1) if that work fine with something like HQ4X (good graphics, Idon't speak about speed), your S3 can handle hires but disable filter if you enable hires options (less CPU use)Terranigma said:I have a question, can someone answer them for me? First of all Federelli, your work is amazing and I would love to try it out myself, but I'm not sure if my computer can run it. You see, I'm running N64 emu with an S3 Prosavage card and while it's not perfect, it works decently. Now what I want to know is, do these new Hi-res texture maps require an even MORE POWERFUL card or not? I am no compter or graphic expert but I actually leaning towards no. It seems that the texture map quality is so high that you don't need to turn on any of the fancy filtering options on the emulator, thus requiring less CPU power and still look amazing. Or am I totally wrong?
just one precision, when you use filter, all "new" textures is filtered in ram and send to video ram (that why sometime you can see a filtered texture when you have disable the filter and vice versa...)minkster said:No, I think your right, because images are being loaded into the rom and filters requires cpu power at all times (I think). That is why high quality filters like hq2x,3x,4x are harder on the system rather than replacing images. You can always open up windows task manager to see how much cpu power is being used compared to using filters to see whether or not there is a difference. But I do think the images take up more memory...I may be wrong![]()
alien{S}py said:I'm working on replacing the low rez images in the tree house at the begining of the game. After doing a fair amount of work I desided to test it out, so I put the new file in the high rez folder with the proper name, but the image was not replacing. I then tried to make the image 2X the size of the origonal, since the one I used was 4X. But that didn't work, so I just tried to use the origonal size, but still had no luck. Anyone know if it is possible to replace these images, and if so, how?
Hope you don't mind me posting this here, just didn't think it was worth creating a new thread for.
Currently you can't see a 320x240 image replacement in game (but you can have the dump). It's a limitation (volunteer or involuntary) in the Rice plugin...alien{S}py said:I'm working on replacing the low rez images in the tree house at the begining of the game. After doing a fair amount of work I desided to test it out, so I put the new file in the high rez folder with the proper name, but the image was not replacing. I then tried to make the image 2X the size of the origonal, since the one I used was 4X. But that didn't work, so I just tried to use the origonal size, but still had no luck. Anyone know if it is possible to replace these images, and if so, how?
Hope you don't mind me posting this here, just didn't think it was worth creating a new thread for.