@yab good work there! It looks realistic and fits the game. I almost finished hyrule field but i haven't done the castle yet so this is a good idea.
To answer your question: no i don't have a complete pack I just have my own textures some of which are released - some aren't. It would be nice if someone could keep track of these.
@zeeber: You have a nice idealistic approach! You are right detail and faithfulness to the original are also my main priorities. I'm looking forward to your textures but be sure you can motivate yourself for such a long time.
About the characters: There have been some experiments with comic like eyes which were quiet nice. I also experimented with edited pictures from eyes (blown up to the original links manga size), cause I think comic eyes and a realistic pack don't fit so much. Link ended up looking like this little boy from the Munsters cause I made them to dark but on the other hand it looked quite lifelike. Perhaps you could give it a try.
Just a tipp! 
I normally go about an area really fast and then take my time to redo some textures which I'm not content with. There is a HUGE amount of textures in the game and sometimes you have to make compromises. You have to develope some technique if you want to go trough there. For example I have an archive of many tiling photos I made some time ago which I'm using as a material archive. This is my base and then I start to edit it to look like the original (using color match, adding shadows).
I am willing to share my base textures with anyone working on this project - just write me a pm or email.
A IMO a very important point with this project is that the textures have the same look and feel as the original. On the one hand because, since this is a community project, sticking to the original colors will make sure no ones work will stick out so much from the others, on the other because i think Zelda should stay Zelda and we are not allowed to change the look of the game until we really now what we are doing (what Djipi knew - respect man!)
Another reason is doing this you don't have to do everything. Some not so blurred textures are perfectly fine - when we keep the original colors we don't have to do them again.
Keeping the color is the reason why I use color match so much - you have to be careful but mostly it's a great tool. You can also use it just for some areas. If it doesn't work I use Hue/Brigh/Sat.
Sometimes I copy the original texture as a color multiply layer above it (!with low ocupacity!), this worked really well at the gerudo valley (you can also do that before using color match to get better results) but it didn't on other occasions
I wrote two tutorials and I should write another one if i have time.
these are here:
http://iustrings.com/n64tex/
But the second one still misses the pictures.
One word to my work:
Maybe I have a little time over the christmas brake but don't expect much until february when my exams are over.