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Direct64 v0.5 ALPHA

Nighty0

Gentoo n00b
gandalf said:
Yes,GeForce MX have Frame Buffer support,and very well.NFS Undergorund looks fast with medium details with a GeForce 4 MX 440,and good FB quality

Try to activate the Motion Blur, one ofthe most known effects of FB
 

Clements

Active member
Moderator
Just wondering, how about adding 32-bit bit depth? nVidia cards can do Pixel Shaders in 32-Bit and it would be interesting to see the decrease in fps/IQ boost with it.. Might have to get the GeForceFX guys here to test it out for you.
 

gandalf

Member ready to help
Nighty0 said:
Try to activate the Motion Blur, one ofthe most known effects of FB


Well,Motion Blur in NFS undergroud doesn´t work with a GeForce 4 MX.

Stop offtopic! :p xD
 

Reznor007

New member
Clements said:
Just wondering, how about adding 32-bit bit depth? nVidia cards can do Pixel Shaders in 32-Bit and it would be interesting to see the decrease in fps/IQ boost with it.. Might have to get the GeForceFX guys here to test it out for you.

If the card is using pixel shader 2.0, and Orkin is not specifying the plugin to use partial precision, GeforceFX should always do FP32(barring any nvidia driver "bugs" :) ).

Radeon 9500 and up will always use FP24 no matter what. There shouldn't really be any noticable difference between the 2 chip types unless Orkin uses partial precision.
 

LazerTag

Leap of Faith
OMG! Did we just go through a whole day without an update?!?!?!

LOL, j/k of course!

The plugin is moving by leaps and bounds. Very good stuff Orkin.
 

BountyJedi

New member
i like this plugin alot ;) its really good looking and runs like a charm on my radeon 9800 with 4.4 catalyst

a day ago or something i got the thought "what if truform could be adde somehow into this plugin?" =p thru a checkbox or sumthing then the graphics could get even past n64 :D then you probably would have to add something similar for the geforce users aswell (i believe seeing somewhere they can do about the same thing)

just a silly thought =p

keep up the good work!
 

BountyJedi

New member
ive noticed some more bugs which also might be due to the optimization but i dunno.

on my 9800 in zelda mm when objects get close it lags (one good example is the intro with the spinning mask)
in an earlier version i did get no lag at all where it passed up that close and ran as smoothly as ever.

***warning unnecesary notice*** (yeah sometimes im very unnecesary =p)
(as on guy here excuses his english im gunna excuse my typos which doesnt do with my english skill rather with my keyboard skills =p)
 

BFeely

New member
Shin_Gouki said:
may be a reg probpem?
wbr Shin Gouki
Don't think so. On my Windows Millennium setup it crashes whenever I try to open the configuration dialog. In Windows XP, it just skips it then causes Error Creating D3D Texture and Exception in Emulation Thread errors.
In case it matters, I have a Geforce FX 5200 video card and the 61.11 Forceware drivers.
 
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Nighty0

Gentoo n00b
BFeely said:
Don't think so. On my Windows Millennium setup it crashes whenever I try to open the configuration dialog. In Windows XP, it just skips it then causes Error Creating D3D Texture and Exception in Emulation Thread errors.
In case it matters, I have a Geforce FX 5200 video card and the 61.11 Forceware drivers.

i think this a dll problem..... try to copy the msvisual c++7 and 7.1 dll to \windows\system32...... (if orkin uses msvc++.......)
 

BFeely

New member
Nighty0 said:
i think this a dll problem..... try to copy the msvisual c++7 and 7.1 dll to \windows\system32...... (if orkin uses msvc++.......)

I already have both the Visual C++ 7.0 and 7.1 DLLs.
 

Keepah

New member
lens flare missing

Hello there, Orkin you plugin rock! :) I found a lens flare effect missing during intro of zelda ocarina of times (problem applies in both european and us version of the game). The picture with flares effects is with jabo plugin.
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
Keepah said:
Hello there, Orkin you plugin rock! :) I found a lens flare effect missing during intro of zelda ocarina of times (problem applies in both european and us version of the game). The picture with flares effects is with jabo plugin.

Actually, Jabo's is displaying the lens flare at an inappropriate time here. You should only see a lens flare when the sun is visible (or on some boss' magic attacks).

Set "N64 Depth Image" to "Render" in Direct64, and Direct64 will show lens flares/coronas at the appropriate times (AFAIK, Direct64 is the only plugin to do this correctly).
 

Federelli

Beta Tester
"Set "N64 Depth Image" to "Render" in Direct64, and Direct64 will show lens flares/coronas at the appropriate times (AFAIK, Direct64 is the only plugin to do this correctly)."

Which is an amazing thing :)
I hope Gonetz can use some of this stuff from your plugin source :)

Edit, actually Rice's also does this the way it should be, and Glide64 does it partially with a hack i think
 
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