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- #1,141
@Lewa very nice work there, I'll collect the textures up when you release a pack with them.
I agree with your ideas, with some restrictions.@Lewa, thanks for the compliments. But honestly, here's the deal about the engravings: sometimes you just can't redraw the stock image into a higher rez. You'll *have to* take a creative license and just make it out to what you think the original artist was trying to convey. I've tried countless re-draws, and they've all fallen short of what I could do by taking a small creative license.
It's awesome that you want to stick as close as possible to the original design; I wish we could do that everytime. But when you take an image and resize it to 16X or higher, redrawing just doesn't make sense. That's the perfect opportunity to let your creativeness flow! And it's obvious you've got a lot of creative sense. So feel free to use something with some finer details.
They were originally fairly dark, I think they are better with the same level of lightness/darkness@Zeckron I still don't like those bricks no there to dark
This is a great example of a proper and blanking awesome "creative license"
Really? Wow! You have any special framebuffer settings or anything?
@Zeckron: I forgot one thing: Gradient mapping seems to oversharpen whatever you map. I always do a faint (say, 2-3px?) blur before mapping. Adds some nice shiny effects to the edges as well.