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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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Djipi

Zelda CelShade Producer
Ok time for Update!! Here's a new pack with Forest Temple , Dogondo Cavern , and bomb.

Sorry to not make only one zip but emutalk manage attachment don't work well in my computer and i have a error if the pack is more than 5Mo.

BUT ENJOY!!!
 

mdtauk

Zelda Hi-Res Texturer
Do you need any locations done, I am happy to work on someplace for you...

It will be better if you can send me the tile dump for that area, as I am still getting to grips with the dumping and naming!
 
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I_love_Link

New member
Look at the indoor areas of Wind Waker. This should help.

641097.jpg


I always say, when in doubt, look at the source (in this case, Wind Waker)
 

Kiggles

New member
Out of curiosity, has anyone tried tinkering with the menu GUI to make it more WWish? If not, I think I'll give it a go. I'm pretty decent at that stuff.

PS: Mollymut. Snazzy wood texture. Here are some things to consider. I'll reference the WW screen I_love_Link posted for examples.

First, avoid black lines at all costs. Even in a lot of line art, a colored image will very very rarely have solid black outlines. They will infact just be very very dark variations of the surrounding colors. We don't want these boards outlined, though. At least, I don't think so.

Add some variety to the lines as well. Try and keep the boards from looking perfectly parellel, and individually like perfect rectangles. Think organic. ;) Some ideas would be to adjust line weight (thickness) so it modulates between boards. This way, the wood can apear lined up, but the cut isn't perfect.

Lastly, I don't think the color pallet is quite right. Most of Wind Waker's colors are very pastel. See Link's tunic. Even that isn't just "green". It has some red to it, making it a very warm and earthy green, even though greens are typically cool colors.

Hope this helps!
 
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Djipi

Zelda CelShade Producer
Ok no screen more but just to say , i finish shadow temple. But i have forgot to make ice zora domain lol
 

Mollymutt

Member
O.k. you wanted ww like wood, you got it(though I used my texture for the door frame). Since everyone is such a stickler for details, I tried WW floor textures also. I kind of like them
 

mdtauk

Zelda Hi-Res Texturer
add a shadow to one side of the door frame, and make the bottom of the door frame, spillover onto the floor texture, to make it look like its closer.
 
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Djipi

Zelda CelShade Producer
This picture look GREAT!!!!! I love it!!!!!

And BTW , here the final Zora Ice Domain
 

Kiggles

New member
mdtauk said:
add a shadow to one side of the door frame, and make the bottom of the door frame, spillover onto the floor texture, to make it look like its closer.
Aye. First off, add the sides of the door pane to the inside. The perspective is looking out the door, so we would be able to see the 2in segments of the wood frame. Shade the rest accordingly, but subtely. Remember, the darkest part of a shadow is where the shadow starts. (meets the light).

Be careful of your light sources, though. If we were relying on the original texture for Link's room, I would say light entering the outside would be more appropriate, but in this case, it looks much brighter inside. Of course, it isn't night time outside, so you'll need to be careful and shade the inside of the door pane subtely.

Here's a reasonably quick example. You'll want to take more time, and touch up the wood more. Esspecially around the corners. Also toyed with the idea that light would spill out of the house and onto the walkway. :) You'll probably want to re-texture the curtain to better match the lighting, but it's your call.

Anyway, take your time. Soften things up, and always always keep in mind your lighting. (probably even want to have that top board cast a little bit of shadow on the wall.

As far as the rest, I still don't think wood panelling is esspecially appropriate for the inside of a tree. Not bad, but not what I would expect. The rock flooring on the other hand, while it's nice (get some more highlights to generate more depth and it'll be great) deffinitely doesn't fit the room. :D
 

Mollymutt

Member
Kiggles said:
As far as the rest, I still don't think wood panelling is esspecially appropriate for the inside of a tree. Not bad, but not what I would expect. The rock flooring on the other hand, while it's nice (get some more highlights to generate more depth and it'll be great) deffinitely doesn't fit the room. :D
I agree with you kiggles, but you saw the reaction I got when I used a tree bark texture. I need a consensus, which way should I go, tree bark or pannelling?
 

Amon_Knives

Film Student
I think tree bark would be more appropriate considering he is in a tree and y would wood paneling be inside a tree??? But I think you should find a more WWish style to make the bark instead of what you had before.
 

I_love_Link

New member
I agree, bark is much more appropriate. Although it will be quite a challenge to make a wind waker esque tree bark texture that looks good. You best bet would be to look at the textures they used inside the forest haven. That's my advice.

I still doubt that this will ever look quite right unless it is 3d modelled properly like the original, but that's just my opinion.

Another thing: Having it 3d modelled will make it a hellava lot easier to do the top down view as well.
 

Googol

Give me back my floppy face!
Tree Bark. Simple. Maybe a not-completely-WW texture would do well?
EDIT: I_love_Link springs up again. I do agree with you, but at the very least this will be a decent placeholder until we get the real, 3d-modelled thing.
 
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mdtauk

Zelda Hi-Res Texturer
I_love_Link said:
I agree, bark is much more appropriate. Although it will be quite a challenge to make a wind waker esque tree bark texture that looks good. You best bet would be to look at the textures they used inside the forest haven. That's my advice.

I still doubt that this will ever look quite right unless it is 3d modelled properly like the original, but that's just my opinion.

Another thing: Having it 3d modelled will make it a hellava lot easier to do the top down view as well.

I have the geometry from the room, but all the detail is in the texturing. If I or someone did re-model the room, is there anyone here who could render the images to make the texture?
 
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