What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

The_Z

"The_A"
Googol, if I don't use those textures I do not have them.
It's something in the texture pack that j234 released that causes it.

You can delete two textures in his pack:
THE LEGEND OF ZELDA#6A5D30B5#3#1_all
THE LEGEND OF ZELDA#379A16AF#3#1_all.png

The first one is just the HYRULE FIELD text. The second is the thing that caused those black squares.

And I can't see what THE LEGEND OF ZELDA#D4DED5CE#0#2_all retextures. Other than that, it should be fine. :) Nice job J234
 
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Tjalian

New member
j234 said:
I made a few more textures for the really low resolution parts of kokiri village (that were also bugging me). Federrelli, are they good enough to be put in the pack?

DUDE~!!

I think these textures ROCK. Seriously! :D
 

Kas12

New member
Textures for Water Temple water

Hello, I've made some really good textures for the water in the Water Temple. I don't really have any images at the moment, but I'll provide the textures so you can try them out.
 

Kas12

New member
Water Temple problem

Here are images of a Water Temple problem I've found, and no matter how I configure Rice's plugin, the water won't display properly. The first image is with Normal Blender only on. The second is with Normal Combiner also on. Anyone else have this problem or can tell me how to resolve it?
 

j234

New member
Im glad some people like my textures, thanks.

anyway, Z_E_L_D_A is right about the doorway thing, the texture i put in should have had an alpha instead of white. Just delete that gradient texture. Also, the THE LEGEND OF ZELDA#D4DED5CE#0#2_all is the eyes of those creatures in Hyrule Field at night (Stal...?).
 

The_Z

"The_A"
j234 said:
Im glad some people like my textures, thanks.

anyway, Z_E_L_D_A is right about the doorway thing, the texture i put in should have had an alpha instead of white. Just delete that gradient texture. Also, the THE LEGEND OF ZELDA#D4DED5CE#0#2_all is the eyes of those creatures in Hyrule Field at night (Stal...?).
Ah. So that's where it belonged. Thanks.
 

Zeytok

New member
I finally completly restart to rip and done the mq logo...

Fire effect is not remake at this point...

please people, I need your opinion, if you find something look weird, say what ? or if it's ok, say me ;) (I really need the biggest number of opinion)
27243-federellis-retexture-pack-zelda-oot-mq-mq.jpg
 
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Zeytok

New member
Z_E_L_D_A said:
I think it looks great. The shield looks a bit dark to me though.
hmm, finally, I think it's better to post a snap with the old and the new.

now say me what you think need modif ;)
 

Zeytok

New member
yes, but it's a ripped logo and i can't change the lighting place...

but i essentially ask for forms (i don't speak about size) and colour...

btw, the (R) is already add now :p
 

Zeytok

New member
I don't search to do a totally similar logo (the snap of the old is to compare colours with the new...)

want just know if you find something on the logo that look weird ...
 

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