This is a translation for the underrated N64 game, Sin and Punishment. There's nothing more for me to say that's not in the readme except for that I worked really hard on this
. Also a special thanks to TheFreak who provided the translation of the epilogue for me. Have a cookie!
Also for a bit a tech support; if you notice that during cut scenes there is a message saying "PRESSUSTARTUBUTTON" you can rectify that by going to the graphic options, then the Game Default Options tab, and uncheck the box for 'Accurate Texture Mapping'. And that should set it back to "PRESS START BUTTON" without the u's instead of spaces.
Take note that this is not a 'traditional' rom hack that is applied via IPS. I have used Rice's Texture Plugin to replace the images in a far more friendly manner. This method allows for a higher resolution and takes far less time to code (where it may be near impossible to hack the rom itself). For this reason my translation can only be used in an emulator (not including Xbox emulators)
Download:
http://adf.ly/HlbQZ
Screenshots:
More screenshots after the break in the spoiler!
Spoiler:
Enjoy
Also for a bit a tech support; if you notice that during cut scenes there is a message saying "PRESSUSTARTUBUTTON" you can rectify that by going to the graphic options, then the Game Default Options tab, and uncheck the box for 'Accurate Texture Mapping'. And that should set it back to "PRESS START BUTTON" without the u's instead of spaces.
Take note that this is not a 'traditional' rom hack that is applied via IPS. I have used Rice's Texture Plugin to replace the images in a far more friendly manner. This method allows for a higher resolution and takes far less time to code (where it may be near impossible to hack the rom itself). For this reason my translation can only be used in an emulator (not including Xbox emulators)
Download:
http://adf.ly/HlbQZ
Screenshots:
More screenshots after the break in the spoiler!







Enjoy
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snesmaster40
New member
Nice, and very pro looking
Weatherton
New member
Sweet... though I don't really see a reason to change the subtitles in-game I'm glad you were able to do the main screens.
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Shin_Gouki
New member
Wow i like it , looks cool! 
wbr Shin Gouki
wbr Shin Gouki
cooliscool
Nintendo Zealot
Awesome. One of my favorite games, this just makes it better.. Good work.
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cooliscool said:Awesome. One of my favorite games, this just makes it better.. Good work.
Then why the sad face?
- Thread Starter
- #9
cooliscool: Your post on the NGEmu forums was the thing that gave me the idea to translate this
.
Weatherton: I'm aiming for a complete translation in every sense of the word. My goal is to have no Jap left in the game when I'm finished, and that means redoing the subtitles. Besides, without them the story always seems to go through one ear and out the other.
Weatherton: I'm aiming for a complete translation in every sense of the word. My goal is to have no Jap left in the game when I'm finished, and that means redoing the subtitles. Besides, without them the story always seems to go through one ear and out the other.
Weatherton
New member
Fair enough, I just kind of liked that stylistic feel -- constantly reminded how I had imported the game
In any case, I hope this gam gets some ingame texture love as well it is a great game! Are there a lot of textures in this game? I know it was one of the last N64 games...
yoh_asakura
New member
Sorry but what is the name of this game? :blush:
cooliscool
Nintendo Zealot
Tjalian said:Then why the sad face?![]()
Uh, whoops. I normally don't use icons for posts anyway.
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snesmaster40
New member
yoh_asakura said:Sorry but what is the name of this game? :blush:
Tsumi to Batsu: Chikyu no Keishousha
- Thread Starter
- #16
The translation is coming along well. I've translated the pause menu among a lot of other little tid bits and a friend of mine is working on the translation of the training script. Also, I noticed as I was playing to dump files that there was a lot of static which supposedly is an emulation error. However, I also noticed that all this static is actually being dumped... so it might be possible for me to replace these files with blank ones so the static is completely removed. I'll look into it.
cooliscool
Nintendo Zealot
The static is caused by incorrect FB settings. Plugins with HWFBE such as Direct64 do not have this issue. Try changing the settings in Rice's, or use Direct64.