mdtauk said:
add a shadow to one side of the door frame, and make the bottom of the door frame, spillover onto the floor texture, to make it look like its closer.
Aye. First off, add the sides of the door pane to the inside. The perspective is looking out the door, so we would be able to see the 2in segments of the wood frame. Shade the rest accordingly, but subtely. Remember, the darkest part of a shadow is where the shadow starts. (meets the light).
Be careful of your light sources, though. If we were relying on the original texture for Link's room, I would say light entering the outside would be more appropriate, but in this case, it looks much brighter inside. Of course, it isn't night time outside, so you'll need to be careful and shade the inside of the door pane subtely.
Here's a reasonably quick example. You'll want to take more time, and touch up the wood more. Esspecially around the corners. Also toyed with the idea that light would spill out of the house and onto the walkway.

You'll probably want to re-texture the curtain to better match the lighting, but it's your call.
Anyway, take your time. Soften things up, and always always keep in mind your lighting. (probably even want to have that top board cast a little bit of shadow on the wall.
As far as the rest, I still don't think wood panelling is esspecially appropriate for the inside of a tree. Not bad, but not what I would expect. The rock flooring on the other hand, while it's nice (get some more highlights to generate more depth and it'll be great) deffinitely doesn't fit the room.
