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@hyperion86 that's brilliant, now as Xenobond you need to move the lamps up a bit so they don't get clipped by the shelves.
@Everyone Just thought I would let everyone know I've implemented Calvino's animated texture method, it does still need some work but I'm going to upload it anyway.
http://code.google.com/p/emu-1964/downloads/detail?name=1964 Rice Video R73.7z
Heres the explanation written by Calvino on how to use it
So everyone give a good round of applause to Calvino for his work, I will try to optimize it as much as I can, and try to fix any issues as they come up.
@Everyone Just thought I would let everyone know I've implemented Calvino's animated texture method, it does still need some work but I'm going to upload it anyway.
http://code.google.com/p/emu-1964/downloads/detail?name=1964 Rice Video R73.7z
Heres the explanation written by Calvino on how to use it
Code:MARIOKART64#334564F1#0#2_all.png MARIOKART64#334564F1#0#2_alt0_all.png MARIOKART64#334564F1#0#2_alt1_all.png MARIOKART64#334564F1#0#2_alt2_all.png MARIOKART64#334564F1#0#2_infos.txt
the "alt" is for "alternative", and the txt consists of the following content:
Code:# COUNT 3 # SHUFFLE no # PERIOD 60000 # SYNCHRONIZED yes
COUNT is the number of alternative textures
SHUFFLE gives the ability to choose randomly a texture amongst the set (by default, the plugin will loop sequentially on the textures: alt0, alt1, alt2, base, alt0, alt1, and so on)
PERIOD is the number of milliseconds a texture should be displayed before switching to the following one.
SYNCHRONIZED provides a way to synchronize the change of several textures simultaneously. For toad's turnpike, I had to implement this feature in order to switch the walls and road at the same time for example. If the "synchronized" flag is set to "no", the texture will work as a "standalone" texture, on its own. This fashion can be seen in the video if you look carefully at the ghostsThere can be only ONE set of synchronized textures. You can't tell the plugin: "synchronize this texture with this one, this one, and this one" for example. But it still was quite useful for me to have this option.
So everyone give a good round of applause to Calvino for his work, I will try to optimize it as much as I can, and try to fix any issues as they come up.
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