PS4

shadps4 0.3.0 released! (PS4 emulator)

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shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Hey there ,shadPS4 v0.3.0 is finally here!

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We have some exciting new features to share with you:

  • Cheat/Patching support
  • DLC support
  • New translations support (26 languages)
  • Support for unlocking trophies
  • Support for more controllers (Dualshock and Xbox)
  • Many GUI imporovements
  • AVplayer
  • And much more!
    The emulator can boot notable games with support for visual upgrade

ShadPS4 v0.2.0 (PS4 emulator) released!

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ShadPS4 is a preliminary PS4 emulator for Windows and Linux written in C- created by Shadow (he gets his name), author and contributor to prestigious projects such as PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3..

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Bloodborn is still in WIP. Read it again. IT IS UNPLAYABLE. JUST INGAME and STILL IN WIP. It will be playable soon in months or even weeks later.

The main changes in summary:
– Adding macOS support
– Big shader recompiler improvements
– Core improvements
– GUI improvements
– Full changelog here


ShadPS4 v0.1.0 released!

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It is a preliminary PS4 emulator for Windows and Linux written in C- created by Shadow (or it takes its name), author and contributor to prestigious projects such as PCSX, PCS2, PCSP, JPCSP, Arcadeflex, RPCS3...

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Changes:
– Added a shader recompiler, With this we have a lot of games that starts to work
– Rewrote a big part of core
– Full changelog here


PS4 Emulator psOff beta v0.4 released

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psOff - PlayStation 4 Emulation (Windows)​


In development. Does it run ...? No!

Runtime and rendering part is private currently. Target is to have a standalone framework for shader reconstruction, command buffer translation and managing the GPU memory, for others to use. This project uses it to run "Linux" binaries on windows.

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Now it works on Nvidia gpus but still has graphical issues with tomb raider I–III remastered.

NVIDIA users still have graphic issues, especially with the now supported tomb raider remaster

Fixes are planned for the next release.

A PSET4 - An emulator is being announced.

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Open source PS4 emulator

Nothing for now.

ShadPS4 v0.0.2 (28/01/2024) is released!

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It is a preliminary PS4 emulator for Windows and Linux written in Cz created by Shadow (of where it takes its name), author and contributor to prestigious projects such as PCSX, PCSX2, PCSP, JPCSP, arcadeflex, rpcs3..

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Changes:

– Merge pull request 77 from georgemoralis/TLS-works
– Merge branch 'TLS'works' of github.com:georgemoralis/shadPS4 into TLS-works
– some fs work for openorbis (WIP)
– orbis weird sceVideoOut calls
– skip over 0x66 prefixes in TLS
– Basic TLS with patching – int 0x80
– initial PT-TLS support
– libkernel functions to get openrorbis working (without tls)
– some cleanups

JoyShockMapper v3.5.3 has released!

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JoyShockMapper converts the gameplay inputs into keyboard, mouse and virtual joystick events so you can play PC games with these joysticks. Use gyroscopic controls and the flick stick to play games with unparalleled accuracy on their respective consoles.

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The Sony PlayStation DualSense, DualShock 4, Nintendo Switch JoyCons (used in pairs) and Nintendo Switch Pro have many points in common. They have many of the features expected from modern game controllers. They also have an incredibly versatile and underutilized entry that their biggest rival (Microsoft's Xbox One controller) does not have: a 3-axis gyroscope (hereinafter referred to as “gyroscope”).

The goal with JoyShockMapper is to allow you to play PC games with DS, DS4, JoyCons and NS Pro even better than on their respective consoles, and to demonstrate that more games should use these features in this way.

PCXSense v0.6 beta has released!

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This project aims to make the use of your Dualsense controller as easy and worry-free as possible with the ability to customise everything related to your own experience.

This project improves your experience on emulators through the use of adaptive triggers.

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Some bulk functions:

– Easy-to-use graphical interface
– Management of vibrations
– Bluetooth and USB mode
– Gamecube/Wi triggers (Chrusers with Dolphin emulator)
– WiiU/Nintendo Switch triggers (Celms with Cemu and Yuzu emulators)
– Update Checker (It does not download the update but warns the user when a new update is published)
– Macros

shadPS4 v0.0.1 has released!

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An early PS4 emulator for Windows and Linux written in C++. New PS4 Emulator from the founder of PCSX2!

It will not play PS4 games.. Not yet!

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Changelog:

First release.

Only playable is videoout_basic demo

DS4Windows v3.2.9 is released!

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DS4Windows (Original site) is a portable program that allows you to get the best experience when using a DualShock 4 on your PC, by emulating an Xbox 360 controller, a lot of games then become accessible.

Changelog:

– Fixed changing of Trigger Effect while switching profiles with DualSense controller
– Allow LSVerticalScale and RSVerticalScale to save values > 1.0. Contribution by Katalysta
– Updated Italian translation. Contribution by MarkThat
– Increased LS and RS Vertical Scale max to 4.0
– Check for string length from HidD_GetSerialNumberString call from possible invalid response from hardware – DualSense Edge input support (FnL FnR BLP BRP). Contributed by steffalon
– Added extra locking for LoggerHolder

– Added subtype property for DualSenseDevice class
– Added COMException catching when adding hook for power events
– Removed message regarding Middle Mouse closing app in tray menu. Windows 11 no...

Kyty v0.2.0 released!

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Kyty PS4/PS5 Emulator
Unlike Spine, this one works on Windows and is specifically designed for Windows 10 64-bit. But, as I have already said, it is in the very early stage of development, as mentioned in the GitHub page. Infact, the very first version of the emulator was only released 2 days ago.

As for the games that work, the developer himself says that for now, only a few simple PS4 games will work. Coming to the PS5 emulation part, he says graphics hasn’t been implemented properly. So, PS5 emulation with Kyty has a long journey ahead.

Changelog:

It is possible to run some simple games for PS4 and homebrews for PS5
There maybe graphics glitches, crashes, freezes and low FPS. It's OK for now.

DS4Windows v3.1.6 released!

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DS4Windows v3.1.6 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.

DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not

DS4Windows changelog:
Updated DS4Windows.deps.json file
Made sure to bundle latest Lang assembly folder

https://github.com/Ryochan7/DS4Windows

Kyty v0.2.0 released

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Kyty v0.2.0 is released. Kyty is a PS4 & PS5 emulator. The project is in its early stage.

Kyty v0.2.0 Changelog:
release 0.2.0


Screenshots:

Kyty v0.1.0 released!

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Kyty PS4/PS5 Emulator​

Unlike Spine, this one works on Windows and is specifically designed for Windows 10 64-bit. But, as I have already said, it is in the very early stage of development, as mentioned in the GitHub page. Infact, the very first version of the emulator was only released 2 days ago.

As for the games that work, the developer himself says that for now, only a few simple PS4 games will work. Coming to the PS5 emulation part, he says graphics hasn’t been implemented properly. So, PS5 emulation with Kyty has a long journey ahead.

The developer has shared a few screenshots of the PS4 game – Worms working with Kyty. Here they are:

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GPCS4 v0.2.0 released!

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A PlayStation 4 emulator which was just started.

Nevertheless, GPCS4 could prove an interesting project to keep an eye on and Inori has also shared a planned roadmap on the project's GitHub page. You can also head there to find more details about GPCS4 or even try it out. For the latter, according to the GitHub page, you'll need "a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3".

Changelog:
  1. Support simple compute shader, compute ring.
  2. Support cube map texture.
  3. Improve GCN compiler.

GPCS4 v0.1.0 released!

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A PlayStation 4 emulator which was just started.

Nevertheless, GPCS4 could prove an interesting project to keep an eye on and Inori has also shared a planned roadmap on the project's GitHub page. You can also head there to find more details about GPCS4 or even try it out. For the latter, according to the GitHub page, you'll need "a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3".

First commercial game support, We are Doomed. Thanks to our developers.
This is a previous running result of Nier:Automata. It is not correct yet, and I'll try to improve it.

fpPS4 (Another PS4 emulator)

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It is still an early development. No games are being playable yet.

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