Here you go.
http://www.megaupload.com/de/?d=G288HP0F
Please note that the lava textures in Planet Zebes unfortunately may cause slowdowns. It's not a problem with the textures but with the plugin. There are also a few less important zipped textures with the same problem. Being zipped they won't load - I just wanted to include those textures nevertheless. Also the "SMASH" writing in the title screen is pretty displaced - I haven't figured out how exactly this one works.
Anyway, have fun!
Hi guys,
Great pack!!! Super Nice Bros!

I congratulate you!
Yep, the slowdown is caused in Rice by the duplicate texture name bug. Look at the first set of numbers (the
DRAM CRC, the first part of the file name) in the texture names and you will see that they are the same. Your "overflow" zipped file is full of them. I found the same thing in the planet zebes folder. But, I'm sure you noticed this. This is the same problem I have with CLOD.
This is cause for even more enthusiasm for a texture caching option in Rice Video.
I am not trying to hijack your thread here but those who are interested should chime in on my
CLOD thread to see who is currently trying to do something about it. If you would like to read up on the background of the problem
read THIS. If you can contribute in any way, please do. If you just want this option/fix like the rest of us who use Rice, chime in, cast your vote and get involved. Getting a texture caching option in Rice Video (like Glide/Napalm) will fix (bypass) this texture name duplicate related slowdown bug and improve performance for not only SSB and CLOD with duplicate texture names, but for ALL games when using Rice Video for Hi-res textures as the textures will never need to load in real time during play.
Ok, enough "rallying the troops".
Bad Randolph and Pietschie, just thought I'd hint to you that you should update your first post with the pack download.
Again, great work! :cheers:
TTYL,
Jay