Ok, one at a time

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Zeytok, that's completelly awesome, how do they look ingame?
Djipi, you've got your own thread, go do your stuff over there

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Kerber, i want those bushes on my pack

Amon, this is gonna be long

. (Just please use some mipmap filtering!)
Shot #1:
http://www.emutalk.net/attachment.php?attachmentid=24374&stc=1
Perfect!
Shot #2:
http://www.emutalk.net/attachment.php?attachmentid=24375&stc=1
Also perfect, what about that carpet? Leave the "gems" like that, since they aren't gems, i see them as red shiney balls

. And it looks better that way
Shot #4:
http://www.emutalk.net/attachment.php?attachmentid=24377&stc=1
Perfect, just change the marble so it doesn't look like the texture is being mirrored.
Shot #5:
http://www.emutalk.net/attachment.php?attachmentid=24378&stc=1
For some reason i don't like that place, reminds me of Silent Hill

.
Shot #6:
http://www.emutalk.net/attachment.php?attachmentid=24379&stc=1
While the floor is indeed better, it looks like you've overused some filter, and it's all grainy, but it's laking any real detail. Those cracks look like Link's feet will get stuck in them, make em a bit thinner (remember that billinear filtering in the original texture usually tends to enlarge and deform everything)
Shot #7:
http://www.emutalk.net/attachment.php?attachmentid=24380&stc=1
What's new to look at? I can't tell

If it's the medallion, no, bad, too pixelated
Shot #8:
http://www.emutalk.net/attachment.php?attachmentid=24381&stc=1
Leave them gems as they were.
Shot #9:
http://www.emutalk.net/attachment.php?attachmentid=24382&stc=1
Much better, still notice how the same pattern is shown every time a torch is there, try to make that less apparent
Rpg, not bad but some maps need more work, like gradients and such, which Zeytok marked for me

. Besides i loved what Zeytok did.
scareCrow, not bad, but you are too far from the textures for me to tell how good they are.
Mireneye, search the forums, it's been answered lot's of times.