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Is Pj64 fast enough?

gandalf

Member ready to help
Transfer to video card....why it´s not designed for that?

Maybe the AGP slot it´s not the correct slot, PCI-Express maybe yes, because have the same bandwith, or speed, from and to the video card.

For me, it´s not an architecture problem
 
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squall_leonhart

The Great Gunblade Wielder
...does it copy the framebuffer to system memory or Vram? it would be faster if it was to Vram as vram is actually a propery framebuffer...
 

Turgo

New member
Speed is fine. Cause it runs on my 400 mhz laptop with a little stutters here and there, but playable.
 

MIDIman403

New member
Speed and additions

Speed is fine on my laptop.

I think the emulator is great but could use a new interface. I think the interface should be similar to that of WMP 11. I'd also like to be able to double output to a tv and put player one on, say the laptop, and player two on the tv. That would be great. Then, 007 would be better to play without seeing the other person's screen. (That might be difficult, but hey, that would be cool to be able to do.)
 

NaSeR

Spanish Member
Agozer said:
May I ask why?
I think that he wants Project64 to use the xp style interface because looks good, but personally: I don´t spend time seeing the interface, but the games itselfs :p moreover it will increase the minimun specs.
 

Agozer

16-bit Corpse | Moderator
NaSeR said:
I think that he wants Project64 to use the xp style interface because looks good, but personally: I don´t spend time seeing the interface, but the games itselfs :p moreover it will increase the minimun specs.
I would have to agree. Thre's nothing really flawed about the current look of the Rom Browser; at least that's what I think.
 

Iconoclast

New member
I don't have any experience with crashes in Project64 compared to 1964. Just about every frickin' game (though very rarely).

As for speed, I think it should just all be evened out. I mean, I'm just saying the way I think this works. I think it's more like, the more game support is implemented into Project64, the more decrease in general speed. Maybe take some speed out of the relatively fast games and put a little of it in some slower but fairly popular games. That's basic, but about all I can say. I don't know much about how speed works.

Oh, but there is this. Sometimes, when I exit Project64 without directly closing the ROM first, I get a Dr. Watson's error message, Project64.exe has encountered a problem and needs to close. We are sorry for the inconvinience. I've never heard of that happening to anyone else, so I think it's the registry, as when I first installed Project64, it was unable to write to some parts of the registry (since I have a limited account...I hate Windows XP for that).

But for those who do get crashes in Project64, speed isn't as important as the prevention of crashes in the games, unless a major sacrifice of speed is involved. But there are PCs out there that can emulate at high speed to counter games with slow speed, but not control the likeliness of a game crash. So I would have to say the prevention of crashes is a fair deal more important.
 

squall_leonhart

The Great Gunblade Wielder
MIDIman403 said:
Speed is fine on my laptop.

I think the emulator is great but could use a new interface. I think the interface should be similar to that of WMP 11. I'd also like to be able to double output to a tv and put player one on, say the laptop, and player two on the tv. That would be great. Then, 007 would be better to play without seeing the other person's screen. (That might be difficult, but hey, that would be cool to be able to do.)

NOT EVEN POSSIBLE~!
 

Talbain

Moo.
Improvements in terms of accuracy towards the following games:

Ogre Battle 64
Pilot Wings
Goldeneye 007
Kirby 64 - The Crystal Shards
Mischief Makers
 

Thundaar

1&OnlY ThUnDeR K1d
I find it to be like this... Project64 is awesome but, there's always the cutoff line between fast and slow. Now I run on a high end computer that can handle games like Counter Strike and World of Warcraft much too easily but, PJ64 is much different as all other emulators. In PJ64 the problem that I face is simply this... I can have it run on a limited FPS and it'll run but, if I put, settings towards quality then it'll glitch up and if I make it so that there is no limited FPS then it'll go mad fast but, there's no post in between where it'll stay at one FPS without fluxuating...
 

the master 123

New member
Speed in generally on my computer is good(even with a a intel extreme graphic) but I can't get some games to work well. I have only 1 real problem and that is pj64 crashes when I take a screenshot in full screen mode.
 

Ballard

New member
I find it to be like this... Project64 is awesome but, there's always the cutoff line between fast and slow. Now I run on a high end computer that can handle games like Counter Strike and World of Warcraft much too easily but, PJ64 is much different as all other emulators. In PJ64 the problem that I face is simply this... I can have it run on a limited FPS and it'll run but, if I put, settings towards quality then it'll glitch up and if I make it so that there is no limited FPS then it'll go mad fast but, there's no post in between where it'll stay at one FPS without fluxuating...

Counter Strike and Warcraft are games designed to work natively with your hardware. Emulators must convert code into native hardware code. This sort of overhead is what makes emulators slower than games that run natively. It's apples and oranges.

Would love to see some dual-CPU thread support, but, generally amazed with how well PJ64 runs.

The method of separating out graphics, sound and/or CPU time into different threads would not necessarily run the emulator any faster, since it has to sync all the chips properly and output the results into a single thread... current dual-core architecture does not support independent synchronization of that type. If anything, it would make emulation slower.
 

Dude Mann

Long Time Emula-holic
PJ64 Satisfaction Rating: 100%

I started using this program about four years ago and have never had any problems. Everyone seems to think crashing is a problem but it is extremely rare for me. The only thing I have trouble with is the flicker in some games but I think if I really applied myself I'd be able to get around that too. I've got a HUGE romset and I'd say a 90%+ compatability. Kudos to you Jabo, great job and keep up the good work. (happy b-day btw. Real life can really be a hinderance to other pursuits, i'm 25 myself.)

Dude Mann

PS - Jnes is awesome, too! Here's to classic gaming!
 

Krusha

The helpful one
No way PJ64 is nearly perfect

As long as its windowed i can have (maximum) 5 different N64 games and Mario forever 4.0 BETA running along with firefox and MSN, WITHOUT PJ64 SLOWING DOWN Mario Forever on the other hand goes pretty slow When i do this :(.
 

Samurai Snack

PJ64 Cheat Master
I use Jabo'sDirect3D8, Jabo'sSoundPlugin, N-Rage controller plugin and PJ64 Version-1.6 and PJ64 isnt that slow, a few crash problems on Gauntlet:Legends and interface glitches on California Speed but other than that, not bad.

EDIT: Why would you have 5 games going at the same time anyways?
 

jean945

New member
Well, as I have an old PC, speed is a problem & and the Memory Usage...
I got some crashes with WWF No Mercy but the rest is OK...
 

Iconoclast

New member
I use Jabo'sDirect3D8, Jabo'sSoundPlugin, N-Rage controller plugin and PJ64 Version-1.6 and PJ64 isnt that slow, a few crash problems on Gauntlet:Legends and interface glitches on California Speed but other than that, not bad.

EDIT: Why would you have 5 games going at the same time anyways?
Gauntlet Legends was just programmed that way. The core emulator and graphics plugin are to blame. The only emulator to run Gauntlet Legends at, like, five times as fast as PJ64 is the 1964 emulator, at least on my system.

To be on topic, this user is suggesting that emulator speed should be sacrificed for extra game support because he claims that it is already extremely fast. This applies only to his system specifications, not mine and not yours. Just because he has a very fast PC for emulation doesn't mean all of us will be unaffected by Project64's sacrifice of emulation speed in the next version, so his emulation experiences prove insufficient reasoning to slow down the emulator a little for all of us.

Anyway, I don't remember if I've ever said this before, but I think it would be pointless to try and make Project64 faster by sacrificing any amount of game support or preferring speed over game support, because that would be competing with the 1964 emulator's major advantage: Speed. There should be more focus on improving what Project64 is already good at, not competing with the strongpoints of other emulators. Besides, the problem of slow emulators can always be fixed by upgrading your system specifications, but the problem of game support can only be fixed by the emulator author and sometimes sacrificing speed. The answer should be obvious.;)
 

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