What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

The Dave

New member
You don't need to stitch together links house like that, how about just the overhead? Isn't that one giant image? I really appreciate it.
 

Chieftain459

New member
Wow, def didn't see that post. I still can't get the overhead to work right, even using the new Rice vid. Regardless, I'm almost done stitching.
 

chaoszerox

hires_texture
OK, try these bricks on for size:
http://i38.tinypic.com/mkc9v.jpg

Yes, they're still not as uneven as the originals, but I have 4 reasons for that:
1. Technical--it's very obvious that the original texture repeats itself, and I want to avoid that. The easiest way to do that is to have less unique-looking stones (so your eye doesn't notice that the exact same stone repeats 3 feet down the wall, then again 3 feet later, and so on).
2. Logical--these bricks support a 3-story column made entirely of stone. There's no way that a dry-rock wall (that's what the original is called) can do that.
3. Logical--in real life, stones never match up that cleanly--there's always a gap, and it doesn't look nearly as good.
4. I forgot what the fourth reason was... oh well.

Anyway, I really think this is about as worn-down as the wall should be, but I'll let others discuss the issue.

Also, I've got chaos saying that the blue bricks need to be square (like the orig.) and plim says he doesn't mind the rectangles. To be honest, I like the rectangles better, too... but I need a third vote (a tie-breaker, if you will). Also, I do plan to correct the color... I lost the original texture and was color matching to lewa's version, which has more dark detail in it--that's why the brick was darker. But I need to know whether or not to keep these bricks, so maybe Zeckron can offer up an opinion? Or death--droid?

Edit--also, I think that if we're going to use federelli's icons, we need to use all of them--his style is very different from ours, and right now, there are things that look very hodge-podge (like the boots in the equipment menu). Or, we could find a way to finish the ones that lewa started (or did he finish them?)
What about something like I did here...

Also, could anyone post the texture for link's house (the background)? I'm at work, but I want to see something.
Next time just edit your previous post please.
Hang on, I'm working on it.

Edit: this will take a while--there are 144 pieces to the texture for Link's house. I'm marking them now, I'll stitch them into one large piece and upload that when its done. I can't make any promises on how soon that will be, though. Not because I'm slacking, but Photoshop takes a while to work through this process for me.

Edit 2: lol, I'm at work, too... good thing I brought my laptop in today... its slow as sloth sh*t... I had one job come across my desk this morning--just a 2-color job that needed separations, had it done in 15 minutes, then sat and twiddled my thumbs for a while. So I'm glad to be able to do something. I hate boredom.

Edit 3: Textures marked. Loading in-game to note order. Had to take the time to switch to child Link b/c there's a cow in the middle of the room as an adult. Can't see textures. Will be another few minutes while I write down numbers.

Edit 4: Stitching... then I'll have to piece the top and bottom rows together by hand (couldn't see the numbers well enough in-game to get it automatically).
I feel bad, I already menchoned this 3 times, but I did a vast majority of the labeling/mapping of the marked textures of Link's room already. I did it ages ago and this includes my complete dump, marked textures, a map of how the textures are rendered/where they are rendered.

http://www.mediafire.com/download.php?i5ymzntdmn1

Every thing I've uploaded that wasn't screenshots goes in my public folder here
http://www.mediafire.com/?sharekey=614b1bb7814b85388c9e7c56ba37815f84ffa9992cd15b49
 
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Chieftain459

New member
OK, if lewa has it done, I'm going to stop worry about it. There are pieces missing in mine, and its giving me a headache.

As for your texture from the spirit temple, I honestly can't tell that it's any different (in feel) than what I did, aside from the fact that my stones are a little smoother, and I think they would be smoother if water kept flowing over them (which it does :)). Maybe if I could see the texture at some less awkward angle, I could tell more of a difference.
 

chaoszerox

hires_texture
OK, if lewa has it done, I'm going to stop worry about it. There are pieces missing in mine, and its giving me a headache.

As for your texture from the spirit temple, I honestly can't tell that it's any different (in feel) than what I did, aside from the fact that my stones are a little smoother, and I think they would be smoother if water kept flowing over them (which it does :)). Maybe if I could see the texture at some less awkward angle, I could tell more of a difference.
Thinking about it again, the fact that this temple is underwater, I suppose you're right. Aside from the texture used, the coloration could use some work, but that might be because when you took the original the water was drained, and the newest version is underwater, which is distorting the color I guess....

@chaoszerox please do not upload already released textures in the same pack unless that released texture has being updated. Makes my life easier.
What about those 4 new textures -_-
From now on I'll release everything in patches
 
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Emarian

C++ Addict
Ok, I've finally got the pack to work properly (I only just now sat down and actually bothered to troubleshoot). It seems that Glide64 WX 1.1 and Project64 do not work very well together on my machine, so I've downgraded to the PR 1.2 and went to 1964. It works (mostly). The problems I have is that the shield and title on startup do not appear (only the orange aura around it), and the menu textures do not load (the menu is basically black with the item icons showing).

This is preventing me from testing my textures, but I'll figure it out eventually.


Looking at the main menu (where you select a save), I think that it doesn't match very well. I'll re-do the buttons and the text, and see what you guys think of it.

I don't have the time today to do a lot of work on the project (I really don't have any time today whatsoever), but I made two example textures real quick of what I think would be a good idea for the item names:

THE%20LEGEND%20OF%20ZELDA%230440680C%233%230_all.png


THE%20LEGEND%20OF%20ZELDA%2315626E7B%233%230_all.png


The texture names are correct, so feel free to just save them, place them in your hires_texture folder, and take a look in-game. I'd provide a screenshot, but as I said earlier, suffering some problems.
 

Chieftain459

New member
@chaos--you bring up a good point... so here's a couple of screens without water. Yes, the coloration is a tad off... it has to do with where the highlights are, actually... so if I adjust the color, I lose the depth of the texture, so I think it's something that can be lived with.

Before:


After:
 

Zeckron

New member
@Emarian - Welcome to the thread.

@TheDave - I'm excited that you're wanting to work on the static backgrounds!

@Everyone - OMG! I really wish everybody would back off Chieftains damn bricks. Honestly, they're absolutely perfect, especially that last rectangular batch. Perfect in every way. The debate about square vs rectangular --- well, IMO as long as the new version looks good, then a small creative license changing the shape is not that big of a deal.

Chieftain puts a lot of time, effort, thought, and attention to detail when he makes his textures. It's obvious in his posts. Let's take that into consideration please.

@Chieftain - sorry sir, but it looks like you've been branded as actually creating the whole Water Temple (despite the fact that you're the *THIRD* person to have your hands in it). So if you feel as though the previous artist's work is not up to your standards, I would vote for you to redo it in your own style.

My rant is done. I'll post screenies of my latest textures in a bit after this room is more complete.
 

squall_leonhart

The Great Gunblade Wielder
@Chieftain, new stone bricks are much more faithful to the original and fit in much better with the surroundings :)

It is lacking some highlighting on the grout/cement holding them together though but i don't think it would even be noticed when in action.
 

chaoszerox

hires_texture
Ok, I've finally got the pack to work properly (I only just now sat down and actually bothered to troubleshoot). It seems that Glide64 WX 1.1 and Project64 do not work very well together on my machine, so I've downgraded to the PR 1.2 and went to 1964. It works (mostly). The problems I have is that the shield and title on startup do not appear (only the orange aura around it), and the menu textures do not load (the menu is basically black with the item icons showing).

This is preventing me from testing my textures, but I'll figure it out eventually.


Looking at the main menu (where you select a save), I think that it doesn't match very well. I'll re-do the buttons and the text, and see what you guys think of it.

I don't have the time today to do a lot of work on the project (I really don't have any time today whatsoever), but I made two example textures real quick of what I think would be a good idea for the item names:

THE%20LEGEND%20OF%20ZELDA%230440680C%233%230_all.png


THE%20LEGEND%20OF%20ZELDA%2315626E7B%233%230_all.png


The texture names are correct, so feel free to just save them, place them in your hires_texture folder, and take a look in-game. I'd provide a screenshot, but as I said earlier, suffering some problems.
As far as your emulator problems try my config of 1964
http://www.mediafire.com/?dwmw2mtdlyd
and this GODLY video plugin
I really like it, like virtually all the work that is done in this thread. I'm over and over amazed how much dedication and patience you all bring in to retexture a whole game.

The only thing I can contribute is the release of 1964Video 6.3.0. Please find further details and the link for downloading it here

microdev

@chaos--you bring up a good point... so here's a couple of screens without water. Yes, the coloration is a tad off... it has to do with where the highlights are, actually... so if I adjust the color, I lose the depth of the texture, so I think it's something that can be lived with.

Before:


After:
As much better :D looks fine!

@Emarian - Welcome to the thread.

@TheDave - I'm excited that you're wanting to work on the static backgrounds!

@Everyone - OMG! I really wish everybody would back off Chieftains damn bricks. Honestly, they're absolutely perfect, especially that last rectangular batch. Perfect in every way. The debate about square vs rectangular --- well, IMO as long as the new version looks good, then a small creative license changing the shape is not that big of a deal.

Chieftain puts a lot of time, effort, thought, and attention to detail when he makes his textures. It's obvious in his posts. Let's take that into consideration please.

@Chieftain - sorry sir, but it looks like you've been branded as actually creating the whole Water Temple (despite the fact that you're the *THIRD* person to have your hands in it). So if you feel as though the previous artist's work is not up to your standards, I would vote for you to redo it in your own style.

My rant is done. I'll post screenies of my latest textures in a bit after this room is more complete.
Sorry Chieftain & Zeckron! or anyone else that think's I have come off mean, SORRY! If I ever come off as mean I ABSOLUTELY DON'T MEAN TO! I guess my desire for everything to have godlike perfection gets in the way sometimes...Also can't wait for those screens Zeckron!

I'm going to order a Birthday cake like this for my birthday tomorrow :D
http://bramamond.deviantart.com/art/Triforce-Cake-126149218
 

Zeckron

New member
Too burn or not to burn....

@Chaoszerox - no worries man. I think folks sometimes forget that Chieftain is 'filling in the missing pieces' of this dungeon. It's hard to follow someone else's work, impliment your own style, and make them all blend at the same time.

Okay, the wood planks in the Fire Temple. I'm having a major moral issue with them. Here's why.

Original Top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple19.jpg

Original Bottom: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple20.jpg

Okay now.... Fresh wood sitting above molten lava? I don't think so! I feel morally obligated to burn the shit out of it. I mean come on, after only a few minutes it would be on fire, let alone sitting there for god knows how long. So I made 2 versions, one burned to satisfy my moral obligations, and one NOT to satisfy the original concept. Opinions please.

Burned top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple21.jpg

Original concept top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple22.jpg

Bottom (same for both; it's bark): http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple23.jpg
 

chaoszerox

hires_texture
@Chaoszerox - no worries man. I think folks sometimes forget that Chieftain is 'filling in the missing pieces' of this dungeon. It's hard to follow someone else's work, impliment your own style, and make them all blend at the same time.

Okay, the wood planks in the Fire Temple. I'm having a major moral issue with them. Here's why.

Original Top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple19.jpg

Original Bottom: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple20.jpg

Okay now.... Fresh wood sitting above molten lava? I don't think so! I feel morally obligated to burn the shit out of it. I mean come on, after only a few minutes it would be on fire, let alone sitting there for god knows how long. So I made 2 versions, one burned to satisfy my moral obligations, and one NOT to satisfy the original concept. Opinions please.

Burned top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple21.jpg

Original concept top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple22.jpg

Bottom (same for both; it's bark): http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple23.jpg
Oh god this is hard...I think we're going to need to set up a national poll for this one...Personally I think it should be something in between the totally burned one and the one not burned. Maybe the bottoms more burnt than the top(where you walk). I think the original wood was treated to be fire resistant, but I doubt that would work to a full extent for 100s of years...It should have SOME burned parts

Also is that a new version of the lava? it looks less plasticy than the previous version (less white highlights). Maybe a bit more of the original coloration. The glow from the lava on it's surroundings is far more red than the redux texture, which is more red itself. Have you had the chance to give it a flowing effect with both layers yet?

@Chieftian I haven't forgotten the psd (symbols) you gave me, I'll prob work on it after I got the stairs done, which should be tonight
 
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Emarian

C++ Addict
@chaoszerox,
Thanks. It worked perfectly. The right side of the main menu fails to display, but EVERYTHING else works (even the normal menu). This is a much better situation than it was before, so I can safely say that it "works."

The plugin looks like Rice Video though. Is this a modified version?

Regardless, tomorrow, I'll hit those textures and probably upload hi-res versions of every item name, location, etc.

EDIT:

dekustick.png


It matches pretty well, in my opinion. I've re-done the entire map, and a few items. I'll have everything up tomorrow.

EDIT2:
@Zeckron,
I agree with chaozerox. Maybe a little less burn on the top and more burn on the bottom.
 
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Zeckron

New member
Oh god this is hard...I think we're going to need to set up a national poll for this one

LOL! Good one Chaoszerox :)

Yeah, it's definitely a delima isn't it? I'll see if I can churn out a "half-burned" version, though honestly I have my doubts b/c the texture is repeated over and over very badly. So avoiding a noticeble pattern will be difficult. But I'll give it a shot.

Concerning the lava, yes it's actually a new version (I forgot to post about it!). I took your advice and redid it from scratch with much less white highlights, but about 2X the micro-details. Hard to notice the more details unless you're focusing specifically on it close-up, but it's in there. And of course, the less white highlights are noticeable b/c you certainly noticed them :)

About the difference in the "glow" that the lava makes on the surrounding textures - honestly I think you're noticing a difference due to such a huge difference in the original stone textures. Since they're so much more detailed, the glow shading appears to be less than the original. Purely a function of 'more pixels = more contrast' type of a thing.... At least, that's my theory. I don't believe the hue of the glow is directly related to the overall hue or saturation of the lava. When I first did experiments with the lava, I noticed no difference in the glow, even when I was writing my name in the lava :)

EDIT: @Emarian - Your opinion is noted. That's definitely easy to do. I may wait for a bit to see other opinions before moving on. Main reason: the wooden rope bridge is next. Yeah I know!!! F'ing wooden planks and ropes suspended above lava! The same damn problem as this texture! :) LOL
 
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Emarian

C++ Addict
EDIT: @Emarian - Your opinion is noted. That's definitely easy to do. I may wait for a bit to see other opinions before moving on. Main reason: the wooden rope bridge is next. Yeah I know!!! F'ing wooden planks and ropes suspended above lava! The same damn problem as this texture! :) LOL

To be honest, I loved your textures. Maybe you should just burn the bottom up.
 

Zeckron

New member
To be honest, I loved your textures. Maybe you should just burn the bottom up.

@Emarian - Thanks! As per your suggestion, here's an alternate version (number #3), in which most of the bottom is burned up and charred. I won't go into the details about how this texture is stretched/tiled, suffice to say it took me awhile to figure it out :)

Try this one. No change to the top (as it's still under debate), just has a burnt bottom

http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple24.jpg

http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple25.jpg

BTW: Lava hurts you. Sometimes you have to come up with some creative methods of getting screenshots :)

Honestly I like my original bottom better, even though the new one has more "burned wood base pic", I think the dark streak in the middle looks great. Just my opinion though; but this is a fun texture to work with due to the funky tiling/stretching involved.
 

Chieftain459

New member
I have a couple thoughts on the subject... for the bottom, I'm thinking take the first one, and darken it up a little (use the brightness/contrast option in Image>Adjustments) to give it more of a baked look--it's not all about being burned, especially when there's a lot of space between lava and wood... so just giving it a singed/baked look should suffice I think. Also, is there any way to scale the bark texture up a little? I think that's my way of saying "make it rougher" here--the decision there is entirely up to you (and honestly, I'm not sure how it would look), but it's something that might be considered. As for the top: again, darkening the wood texture would be good--no charring, just darkened wood grain.

But hey, that's just my 2 cents--somehow, you've got to make a dollar out of it, and I'm broke... so how 'bout someone else pitch in?

@microdev--I'm not sure what the deal is... I'm using the new Rice with 1964, and it works great, except that the overhead textures (like the one in Link's room) still appear as green and black static. Could it be that I need to remove the .dll for my old version of Rice? I don't think I ever did that.
 
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lewa

New member
@ Zeckron:
Looks really really good!
Maybe, to easily make a half burnt, copy/past the burnt layer onto the non-burnt. THen set opacity to 50% or whatever :p
 
OP
death--droid

death--droid

Active member
Moderator
@Chieftain459 those bricks looks good, and good luck on links house.
@Zeckron i personally prefer tho non burned wood texture
@Emarian thanks for you work :p
 

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