@Chieftain - Jabu Jabu is looking great! I really had no idea what to expect but I like the skin textures you've chosen. Can't wait to see the new mask once you've upped the level of detail on it! Honestly, I don't envy you in that task due to all the stretching and overlapping etc. That makes it 10 times harder than it should be.
@Railroads - I have the same problem with big textures dramatically dropping the frame rate. However my issue is just my PC being outdated, and not being able to handle the emulation fast enough. But honestly I don't design my textures towards how they play on my PC, rather how they look. It's been a long time since I've done anything smaller than 16X, and it seriously kills my frame rate. But really going any lower than 16 now would just seem silly to me and there are several I've done (especially in the ice cavern and lake hylia) that are 32X. When I'm playing through the game (just to play it, not to retexture it) I often have to turn off high-rez texture loading. Seems counter-productive I know, but I don't want the community project to suffer just b/c my PC can't handle it.
@IanSkelskey - I hate having to refer someone back to previous posts or other websites, but in this case I honestly think it's necessary. Just too much info to re-post here in the thread. Please visit
www.n64redux.com. Mode7 has some excellent tutorials for adobe Photoshop editing that really helped me get started. The ones you'll want to take special note of are "How to Load and Dump Texutres" and the couple video tutorials showing some basic background texture generations.
I'm still plugging along through the Forest Temple. I'm surprised how many textures there actually are. I had stupidly assumed that the first couple rooms would comprise like 40% of what needed to be done.... Wrong!
But anyway, I'm still having a good time and that's the most important thing. Nothing I've done is too exciting (mainly basic floor, wall, columns, etc) but I'll post a few highlights in a bit when I get a break from work.