- Thread Starter
- #161
Here's what's been happening over the past month-
GlideN64 is now fixed and the deku race and pirate fortress areas can be retextured without mapping problems. Gonetz also plans to add a Dolphin style texture loading option so that only the textures needed are loaded (as opposed to loading everything at startup).
Gamemasterplc has fixed his widescreen patch and there's now a 16:9 option that's basically bug free. His old patch broke the motion blur effect in addition to a dozen other things, but after a few members of my Discord tested the latest version it seems to work without any major problems. As you can see, it moves the HUD to the edges of the screen and improves a few other things here and there. The current version is mainly missing the bomber's notebook fixes:
You can download a beta version here: https://drive.google.com/open?id=1kZr4JGWofKPdsL_qz4nAggyOjcyAh_C f
And then use this online utility to patch your game (obviously, don't overwrite your original): https://hack64.net/tools/patcher.php
I've also redone all of the item and mask textures to more closely match the originals. Anything that wasn't an official render has been redrawn, which means every bottle has been redone from scratch, and the lighting is now more consistent with the original textures. I also expect to finish the temple before the end of the month and I've got a gallery of early comparison shots here: https://photos.app.goo.gl/EaTkMrgT4fx91Bqj9
The last thing I want to mention, which is insane, is that the author of MXAO has moved on to create a full ray tracing shader that operates off of the same information that MXAO did. That means that if you use GlideN64 2.0, or if the newer versions ever get depth effects fixed, you can play Majora's Mask with ray tracing once the shader is finished. Digital Foundry has been showing it off a lot and you can see a good example of it here (skip to 26:45):
GlideN64 is now fixed and the deku race and pirate fortress areas can be retextured without mapping problems. Gonetz also plans to add a Dolphin style texture loading option so that only the textures needed are loaded (as opposed to loading everything at startup).
Gamemasterplc has fixed his widescreen patch and there's now a 16:9 option that's basically bug free. His old patch broke the motion blur effect in addition to a dozen other things, but after a few members of my Discord tested the latest version it seems to work without any major problems. As you can see, it moves the HUD to the edges of the screen and improves a few other things here and there. The current version is mainly missing the bomber's notebook fixes:
You can download a beta version here: https://drive.google.com/open?id=1kZr4JGWofKPdsL_qz4nAggyOjcyAh_C f
And then use this online utility to patch your game (obviously, don't overwrite your original): https://hack64.net/tools/patcher.php
I've also redone all of the item and mask textures to more closely match the originals. Anything that wasn't an official render has been redrawn, which means every bottle has been redone from scratch, and the lighting is now more consistent with the original textures. I also expect to finish the temple before the end of the month and I've got a gallery of early comparison shots here: https://photos.app.goo.gl/EaTkMrgT4fx91Bqj9
The last thing I want to mention, which is insane, is that the author of MXAO has moved on to create a full ray tracing shader that operates off of the same information that MXAO did. That means that if you use GlideN64 2.0, or if the newer versions ever get depth effects fixed, you can play Majora's Mask with ray tracing once the shader is finished. Digital Foundry has been showing it off a lot and you can see a good example of it here (skip to 26:45):
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