What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

OP
Federelli

Federelli

Beta Tester
Rice's plug on my pc isn't dumping the textures correctly, Zeytok has the names, just post the textures, i'll rename them :).
 

mdtauk

Zelda Hi-Res Texturer
I am having to take care with each letter, to try match it to position and size, or else it ruins the lot when used in text.

Ok so just one thing to get clear, I have 3 fonts to use, the Boss Font, the Dialogue Font, and then the font above the boss name, which is also used for the file menu and other parts. Should I also make some action names in a similar font to the original? I have loads of fonts, I'm sure I can find one to come close.
 
OP
Federelli

Federelli

Beta Tester
Sure, you handle it and i'll approve. So far it's all ok, handle all the fonts, including those already made, since they don't match the original.
 

Tene

New member
The same way as you do with OoT, if it doesn't work, you haven't got a good (accurate) dump.
mongo51983 said:
So how do I use these for the Master Quest? Since I haven't gotten an answer yet.
 

Toast Siege

EmuTalk Memberr
Doesn't Master Quest have a different internal ROM name than 'THE LEGEND OF ZELDA?' (which is Ocarina of Time's ROM name) I thought it was something like 'ZELDA MASTER QUEST.' If so, you'll need to put them in a seperate folder from the Ocarina of Time textures and change the 'THE LEGEND OF ZELDA' bit in the filename(s). I can't check this at the moment, sorry.

EDIT: VVV Oh.
 
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Googol

Give me back my floppy face!
Toast Siege said:
Doesn't Master Quest have a different internal ROM name than 'THE LEGEND OF ZELDA?' (which is Ocarina of Time's ROM name) I thought it was something like 'ZELDA MASTER QUEST.' If so, you'll need to put them in a seperate folder from the Ocarina of Time textures and change the 'THE LEGEND OF ZELDA' bit in the filename(s). I can't check this at the moment, sorry.
The good rom *apparently* has the same internal name as normal OoT.
 

mdtauk

Zelda Hi-Res Texturer
I was thinking, if we were to be accurate to the story of Ocarina of Time, shouldnt all the Hylian writing, be in the proper Hylian type. I know it wasnt created until Wind Waker, but it is supposed to be the same language. I made a font of the Wind Waker Hylian characters, perhaps you may want to use it for the textures...

I have attached a zip with the:
"Ancient Hylian" font I did, which is a true representation of the Hylian Font
"Wind Waker" which is a straight edge and angle version, similar to OoT
"Hylian Symbols" which is another font of mine with symbols like the hylian crest, sheikah eye etc
 
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Amon_Knives

Film Student
It would be interesting, but you just have to remember, all of the signs are using the same hyrulian words...u just can't read the, so if I was to create a sign for the Death Mountain Trail that says "this way to Death Mountai Crater", then I could go back to Kokiri forest and the sign in front of Link's house would say "this way to Death Mountai Crater".
 

mdtauk

Zelda Hi-Res Texturer
Amon_Knives said:
It would be interesting, but you just have to remember, all of the signs are using the same hyrulian words...u just can't read the, so if I was to create a sign for the Death Mountain Trail that says "this way to Death Mountai Crater", then I could go back to Kokiri forest and the sign in front of Link's house would say "this way to Death Mountai Crater".

It doesnt matter what you write on the sign, its just to use the language designed by nintendo, instead of the meaningless symbols.
 

mdtauk

Zelda Hi-Res Texturer
Do you want all the arial style text to be in an "Arial" style font, in the Dialogue font, or in the Boss Title Font (not the name)?
 

mdtauk

Zelda Hi-Res Texturer
Federelli said:
i didn't get your last post.

There seems to be 4 fonts used in OoT...

the opening menu font
the dialogue font
the boss name font
the boss' title font

Do you want the opening menu to use the dialogue font, or the boss' title font?
 
OP
Federelli

Federelli

Beta Tester
Also make sure that with every piece of font you make, you blur it (just using the blur filter once), so that it's not aliased.
 

mongo51983

Zelda Maniac!!!
Ok so I made a folder named Zelda Master Quest, when I start the game it shows that it's loading the textures but it doesn't look any clearer as when I start Ocarina of Time it shows it clearer right away. Am I doing something wrong?
 

V-King

Just a dude
mongo51983 said:
Ok so I made a folder named Zelda Master Quest, when I start the game it shows that it's loading the textures but it doesn't look any clearer as when I start Ocarina of Time it shows it clearer right away. Am I doing something wrong?
You have to name your folder "THE LEGEND OF ZELDA", nothing more, nothing less.
If it's not working, try downloading an other ROM.
If it's still not working somethings wrong...
 

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