What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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ChronicleX

Aka PS2MAN
nope english too, see my Gallery Here.

THELEGENDOFZELDA-1.jpg


How long do you Estimate till this Texture pack is complete now djipi?
 

soniclink2

New member
Krackpipe said:
Maybe it has something to do with the 2mb download limit, and it makes your download incomplete and therfore results in a corrupt zip.

what´s the 2mb download limit? i downloaded all other packs but that´s the only one i can´t download why?
 

mdtauk

Zelda Hi-Res Texturer
I have the Wind Waker font if that helps, but it will take me some time to do all the letters and names etc...
 
OP
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Djipi

Zelda CelShade Producer
i have a problem , i would like to know if someone ' mdtauk or other , can help me to retext the statut in the colloseum desert? i don't arrived to remake it. I need help .

I think i will have really finish the pack in September.

Can someone help me?

And i would like to know if googol or mdtauk or other can remake this zipto cel shade effect? there is five png in it to remake. Please
 
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Mollymutt

Member
Let me be the first to throw my hat in the ring. Can you give me a screen shot, so I can see how it fits together onscreen?
 

Mollymutt

Member
Here's the first tile. Sorry it's taking so long, but between work and family stuff, I don't have as much time as I would like.
 
OP
D

Djipi

Zelda CelShade Producer
Thanks Mollymutt , here the final Result!! Thank again
 
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Kiggles

New member
Snazy! Nice job, Molly. I would recommend tweaking the texturing you have. Right now it looks more like loose stitch cavas, but all in all, I don't think it will matter too much. At least after seeing it in game. It seems that the stretching may produce enough variety to make the texture work. The 'icons' also look pasted on. Maybe some 'embossing' around the edges would make the snakes and diamond shaped symbols look like sinle stones. What's important, is it works brilliantly with the work Djipi has already done. You did a great job!

Great work from you as well, Djipi! I was a little disappointed with the screens you've been showing of the Spirit Temple so far, but now that I can see the textures in brighter light, I'm not worried. Only issues I can point out are the colossus outside the temple (missing textures on the bottom portion of the right stone breast. ;) and some bizzarre stitching around the grass on the 5th image. Maybe just a problem with the geometry and isn't anything that can be fixed.

Great stuff all around. I'm getting real anxious for a release! :D Take your time, though. I'd rather you put together something really great, and more importantly, enjoy every minute you put into this piece of work. :)
 

blue_fAng

A full metal gamer
good work, keep it up. I think the only thing left are some secret areas like underground caves and inside ganondorf's castle
 

Mollymutt

Member
Kiggles said:
Snazy! Nice job, Molly. I would recommend tweaking the texturing you have. Right now it looks more like loose stitch cavas, but all in all, I don't think it will matter too much. At least after seeing it in game. It seems that the stretching may produce enough variety to make the texture work. The 'icons' also look pasted on. Maybe some 'embossing' around the edges would make the snakes and diamond shaped symbols look like sinle stones. What's important, is it works brilliantly with the work Djipi has already done. You did a great job!
Thanks guys. KIggles, I hadn't seen the tiles onscreen, so I didn't know that they were stone. I thought they looked like a carpet. That's why I put the fabric texture on them.
 

Mollymutt

Member
Djipi, on the second screen (the one with all the symbols on the wall) I downloaded a couple fonts that might look more "Zeldaesque". One is the one I used on the textures I did for you. Here the are. I got them from this site.
http://www.zeldalegends.net/index.php?n=oot They also have great hi rez pics of all the equipment and items for OOT, if anyone wants to use them for this project. I'm off to my DK64 project. I can't wait for the final release.
 

Kiggles

New member
It's all good, mollymut. I mean, for all we know it could very well be a carpet. Just wasn't what occured to me at first. :)

Up to Djipi which he uses at this point. You did a pretty bangup job either way. I'm just nitpicking, like ussual. :D
 

Krackpipe

New member
It couldn't be a carpet, it gets set on fire several times during the boss battle, and doesn't even burn.

Looking great, guys, can't wait for release!

EDIT:spelling erors
 
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