From top down it looks really good.About the photorealistic discussion: A lot of people think this pack is meant to look photo realistic or like twillight princess (go to zeth's pack for that, if you want to see some textures out of place).
Well my account was always: stick to the original. I love OoT and have deep respect for its artists. I rather try to recreate the original than to start with a "I can do it better" attitude. I only use photos because its a quick way to get good results and it look more organic compared to some of the procedural produced textures many games use today. Still photos and "photo realistic" is not the same thing and its rarely enough to just put an photo on the texture.
...of course there are always exceptions.
@Chaos: I'm currently taking a look at your textures. Always interesting how different people work in photoshop. E.g. I rarely use adjustment layers, while you use them a lot. On the other hand you hardly use any blending effects which I use all the time.
I'll make some changes and send it back so you can have a look and tell me what you think.
OK I'm done with the square. I'll type in some annotations of what i did so you can you can comprehend what I changed and will upload it tomorrow.
The only mayer change was the underlying texture which I changed to a rug texture. I also added some subtle blending effects and changed some colors using the color overlay in the blending effects. Added an effect on the layer masks to make the edges seem more rough. At last I made some color adjustments to get closer to the original.
Everything else is unchanged or based on your original material.
Before
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Uploaded with ImageShack.us
After
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Uploaded with ImageShack.us
Nice, keep up the good work.project 64 works with the zelda dubug rom...1964 emu v 0.9.9 does not....DD?
BTW I do actually legally own the 2 roms (OoT normal, OoT master quest), as I have them all for Gamecube.
EDIT:more natural snake-like shape for the snake's head
http://i756.photobucket.com/albums/xx209/cahosanimex/2010 OoT work/center08copy.jpg
EDIT 2: I believe I'm ready for a release![]()
=] :bouncy: :drool:
List of changes:
made the 4 single-character textures
fixed the flame on the texture with 5 characters
http://i756.photobucket.com/albums/...T work/SpiritTempleBossroomv2byChaosZeroX.jpg
Download
http://www.mediafire.com/?qnjygw3yvuo
Also great work.OK, so despite a number of getting-started-all-over-again-with-a-new-setup issues, I managed to (as promised) get a couple of textures done this weekend.
I decided to start on the outside of the temple--Zeckron did the Lake Hylia area quite some time ago (man, I miss him), but he didn't get a chance to do the entrance to the temple. And since it is the entrance, I feel obligated to bring it up to resolution to match everything else. So, without further ado, before & afters of the two missing textures (the tunnel (wall and floor were combined) and the gate (with added rust, since it's underwater--I think the original had rust on it, but it wasn't very clear whether or not that's right):
Before:
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After:
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This is the little thing where you hit the diamond with your hookshot to get the gate to open:
Before:
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After:
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