What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

IanSkelskey

New member
@Zeckron:

I'm sorry. I guess I was a little vague. You misunderstood. I did my research and I am well aware of N64 Redux and the resources they offer. I suppose what I was asking is if I had to send my textures to a specific person or if a post in this thread would be enough.
 
OP
death--droid

death--droid

Active member
Moderator
@IanSkelskey The textures you make for the project.... Just post them here, I end up collecting most of them.
 

Zeckron

New member
Yeah and Death--Droid is leading and organizing the project. Ultimately you'll need to impress him with your retextures. He originally started the project back in its infant stages, then Mode7 took over for awhile, now back to Death--Droid.

Since you're just starting off, post plenty of screenshots. The most active members will be happy to give you some detailed feedback and advice whenever you need it!

This is a very rewarding yet addictive project, so get ready to spend some time on it :)
 

IanSkelskey

New member
Static Backgrounds

Is there any particular reason why static backgrounds have not been done yet? I was thinking about doing the inside of link's house. I already have a basic panoramic laid out.
 
OP
death--droid

death--droid

Active member
Moderator
@IanSkelskey Static backgrounds don't currently load in Rice Video, there was a version of Glide64 that could dump and load them properly, but i would personally prefer the textures to be able to be used on both Glide64 and Rice Video.
 

lewa

New member
Really? Wow! You have any special framebuffer settings or anything?

@Zeckron: I forgot one thing: Gradient mapping seems to oversharpen whatever you map. I always do a faint (say, 2-3px?) blur before mapping. Adds some nice shiny effects to the edges as well.
 
OP
death--droid

death--droid

Active member
Moderator
@IanSkelskey it mustn't be all of them then :p
Well then go ahead, it would be good to see a redone Link's Room
 

Zeckron

New member
@Lewa, thanks for the tip! I had played around with a few gradient maps but none of them pleased me. Maybe it's because they needed that little bit of blur you mentioned!

@ IanSkelskey - static backgrounds (despite any issues with them being able to load in any given plugin) are inherently a major pain in the butt. To ensure the final product has enough detail and feels tactile, you're talking about recreating the whole room three dimensionally in some wacky software, and texture-mapping every single object in that room with high rez textures. Obviously, something like that is out of my reach; and I dare say out of the reach of 99% of the members in this project.

However, it sounds like you may have the tools and the skills to do this. If so, could you post some screenshots of what you have? Or if you're facing problems with the plugin correctly loading your static background, how about just a 2d panoramic JPG? Would love to see it, b/c static backgrounds are entirely un-touched in this project.

Remember the big room with the chessboard that likes to come down and smash you?



Worked on it tonight. Unfortunately, it's another maddening part of the game b/c the texture is mirroed vertically rather than simply tiled. As you can see in the screenie, it makes a slightly noticeable repeat pattern of the fine marble. But honestly, in game play it's not a distraction so I think it passes.

As my standard, it's a 16X file and the detail is actually quite pleasing. Hard to see in the screenie, but the finer points are there in-game.

Right now I'm stuck on the walls of the courtyard. Have actually been working on them for the past 3hrs or so. I was wanting this particular area to be my masterpiece of the whole dungeon. But so far, I'm less than pleased with my results. Hopefully after some sleep, inspiration will strike me yet again :)
 
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death--droid

death--droid

Active member
Moderator
@Zeckron The chessboard looks very good but as you said it looks slightly noticeable that it is repeating it may be because you the detail on the chess board is really dark.Tho i reckon is passes.
 

dcs78

New member
IanSkelskey- when you say that link's house textures are loading do you mean the standard view or overview? The standard view stuff works as it is made of indivdual textures while the top view is a static picture. I'll have to try sticking a random replacement in to find out if the lastest drivers have fixed this.

Zeckron- Your contributions are looking great!

Lewa- Your approach is interesting and the quality is steadily increasing. Good job.

I'll have to get back into the mix and make some new textures.
 
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lewa

New member
@dcs78: Haha, thanks. I always seem to have a wierd way of doing things.

@water temple people: I'm working on the center pillar (outside of it). The only other thing I did was the blue floor of the one hallway at the bottom.

@Zeckron: Looks really good :) Maybe a less vieny marble (or just less contrast) will make the repitition look better. But I'm no expert there :p As far as the courtyard bricks, I had a tough time when I tried them, too. I think I found that the color was the most important thing. I'd sample the color from the original and paint it (using color mode) over your bricks you have so far. Also, just a small amount of moss in/around the cracks looks pretty good.

@death--droid: Here's the pushable block with the moon symbol on it (the one in every temple): THE_LEGEND_OF_ZELDA_F72FAD2B_4_0_all.zip (1.8 MB)
 
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lewa

New member
Good. Just thought I'd throw that up there if you were doing something cumbersome like burning CD's or keeping upload links somewhere.

@Ianskelskey: If you want help redoing backgrounds (since it is a tonna work), I can help. I can make 3d objects with transparent backgrounds. I can put walls, floors, and other flat surfaces directly into the image. Whatever.

One method I've found useful (not that I think I know anything special, just like to share ideas) is: Get a texture, paste it into the image, and use the perspective tool to shape it to the original 3d shape. Looks pretty good.

I'm a pretty good source of useless info here :p Still taking my time with the water temple. Speaking of which...

@Zeckron:
YOu seem to be pretty awesome with emblems and etching and such. I don't put you under any obligation here, just if you want to stab at it, feel free (especially since the water temple is a shared project, I guess).
Original:
THE_LEGEND_OF_ZELDA_3FA4C65E_0_2_all.png

Mine, without engravings:
without_etching.png

And here's the PSD if you want: without_etching.7z (891 KB) (sorry about layers - gimp).
Note: In game, it is stretched vertically to about 2x size.
 
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lewa

New member
Thanks :D
I am having real trouble with engravings, though. Even when I use the path tool, it looks more like scribblings. But I'll get good with it eventually hopefully probably likely.

EDIT: I know I said I wouldn't post textures constantly, but this turned out so good I had to. Original:
THE_LEGEND_OF_ZELDA_3D638403_0_2_all.png

16x:
THE_LEGEND_OF_ZELDA_3D638403_0_2_all.png
 
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darksouledge

New member
Thanks :D
I am having real trouble with engravings, though. Even when I use the path tool, it looks more like scribblings. But I'll get good with it eventually hopefully probably likely.

EDIT: I know I said I wouldn't post textures constantly, but this turned out so good I had to. Original:
THE_LEGEND_OF_ZELDA_3D638403_0_2_all.png

16x:
THE_LEGEND_OF_ZELDA_3D638403_0_2_all.png

Dayum O_O
 

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