What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

mdtauk

Zelda Hi-Res Texturer
nintendo have widened their zelda logos after Majora's Mask. As Master Quest has a new logo, thats why it looks different to the ingame one
 

The_Z

"The_A"
Zeytok: Ah, then I have no problem with the darkness. I'm probably too used to the Original Ocarina of Time Logo. :p There is a bit on the shield that looks a bit odd, in my opinion. (I circled what I thought looked odd, on the pic)

The ocarina next to the Master Quest text looks good as well. The text also looks good. When you fix the fire and the the thing that I circled on the pic, it's sure to look great. :D
 
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NotoriousTetris

New member
Corrupt Equipment Screen

Hi, Was wondering if there was any solution to the scrambled equipment screen?
Included is a picture of what I get. Also a problem when I hit start, It freezes for a second with a black screen and a white line, then goes into it normaly.

Any assistance would be greatly apreciated.
Alex.

 

Zeytok

New member
NotoriousTetris said:
Hi, Was wondering if there was any solution to the scrambled equipment screen?
Included is a picture of what I get. Also a problem when I hit start, It freezes for a second with a black screen and a white line, then goes into it normaly.

Any assistance would be greatly apreciated.
Alex.

it's off topic...

You need to change N64 Frame Buffer Emulation and Rendering to Texture Emulation to Write Back & Reload.

Test, if don't change, possibly don't work for you (like for me) in OpenGl mode, change to DirectX mode.

and last, if you have an error when you run a roms (when the plugin video run) change N64 Frame Buffer Emulation and Rendering to Texture Emulation to Basic & Write Back...

BTW, it's better to use RiceVideo plugin with 1964 ;)
 

soniclink2

New member
dungeon maps update

i almost finished texturing all the dumps from deku tree maps, here are the retextured maps, please tell me what needs to be fixed
 

Kerber2k

New member
Zeytok said:
yes, but it's a ripped logo and i can't change the lighting place...

but i essentially ask for forms (i don't speak about size) and colour...

btw, the (R) is already add now :p

If your using photoshop just slowly seperate the Z from the shield and adjust the brightness and contrast. Hell mabey even render a blue lighting effect <make it subtle if you do>
 

Zeytok

New member
Kerber2k said:
If your using photoshop just slowly seperate the Z from the shield and adjust the brightness and contrast. Hell mabey even render a blue lighting effect <make it subtle if you do>
I use the gimp, but i can do it too :p , but I've already said : First, the form and approximate color to view if that can look good

BTW, the brightness and contrast don't look ingame as i've when i edit (the flams effect and background make difference)
 
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The Dave

New member
I noticed you didn't have a master sword icon fed and I tried to make the one I made for Djipi look more realistic, so if you want to you can use this:
 

soniclink2

New member
i know that the maps are already retextured but i just wanted to give a more realistic look can i still work on them?
 
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Zeytok

New member
both logo and fire made, i've test them and look good for me...

It's named Beta because i'm in wait for Fed opinion :icecream:
 

mdtauk

Zelda Hi-Res Texturer
if you could make both logos a little bigger, it will be perfect, Ocarina of Time's logo is ment to be colourful
 

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