The black-and-white panels are text backgrounds when some talking is going on (the wooden one is made from a photo, the "normal" one is just an improved version of the one in other texturepacks, I always deemed it too small there), the diamond and the numbers are for the hud and the wall is for the temple of time. the strange silver triangular thingie is my shot at the mirror shield texture while the white arrow goes into the "in-text-stuff" department. btw I'm working with the us version of the game, so not all textures may work in the european one.
However, the structure I'm talking about is the folder structure I'm using in order to organize the images into meaningful sections, for example "Textures-Wold Art-Kokiri Forest". Is that clear enough?
Sagen wir's mal so: Nürnberger Umland.