Seems this bizarre Zelda problem continues..
Okay, now things are more ugly. Yes, I did accidentally install over an older version. So, I uninstalled -everything- that I could find that had to do with 1964, and re-unpacked it. (By the way, 1964 is not creating -any- registry entries.. is that a good or bad thing? This is WinXP Pro) Now, things are worse. Out of every 3-4 tries running the emu, Zelda will crash totally during the opening cinema, when link meets gannon outside Hyrule castle. As the drawbridge is lowered, the emu locks up randomly at some point before the bridge is all the way down.

Also, saves weren't working, I could hit the save all I wanted, but it restarted as if I was running the save-slot for the first time -every- time, no matter what. But a check into game ini settings said sram, so I switched that to All types option. Not tried a save yet. Plugins used: Jabo D3D7 1.4 for video (800x600 res, Hardware T&L, Transfer memory for buffer display, fog, display list culling, an blending mode all checked, transforms automatic, texture 16 an 32bit, force depth enable checked, needed for Zelda's pause menu), Azimer Audio 0.40 Beta 1 (Audio Fix, Stop sound at pause, an sync Audio checked) Nrage's Dinput8 1.61 for input. Advanced: Expansion Pak yes, All Used types on Game Save, an Self-mod code is Protect memory (also set protect memory in Gui menu option) T-bird 1.4ghz, 256meg DDR mem, Geforce2MX400 64meg vid card, Epox EP 8K7A mobo. If anyone has any more info about this, please let me know! Thanks. Sorry for message Length. I really wish to get this to work!