Smash Bros. First screenshot is the depth problem in the intro. Strangely, the problem with depth in levels is no longer occuring. I don't know if that's good or not. *shrugs*
Second shot is a missing framebuffer effect that occurs in some variation at the end of every battle. Third is the effect working in Rice's plugin, alebit very slowly.
Oh, and while disabling FSAA did greatly speed up windowed mode on my system, it still only runs at 30-45 vi/sec, and fullscreen speed is perfect.
Good luck on your finals!