What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

FunkyPoopMonkey

New member
Federelli said:
Got a good room? I Doubt it :)

You mean rom? Yes I do. I downloaded OOT 1.0 twice. Both checksums matched. I also have 1.2. All my roms have the [!] and . So what are the secret settings to make all the textures load? I checked the "load hi-rez textures" button in rice's textures tab. What now?
 

Amon_Knives

Film Student
Shibb said:
Amon_Knives could you put together a texture pack, because your textures are honestly amazing, i havent searched the whole thread 50+ pages, but it would be sweet. also you and kman should get together cuz he also seems talented in texturing and make a separate thread for oot texture mod?

Thank you, but Kman is wayyy ahead of me. I'm perfectly fine where I am. I don't plan on relesing the ganon's castle pack until I finish up with all the rooms. I'm going one room at a time, but I hoped I could post some progress pics today. The final pack (I plan) should be ready for the next week sometime.

Fed, I used the new techniques I learned (though I'm not sure they helped much, it got confusing) so I would like you to tell me what you think needs improvement now. The new walls were created from scratch by my my mentor, so I cannot take credit for that part of this. Tell me waht you think. :p
 
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ragnor

New member
Sweet, the red carpet no longer looks like ganon's interior decorator vomited on asphault! Seriously, man, it's coming along really nice... I like the changes you made a whole lot... the WIP of the castle is getting really close to a final product.
 

rpg

New member
Here are the 23 hi-rez maps. If someone has a chance to test them out and report back to me that would be great. Just PM me with any errors or messed up parts.
 

Shibb

The Peoples Champ
rpg the maps look nice big ups on that, amon the textures look amaaaaaaaaaaaazzzzzzzzzzzzinnnnnnnnnnngggggggggg
 

Zeytok

New member
my first dungeon room, not perfect but i need your opinion on that...

the best way to test is go to deku tree (of course) go up in this one... like that you can easily compare with the old...

Fed, i need your opinion to know if i can make all like this one or not
 
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scareCrow

New member
I've been lurking...I did a few textures for Kakariko Village, they aren't exactly like the originals but I was just doing it for fun and thought I might show you guys.

Your doing a great job!

crow_highres.jpg
 

ragnor

New member
No, those definitely aren't the originals, but they're not too shabby, man. Something's maybe a little too crisp about some of them, though? Like, maybe if you could add a little grime, or some minor marks along the wall textures... something just to make them feel less clinically pristine. I think they look pretty sweet, though.

Hmm, looking at them again, I think one thing that might be a good idea would be matching the color of the grass on the wall with the color of the surrounding grass. Of course, Hyrule's grass hasn't been redone yet, but just something to keep in mind for the future.
 
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Zeytok

New member
rpg said:
Here are the 23 hi-rez maps. If someone has a chance to test them out and report back to me that would be great. Just PM me with any errors or messed up parts.

splendid work!

just one thing :
 
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Amon_Knives

Film Student
scareCrow said:
I've been lurking...I did a few textures for Kakariko Village, they aren't exactly like the originals but I was just doing it for fun and thought I might show you guys.

Your doing a great job!

That looks good for a new guy. The only thing I don't like is the shooting gallery. But other than that, looking good.

That's a really nice crate, btw.

EDIT #!: Just to let you know, if I was new here and the first image I saw was that image, I would be ecstatic. Sorry, I'm just rambling now. :p
 
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scareCrow

New member
thanks.

I actually lost some of my textures when bumbling around with that texture picker program and had to do the shooting gallery again. I decided to do it a little differant and this is how it turned out. I'm not sure I like it myself.
 

Mireneye

New member
This is offtopic. What do I need to set the plugin to, for it to DUMP textures ? I believe I tried quite alot of things, please help me! Or if you may, Id really like if somebody could provide with the Floor you see before entering the CastleTown like Child Link. The Stone-Floor that is shown right after you pass the bridge... Or just help me out on how to dump textures myself!... Cheers
 
OP
Federelli

Federelli

Beta Tester
Ok, one at a time :D.

Zeytok, that's completelly awesome, how do they look ingame?
Djipi, you've got your own thread, go do your stuff over there :).
Kerber, i want those bushes on my pack :D
Amon, this is gonna be long :p. (Just please use some mipmap filtering!)

Shot #1: http://www.emutalk.net/attachment.php?attachmentid=24374&stc=1
Perfect!
Shot #2: http://www.emutalk.net/attachment.php?attachmentid=24375&stc=1
Also perfect, what about that carpet? Leave the "gems" like that, since they aren't gems, i see them as red shiney balls :D. And it looks better that way
Shot #4: http://www.emutalk.net/attachment.php?attachmentid=24377&stc=1
Perfect, just change the marble so it doesn't look like the texture is being mirrored.
Shot #5: http://www.emutalk.net/attachment.php?attachmentid=24378&stc=1
For some reason i don't like that place, reminds me of Silent Hill :p.
Shot #6: http://www.emutalk.net/attachment.php?attachmentid=24379&stc=1
While the floor is indeed better, it looks like you've overused some filter, and it's all grainy, but it's laking any real detail. Those cracks look like Link's feet will get stuck in them, make em a bit thinner (remember that billinear filtering in the original texture usually tends to enlarge and deform everything)
Shot #7: http://www.emutalk.net/attachment.php?attachmentid=24380&stc=1
What's new to look at? I can't tell :p If it's the medallion, no, bad, too pixelated
Shot #8: http://www.emutalk.net/attachment.php?attachmentid=24381&stc=1
Leave them gems as they were.
Shot #9: http://www.emutalk.net/attachment.php?attachmentid=24382&stc=1
Much better, still notice how the same pattern is shown every time a torch is there, try to make that less apparent

Rpg, not bad but some maps need more work, like gradients and such, which Zeytok marked for me :p. Besides i loved what Zeytok did.
scareCrow, not bad, but you are too far from the textures for me to tell how good they are.
Mireneye, search the forums, it's been answered lot's of times.
 

Mireneye

New member
I searched some "Not alot" and I only found out how to dump textures... But not the actual settings. Even I in this case understands that you pause and press Dump... But there are numerous settings on what to dump, which confuses me... Mind you.

Its looking good!
 

scareCrow

New member
Federelli said:
scareCrow, not bad, but you are too far from the textures for me to tell how good they are.


here is a montage of shots put together of in game shots of textures (link is 1600x1200 image).

I realise now that It was probably inappropriate for me to post my work in this thread as I don't believe that my work is that of a standard you would wish in your pack. I hope to improve and maybe be good enough to contribute later. Of course if you like anything you see, I'll be happy to send you the texture, but I doubt anything meets standards.
 

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