What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Kas12

New member
OOT Lake Hylia Fishing Hole - Retextured

This is a retexturing of the Fishing Hole in Lake Hylia. Some of the fish textures I couldn't get dumped, so they're obviously not retextured :\ Let me know what you think.
 

Djipi

Zelda CelShade Producer
I need your help
I would like to know if someone can send me all the dumps for the night sky , the cloudy sky and the rainy sky please? if someone have a photoshop file for all this 3 sky it's welcome.
 

Kas12

New member
Zoras River

My request is simple, I would like to know what you all think about the waterfall I retextured in Zoras River. I find myself very satisfied with it. But to release it in a "pack" I need the consensus vote on whether it's good or bad.
 

yoh_asakura

New member
Kas12 said:
My request is simple, I would like to know what you all think about the waterfall I retextured in Zoras River. I find myself very satisfied with it. But to release it in a "pack" I need the consensus vote on whether it's good or bad.

OMG! is great!!!! :bouncy:
 

Tjalian

New member
Kas12 said:
This is a retexturing of the Fishing Hole in Lake Hylia. Some of the fish textures I couldn't get dumped, so they're obviously not retextured :\ Let me know what you think.

I could of sworn I posted about this...

Anyway, Dude, I think this texture pack ROCKS. Job well done :)

FHNew1.jpg

FHNew2.jpg

FHNew3.jpg

FHNew4.jpg
 

Kas12

New member
Heres a replacment for the door

I noticed that the door in the waterhole sticks out like a sore thumb, so I retextured it as well. I believe that this texture is universal, meaning it will be used on all other doors like it.
 

mdtauk

Zelda Hi-Res Texturer
That wood for the doorframe doesnt tile properly, and some of the textures are big departures from the original, which goes against what federelli is trying to do...
 

Kas12

New member
texture tiling

That's not entirely my fault. It's Nintendos for using low res textures that blur together instead of tile well and them mapping the same texture to multiple objects. With some objects, your texture will never be the same as the originals, that's just something you'll have to get over. That texture wasn't even meant for the doorframe, but it ended up there too. I can't help it. If you go to LonLon Ranch, you'll see that one texture makes about 75% of the inside of Talons house. When changed it looks stupid, but can't be helped. If Federelli wants it to be different, then he can texture it himself, I don't mind.. people asked for something other than the title screen logo, and I gave them what I've been working on.
 

Amon_Knives

Film Student
Who cares if it's differant from the original, as long as it looks better. Neo64 created a texture for the shooting gallery and it appeared in Talon's house and there in the fishing hole...so I guess it can't be helped.
 

Kokiri Warrior

New member
I'm having some difficulty, maybe you can help. I have a good copy of the game, have beta 10 graphics plugin, etc etc and I'm still getting some annoying quirks: navi is only wings (no ball), dust is large black pixelated squares, and nintendo logo in beginning is a large cyan square. The same quirks are still there even with 'load hi-res textures if available" is unchecked, which suggests to me its a plug-in compatibility issue. Most of the hi-res textures work fine. I'm using a geforce, if that makes a difference. I'd appreciate any suggestions...

-Kokiri

p.s. I could send some pics if you would like, but i think you get the idea without them.
 
Last edited:

Zeytok

New member
Kokiri Warrior said:
I'm having some difficulty, maybe you can help. I have a good copy of the game, have beta 10 graphics plugin, etc etc and I'm still getting some annoying quirks: navi is only wings (no ball), dust is large black pixelated squares, and nintendo logo in beginning is a large cyan square. The same quirks are still there even with 'load hi-res textures if available" is unchecked, which suggests to me its a plug-in compatibility issue. Most of the hi-res textures work fine. I'm using a geforce, if that makes a difference. I'd appreciate any suggestions...

-Kokiri

p.s. I could send some pics if you would like, but i think you get the idea without them.
Probably a driver problem or somethink like...

which is your video card (and driver) and which mode(directX, opengl) you used ?
 

Djipi

Zelda CelShade Producer
i need help please.

I would like to know if someone can send me dump from english boss names , french boss names and german boss names ?
 

Kokiri Warrior

New member
Thanks for replying, I don't have the specs in front of me, so this is from memory, but Im pretty sure I have a geforce4 with the latest driver installed, and I do not know how to change between dirextx/opengl mode, so whatever is default.

I'll get specifics and post them when I have the chance. Thank you for your help
-Kokiri
 

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