What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Kiggles

New member
When you look at any items Link holds above his head, there's that neat glosy effect. That is likely achieved by an alpha channel. Since heart containers fall into this catagory, I can only assume either they will have their own alpha applied, or use some generic alpha texture which is applied to every model of this type. I guess the best bet is to just try getting it in game and see how it works.

Nice work, though. Be interesting to see how it works.
 

Zeytok

New member
all masks redone...

btw, I've see that darked items must be more dark... or you think it's better like that ? (if it's that, say me and i can remake masks darked, otherwise I can correct this on other texture...)
 
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Federelli

Federelli

Beta Tester
Good work on the masks Zeytok

I need 2 things please.
a. The correct name for the marble texture in the Temple of Time
b. The correct name of the textures in Haunted Wasteland.

Thanx!
 
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Federelli

Federelli

Beta Tester
Amon, the new steps are much better. Still they deviate from the original quite a lot, they look like metal instead of stone. Also, what optimus$prime did, looks superb.

So.
1. Make it look like stone, and not metal.
2. 3D it.
 
OP
Federelli

Federelli

Beta Tester
Kiggles, the pick up models are simply models with a low res texture acting as a reflection. Not much can be improved there.
But models like Milk Bottle which have some textures, can be improved.
 

Amon_Knives

Film Student
I don't think it loks like metal, but I'll spice it up a bit. Acually, i only added a filter...crap, i hate using those. The onlyt reason I did was because I would have had to start all over to make it look less "metal" I guess. Anyways, here it is.
 

Zeytok

New member
Federelli said:
Good work on the masks Zeytok

I need 2 things please.
a. The correct name for the marble texture in the Temple of Time
b. The correct name of the textures in Haunted Wasteland.

Thanx!
a) some possibility :
- under the 3 pendentives : THE LEGEND OF ZELDA#CB1E6EC7#0#2_all.png
- the large triforce logo under the master sword : THE LEGEND OF ZELDA#3D8E44F5#0#2_all.png
(I attached the pack with all texture find in the temple)

b) I enable the dump option exactly when i enter in Haunted Wasteland, like that not texture about other area (other textures in the DumpPack : link, navi...)

please fed, can you answer :
btw, I've see that darked items must be more dark... or you think it's better like that ? (if it's that, say me and i can remake masks darked, otherwise I can correct this on other textures...)
 
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KMan

The Wu Tang Master
Uhh... ok. A bit off the topic though.

ss01_Terranova01.jpg


The buildings, tower and roads are mine.
 
OP
Federelli

Federelli

Beta Tester
Thanks Zeytok, that worked perfectly :), i've fixed the textures, removed some repeated ones, and now everything looks even better :D.

I might release soon, unless KMan has a little something for us :D.

Zeytok, more work :D, could you give me the name for every single road texture in the game? Such as the one in Hyrule Castle, Kokiri Village, etc.
 

QuickPaw

Feel the wrath of my tongue!
I like these steps a little bit better than the last batch...just be careful of that white line going up the center.
 

Amon_Knives

Film Student
just be careful of that white line going up the center.

already got that fixed, noticed it after I posted. I'll include it tommorrow when I release a beta 10 batch and almost finished Ganon's castle. so basically: tommorrow=release of all of my completed beta 10 textures in a .rar file with a few new textures included. haha. Just thought I would tell everyone. But before I do, I would like to know what Fed and everyone else thinks of the steps (just ignore the white line, it's fixed)

Oh, yeah, I think the stairs need to be lighter, so I'll fix that then get back. *yawn*, going to bed right now though.
 
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Zeytok

New member
Federelli said:
Thanks Zeytok, that worked perfectly :), i've fixed the textures, removed some repeated ones, and now everything looks even better :D.

I might release soon, unless KMan has a little something for us :D.

Zeytok, more work :D, could you give me the name for every single road texture in the game? Such as the one in Hyrule Castle, Kokiri Village, etc.
;)
 
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Zeytok

New member
Amon_Knives said:
Oh, yeah, I think the stairs need to be lighter, so I'll fix that then get back. *yawn*, going to bed right now though.
I find why your beautifull stair look like metal : it looks red and the original looks yellow...
(the modified is just to show basically...)
 
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