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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Emulator crashes when loading (large) texture pack Solution

squall_leonhart

The Great Gunblade Wielder
Extremely large texture packs push the Process to the very limits of memory allocation,
This can be worked around by enabling Large Address Aware, which allows a 32bit process to utilise memory addresses past 2GB on 64bit operating systems, and appropriately configured 32bit operating systems(*).

The default compilation setting for most emulators is to compile without support for Large Address Aware enabled.

To enable Large Address Aware on an already compiled version of the emulator, you can use either the Large Address Aware tool provided by FordGT90 or 4gb Patch.

Getting it working on a 32bit operating system is a lot trickier, in fact to the point of impossibility with larger packs requiring an address space past 3GB to even load the pack initially, in these cases its better to download a precompiled texture cache where possible.

*32bit Operating systems can have the user address space adjusted using either the /3Gb boot switch (XP only) or adjusting the UserVaLimit in the NT6 BC Editor.
 

NES_player4LIFE

Texture Pack Invader
Moderator
Sticky!

Thanks for sharing this information.

Mirrors below!
 

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  • laa_2_0_4.zip
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  • 4gb_patch.zip
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