What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Kerber2k

New member
Its blured because I overlayed the original OOT texture over amons and lightened it...then turned the saturation down to make it black and white...matched colors with the original then just merged because I thought it looked good. If you want to make it look more 3d you probably just wanna mess with the shadows detail on the steps ect...
 
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Kerber2k

New member
optimus$prime said:
i adjusted color and sharpness. don't know what to do about the symbol...
The original symbol was just zig-zags down the side of the stairs wasnt it? Nice work! :party:
 

Googol

Give me back my floppy face!
THAT'S better. That is all I can say. Hooooooooooooo Hoo.
Those stairs always bugged me, they looked more like ramps as Amon's relatives have already stated. It's good to see that they actually look like stairs now, so that's a good progress report.
 

mdtauk

Zelda Hi-Res Texturer
Hello, this is my first post here, I have two textures from the Temple of Time. I made these for my own project, I am modelling and texturing the Temple of Time in 3ds max, based on ripped geometry.

I have a 3d Model of the Temple of Time, and I can help with other 3d modeling topics, although My Texturing lacks the realism of the materials that is present in everyone else's textures...
 
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mdtauk

Zelda Hi-Res Texturer
I think I have found the Ocarina of Time Font, and the Font used for the Boss Names.

They are inside a PDF file, so I need to find a way to extract the japanese fonts, or I could probably find a way to convert the letters to Vector Format.
 

mdtauk

Zelda Hi-Res Texturer
Here is an example of the boss font! Its perfect. Not sure on the font for the line above the Boss Name, I suspec its the same as the one on the opening menu, some Arial, Myriad, Frutiger variant.

Also, I think I have found the Ocarina of Time Dialogue Font, as well as the Wind Waker one, obviously its hard to tell the subtleties of the character shapes, but it seems very very close...
 
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MuhMuh

German EmuTalk Cow
Nice mdtauk!
I want to use that for my Majoras Mask plugin, too. Where can i find the font for the messages?
 

mdtauk

Zelda Hi-Res Texturer
Well the fonts are embedded in pdf files, and are not the full character sets, for example I get no accent characters, but you can find accents in similar fonts to use.

So Far I am working on tiles for the Boss Names, Locations, and Font tiles, using the letters I have, I am having to import them as vector shapes, arrange them into the words, export them to photoshop at the right sizes, and to add the outline and shadow in black, then export them as PNGs and rename them to the names of the dumped tiles.

Attached is the result of some I've finished.
 
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OP
Federelli

Federelli

Beta Tester
mdtauk, tell you what. You work on all fonts, what do you think?
But beware, because i've got different dump names for those, so make sure you use beta 10
Phantom Ganon: THE LEGEND OF ZELDA#F55DE5C0#3#1_all.png & THE LEGEND OF ZELDA#315126C5#3#1_all.png
Ganon: THE LEGEND OF ZELDA#EF8697C4#3#1_all.png
Bongo Bongo: THE LEGEND OF ZELDA#61240FAA#3#1_all.png & THE LEGEND OF ZELDA#A78410C5#3#1_all.png
 

mdtauk

Zelda Hi-Res Texturer
I thought I had been using beta 10, but maybe its not? That would explain why my dumped tiles, editted, wouldnt appear in Link's House. Could you direct me to a Link for the plugin you are using. I got the American v1.0 OoT rom, and the Europe one with German, French and English, so which one should I dump from...

EDIT: It is beta 10, that is for sure, perhaps I am dumping them wrong. Could you pass on your plugin settings, and details of the ROM you are using, so I can make sure I am doing the same.
 
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mdtauk

Zelda Hi-Res Texturer
Federelli said:
Kman is there a way to make a .ttf out of these?
It is possible to make a ttf out of this, there is the easy way (find a way to extract the fonts from the pdf) or the very hard way (take each letter and redraw them in a font package, compile them into a codeset and generate a font file).

I can do the vector letters for the tiles, but generating a font doesnt seem likely.
 

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