I did all the skies as I promised long ago.
This was far more work than I expected since they consist of over 450 textures. But it was worth it!
Special thanks go out to microdev for his HiRes-Easer tool.
They are rendered and therefore aligned, so the transitions are really nice to watch.
The resolution is 4096x512 without the top (which is additionally 1024x1024).
So you will need A LOT of Vram (Maybe I'll do a smaller version).
Is there a way to use DXT texture compression with rice? I think this would improve performance a lot.
I consider this as a standalone release for the community project - though I'm working on Zelda atm just for fun.
Concerning Mario: It's not death but I can't be bothered working on it right now.
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