2s are known to do)?
Well also now you are saying that the other consoles are rubbish and of crap quality. Well first of all i've been known to drop my consoles now and then. I haven't had that problem also it seems you are comparing to the other consoles depending on their bad points.
Fair enough the PS2 is known to have problems with fragile hardware but has the Xbox.
I also want to know how this is related to the controller
matthew said:
The other analog controllers also have smooth analog outer rims. I don't know wether Nintendo made them octagonal for asthetics but they sure is hell make my thumbs sore on Fight Night Round 2 the camera analog on
has an octagonal rim which makes moves harder to execute was one of IGNS main points on Gcube control
Doomulation said:
But they don't hurt mine

And once again, the developers are at fault for the ankward control.
LOl again it sounds like you are not talking from experience.
Anyways they have perfectly done the control system from the other consoles to the Gamecube however the design defect which causes blistered thumbs is the rim.
I don't have this problem on the other consoles also a person would know how it effects them after playing as long as i have on Fight Night round 2.
matthew said:
Lol don't really see how that counts against the controllers
Doomulation said:
But it does. You say the GC controllers are ankward - that is the cube's weakness. But we all know that the ps2's weakness is its fragilty. So you would you buy the console despite its weakness? That is my point.
LOl na the points not really valid because you are taking it out of context. Also the fragility of the PS2 won't stop it from selling because it won't interfere with Gameplay so long as you don't break it.
But a controller is the main thing that you spend your time with and also associate to the console
matthew said:
Well earlier you did say you only own Gcube so i'm guessing your opinions are biased by the fact you can't have really played with the other controllers.
Hence you argue that developers should make games work with the Cube controller
Doomulation said:
Nope, I've played with the GC and ps2 controllers. Never actually seen nor touched a real xbox or xbox controller, but I DO have heard how many people complain it was bloated.
Well first of all theirs two versions of the xbox controller the original design that was a bit fat but you could get used to it because for me the main thing was the button layout was just right. There was also the rereleased version that Microsoft had the sense to release after so many people complained about the pad.
Its good business sense listening to the market opinions that Nintendo and yourself doesn't seem to care about.
matthew said:
Well clever clogs answer me this
You make a good layout for Streetfighter using the cube controller and i'll never say the controller is crap again
While your at it think of a solution for that missing SSX 3 button its stopping me from doing some moves i can on the other platforms
Doomulation said:
Tell the developers to re-think the control scheme. The gc controller has other capabilities that that other controllers do not have, while it lacks some that the other controllers have. I can't really think of a better layout since I don't know the moves or the game very well. But didn't street fighter work on the snes?
LOLLLL Streetfighter VS Capcom EO was an arcade to home port.
You also don't seem to have played a wide variety of games otherwise you would instantly recognise that the Gamecube controller isn't suited to some types of games.
Also you've avoided my question your the one that says developers should map the controls properly so what with you think the Cube controller is perfect why don't you rearange some of the more awkward games to work when ported to the gamecube
matthew said:
I'm going around in circles.
The first and last and only point is that Nintendo Should release a standard pad that works with all games because the Gamecube pad is awkward.
Peripherals can be made at any point in time but the standard pad shouldn't inhibit gameplay.
Doomulation said:
Again, my point is that the developers should put more offort into making the controls work well on all pads.
You haven't really got the experience to comment you probably never played street fighter in your life or any game thats required more buttons.
Point here would be some games are not meant to be played the way the Gcube controller allows. Its the same as having to play Streetfighter Alpha 3 on the Gameboy advance while its a good port its not really be meant to be played with 4 buttons and the have mapped some normal moves into button combinations. Of course you can remap them but then I remap the most needed buttons as in Hard Punch and Hard Kick. Its good to have the game but trully the gameplay is inhibited because I had to remap the controls to make it playable while still not being able to do some of the moves.
You may say that very few games have control problems however the Gamecube controllers design has made sure that these peoples would eventually catch up with it.
SSX 3 , Fight Night round 2 and Streetfighter Vs Capcom EO are three such cases where it did.
matthew said:
It seems you are happy with these small problems with the controller thats fine but i'm not i want a controller that i know from the get go will work whatever kind of game i buy.
Last thing i want to do is avoid buying certain types of games because
Either they are not made by Nintendo hence the nagging fear the control scheme won't be right or the fact that its got less buttons and know that it just won't work.
Doomulation said:
Well, well, well... whatever you buy, it might not work as it should all the time. That is a problem, huh? The developers just do not seem to want to re-think the layout for other controls... bastards.
LOL na you can't say that from what i've seen the developers have tried very hard to make controls work with the Gamecube controller but what can you do when it has inherent limitations
matthew said:
I don't care if they release a peripheral pad in any funny layout they want as long as the Controller that i'm going to be spending the most time with works without me having to go through months of training if a 3rd party developer so decides to use more then just the B and A button.
Doomulation said:
You're being pessimistic

You just have not enough training with the controller. Stop blaming it when you can't control it. You must get used to something, like you've gotten used to the ps2 controller.
lol you don't have to tell me i'm pessimistic because i know that i don't like the layout.
Oh but i can control it but doesn't mean i have to like controlling it i still have the right to my opinions.
LOl as for getting used to the Playstation controller its the same as a snes pad with analog sticks and two more shoulder buttons its very intuitive because i was used to it from the time of the snes infact even in the snes era when i was only only a child it was easy to use from the get go.
I also not only comparing the Gamecube controller to only the Playstation two controller only but every other controller Super Nes and Up
Last thing i'm going to add is that its obvious there are problems with the Cube controller otherwise there wouldn't be people like me disliking it even after playing extensively on it
If you don't believe me heres a clip of my this generations games collection
Games Collection.3gp
However point would be you just don't choose to acknowledge them. So with that you carry on proving Nintendo is right and that nothing is wrong but at the end of the day Nintendo just isn't popular as the other Consoles except Japan of course
