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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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[ROLO]

Your Boss
Mollymutt and mdtauk I think you should keep the transparency for the item screen (which by the way is looking really cool), and Mollymutt about the equipment screen I think it's looking great, keep it up.
 

The Dave

New member
You're not going to be able to get it the green you want, because the games code says to overlay the blue.

I think you should also make the lowest background have rugged edges with transparency and so it doesn't connect with the other menus that are angled away. It isn't what OoT has but it will look much better.
 

mdtauk

Zelda Hi-Res Texturer
Federelli said:
Whatever color has some white in it, will go blue, so play around with colors to see.

I will make a proper attempt at these in the next day or so. I think I have the overlay colours right for most of the colour, except the red, cant make that tropical green. If the colours dont work, I will just make the screens in the existing colours.

I may not bother with the transparency for the inside boxes, I may make the backing slightly transparent, I will experiement a bit with some ideas.

If someone could take some large screenshots from TWW of the menus, that will help. And if anyone is good at making the items look cel-shaded as well as the other menu icons, I will send you PDFs of the layouts, and you can do you're thing on the heart the music notes, etc.
 

Kiggles

New member
mdtauk. I recommend you include transparency, but only around the edges of the parchment. Go ahead and leave everything on the side of the 'paper' opaque. It may look a bit strange since each 'tile' of the status menus will no longer be flush, but it's just a matter of seeing how it turns out.
 

Mollymutt

Member
Kiggles, any ideas how to counteract that blue on the menu screen? Is there some filter we can use as a layer that will do the trick?
 
OP
D

Djipi

Zelda CelShade Producer
Just one think to say : For people who wait my Final Release Pack , you must know the size of the Pack . Actually my pack is near 200 Mo and it's not finish.

I see many people work on the menu . Ok . i let you make the work and concentrate my work to other place. Thanks for the help.

Googol , i have no news. Have you finish Spirit Temple?

i would like to know if someone can send me gerudo's place where you must have many key to find ice arrow?

Thanks a lot all for your help
 

Kiggles

New member
Sorry, Molly. The color in menu screens is an overlay applied in game. The best you can hope to do is make the texture colored to begin with, so the output with a blue overlay produces a different color. Unfortunately, since there is no way to necessarily cancel the overlay color, except maybe eleminating the blue color channel, there would simply not be any means to achieve a pure Green, unless of course, the overlay color is Green. Might be a different story if output wasn't RBG. :)

Anyway, it looks like you were playing with the color of the original texture. Keep at it, and see what you can come up with. Personally, I don't think it is that important to mimic the WW paper color. Red, Blue, Brown, they are all fine. All the should be important, from my perspective, is attempting to get a bright vivid color pallete like WW's menu screen. Except, of course, blue, red, brown, etc. One thing to remember about WW and OoT's menu screens was the volume. OoT had some 4 menu pages, + the save. WW had two. Color was utilized on the menu pages of OoT to better communicate what page a player was currently viewing.

Take it where you folks want. Just some input. :)
 

Mollymutt

Member
A question, I asked earlier about my logo screen. Now, I was playong around with the text above and below the text, and I'm having the same problem wuth the text. It comes on the same line as the logo glitch. Could this be a rom problem?
 

Googol

Give me back my floppy face!
Sorry, I haven't been able to do much on the Spirit Temple lately, so that's why there's little news. I'll work extra hard over the next few days to get it finished, though.
I don't know why your pack is so large, though. The size of OoT itself is only 32MB, and that's with models, code etc. So it shouldn't really be any bigger than 128 MB at the absolute most. Wait, I know what it is! In some of your early packs, you had textures for both .rgb and .all, whan you only needed to have one. I don't think you do it now, but you should probably get rid of all the duplicates and see how much the file size decreases. I could be wrong, though. Anyway, try to get the size down, doing anything you can - for Pete's sake, it'd kill my bandwidth!
 

linker

Emutalk Member
Good work djipi. A note: try working on the stairs.. they look too flat - like a carpet. See if you can make them more real.
 

blue_fAng

A full metal gamer
good work! I was thinking if you are able to change the 3d Items textures (when you take an item or you give some item to people; on the stores and iside chests). If you do that, too many thanks.

In the stairs case, i know is hard to make such relistic textures because it's a plane geometric 3d object, if you are not able to do real texture for stairs, then dont change it too much.
 
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