What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Kerber2k

New member
Ofcorse you can use the bushes in your pack. If you see any texture good enough to add, feel free to just use it as long as you give me proper credit.
 

elitejavi

it's-a me!
I like how the pack's going, but...
link's lips looks like if he is going to kiss someone!
and his face has no change(exept for the lips =P)

seeya
 

rpg

New member
Zeytok said:
splendid work!

just one thing :


dang, don't know how that slipped through. I redid the water gradient on the hyrule fields map last, but must have forgot to go back and get this one to. let me fix it. actually let me check, i could have sworn that I fixed all the maps that had gradients. maybe i upped the wrong archive.
 
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rpg

New member
scareCrow said:
here is a montage of shots put together of in game shots of textures (link is 1600x1200 image).

I realise now that It was probably inappropriate for me to post my work in this thread as I don't believe that my work is that of a standard you would wish in your pack. I hope to improve and maybe be good enough to contribute later. Of course if you like anything you see, I'll be happy to send you the texture, but I doubt anything meets standards.


actually, I'm quite impressed with your work. i think its totally on par with some of the other things that have been posted here. that montage is pretty cool. (I like the carrots) and it has my maps woohoo!
 

Zeytok

New member
ok, I'va done all maps for "Inside the Deku Tree" dungeon.

Please, test them and say me if you find something incorrect, etc.
 

ragnor

New member
Scarecrow, I have to agree that your crate is the best thing in your pack. When I look at any of the shots, my eyes keep tracing back to that. Good job, man.
 

scareCrow

New member
Thankyou...your comments are much appreciated. I decided maybe to have a serious go at something for you all and did the windmill blades...I made the fabric slightly transparent...something you can't really notice unless it is moving. I hope you like.

windmill.jpg


yes rpg...your maps are awesome...Zeytok, Im going to check yours out soon.


EDIT: dw, i wont be posting a screenshot for every texture I do.
 
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ragnor

New member
nice, dude. Glad to see someone else lending a hand to this proj. I mean, if I didn't suck at the actual work part, I'd throw a hand in as well. Unfortunately, all I'm good at is telling people my opinion =p

Zeytok: I get nothing but a white, blank png for your files. Were they uploaded incorrectly, or am I just having some serious troubles seeing your work on the thread and in a zip?
 
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scareCrow

New member
Zeytok, your maps are really nice.

ragnor, maps for dungeons are done a little differently...if you zoomed in on the images Zeytok provided you will see they aren't just white. Add them to your texture folder and go into the great deku tree...the maps are quite effective.
 

Amon_Knives

Film Student
Federelli said:
Shot #1: http://www.emutalk.net/attachment.php?attachmentid=24374&stc=1
Perfect!
Shot #2: http://www.emutalk.net/attachment.php?attachmentid=24375&stc=1
Also perfect, what about that carpet? Leave the "gems" like that, since they aren't gems, i see them as red shiney balls :D. And it looks better that way
Shot #4: http://www.emutalk.net/attachment.php?attachmentid=24377&stc=1
Perfect, just change the marble so it doesn't look like the texture is being mirrored.
Shot #5: http://www.emutalk.net/attachment.php?attachmentid=24378&stc=1
For some reason i don't like that place, reminds me of Silent Hill :p.
Shot #6: http://www.emutalk.net/attachment.php?attachmentid=24379&stc=1
While the floor is indeed better, it looks like you've overused some filter, and it's all grainy, but it's laking any real detail. Those cracks look like Link's feet will get stuck in them, make em a bit thinner (remember that billinear filtering in the original texture usually tends to enlarge and deform everything)
Shot #7: http://www.emutalk.net/attachment.php?attachmentid=24380&stc=1
What's new to look at? I can't tell :p If it's the medallion, no, bad, too pixelated
Shot #8: http://www.emutalk.net/attachment.php?attachmentid=24381&stc=1
Leave them gems as they were.
Shot #9: http://www.emutalk.net/attachment.php?attachmentid=24382&stc=1
Much better, still notice how the same pattern is shown every time a torch is there, try to make that less apparent

Shot #2: I'll see what I can do with the red shiny balls, maybe make it look more 3d.
Shot #4: There is nothing I can do with the mirrored image, the texture ingame does that on it's own, but I personally don't like it so I'll see what I can do.
Shot #5: hey, you noticed, that's sort of what I was going for.
Shot #6: I had just posted the WIP pic of that, it's still being tweaked.
Shot #7: I basically took the original door frame, smoothed everything out, than added to the contrast to make it look primitivly 3d looking :yucky: WIP
Shot #9: I'll put more opacity into it, that may help.

Soryy people, but things have come up and it looks like I won't have everything ready for this week unless a miracle occurs. After I fix these things Fed brought up, I will release a .rar file with it, but everything else will have to wait for just a little while. After I release the file, I will probably not be posting for a couple of days. Just a heads up. Sorry.
Again, thanks Fed, I like the fact that someone can point out what I need to improve without critisizing it.
 

ranny

New member
Anyone ever thought textures that have ICO feels would give us another new experiences? Well, just a thought...
 

mongo51983

Zelda Maniac!!!
Whats this mean? "Anyone ever thought textures that have ICO feels would give us another new experiences? Well, just a thought..."
 

Amon_Knives

Film Student
Well, several of the things are fixed, except for the mirrored marble texture. Since it is hard wired into the game it is hard for me to fix it. It someone else can, feel free to, but just try to remember which marble texture is which, cause there is two for two differant things. So, here is pics of the fixes and the WIP pack, as for me, I'll be back in several days. See ya.
 

Shibb

The Peoples Champ
There needs to be one pack consisting of the best textures which fed/kman decide on but im tired of dling all these individual textures :(, their should ultimately be a mondo pack with all the hot shit in it.
 

Glenbo

Banned
did you ever post 0.18 fed? and when is 0.19 released...please dont get stressed at me for writing this..just so many posting stuff in one thread i cant keep up with it...although its good for people to show off there stuff...i wish this thread could be for fed and kmans work only.
 

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