@Chaoszerox - Sorry man, I hate to say it but those railings look a little flat. If you're using photoshop's bevel&emboss (which I hope you are), you're better off changing the direction of the light to either the left or right side instead of straight up 90 degrees. Try 135 (left) or 15-45 (right) set out far away. The base texture itself looks good (sandy stone). But lacks the look of 3 dimensions.
The sun face and rays look great. Excellent work. The eyes have that anime look, which normally turns me off (despite the fact i love anime; i just think it doesn't have a place elsewhere) but in this case it looks great! Teeth and mouth look good, along with cleaning up the nose (you should always keep your nose clean

)
Ok, several hours later after some adobe illustrator and photoshop madness I finally churned out 3 new textures from scratch. The chains on locked dungeon doors, the regular silver metal locks, and the gold master boss door lock. I took creative licenses on the chains (added narly spikes, all done from scratch in illustrator cuz I couldn't find anything good online) and also the skull on the master boss door lock (definitely wanted to amp it up!). All of them are 64X the original size (except the chains are 32X)
I worked sooooooo long on the damn master boss door lock, so if something doesn't look right please let me know and I'll try my hardest to fix. Otherwise, I can revert to a normal looking lock if necessary.
Sorry, but the "horns" on the boss door lock are stretches. I haven't figured out a good way to control them b/c the pixels are taken from some spot on the outside frame of the lock itself. But really, they don't look that bad.
http://i977.photobucket.com/albums/ae258/zeckron00001/LockSmall1.jpg
http://i977.photobucket.com/albums/ae258/zeckron00001/LockSmall2.jpg
http://i977.photobucket.com/albums/ae258/zeckron00001/LockBig1.jpg
http://i977.photobucket.com/albums/ae258/zeckron00001/LockBig2.jpg
The chains and master boss door lock took so much time. Possibly the longest I've spent on any two textures. But that's b/c I had to make them from scratch, and used several techniques I haven't used before. But even if they don't make the grade, it was well worth it b/c I learned a great deal in the process.
EDIT: @Blooped-Out, in case I didn't mention it before, your last Poe Sister painting is just like the others (totally bad-ass!) except I think it's even better. If you'll provide a link to the original PNGs (or whichever format you choose) I can convert them and dice them up into the 4 slices in which the game uses. It's your call.