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Direct64 v0.5 ALPHA

-Shadow-

Banned
Ah , here's another Zelda : MM glitch...

Good luck in your finals , Orkin ;)

Screen : Vertical stripes in the moon o_O
 

The Khan Artist

Warrior for God
Smash Bros. First screenshot is the depth problem in the intro. Strangely, the problem with depth in levels is no longer occuring. I don't know if that's good or not. *shrugs*

Second shot is a missing framebuffer effect that occurs in some variation at the end of every battle. Third is the effect working in Rice's plugin, alebit very slowly.

Oh, and while disabling FSAA did greatly speed up windowed mode on my system, it still only runs at 30-45 vi/sec, and fullscreen speed is perfect.

Good luck on your finals!
 
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-Shadow-

Banned
Huuuuh ? I got no problem with smash bros. o_O . Try updating catalyst to 4.4 . ;)

Ok , I got a dephth glitch in the selection screen... :C Ingame looks nice !
 
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MasterPhW

Master of the Emulation Flame
SOme more probs discovered:
(Sry, that I don't take pix, I'm 2 lazy & mostly I didn't have 2 post pix)

-Sin & Punishment:
In the intro some heads of the people r messed up.

-Harvest Moon :
Failure in Emulation Thread @ the beginning and in Fzero it's the same after starting a race... didn't know, why there were already some ingame pix...!?!

And: good luck in your finals!
 
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-Shadow-

Banned
KK , some ingame screens for you ^_^

No.1 : Sin and Punishment : I get this Artifact instead of motion blur :C
No.2 : Sin and Punishment : In some cases , the screen changes to black or white :C
No.3 : Harvest moon : I get this error sometimes , but i can play further ;)
 

Nighty0

Gentoo n00b
MasterPhW_DX said:
Fzero it's the same after starting a race... didn't know, why there were already some ingame pix...!?!


F-Zero works for me (but the cars are not good).....

Orkin: I will transfer all my luck and wisdom to you on your finals....... :)
I hope it helps...... :)
 

gandalf

Member ready to help
My dream :a GFX plug-in (not nemu),emulating Star Wars Rogue Scuadron!!!!!!!
And the progress of Direct 64,will make this dream true?;)
Or star wars R.S is one of the most difficult games to emulate?

Again sorry for my english :(
 

The Khan Artist

Warrior for God
H3ad5h0tter said:
Huuuuh ? I got no problem with smash bros. o_O . Try updating catalyst to 4.4 . ;)

Sorry, I thought I'd mentioned the cause... it only does that with N64 Depth Image set to Render. Tested in 1964 0.9.9.
 

zaba_3

New member
mario 64 looks cool on direct64 alpha :w00t:... ouh i got odd glitces on all games is there to fix that :down:
 

Trotterwatch

Active member
zaba_3 said:
mario 64 looks cool on direct64 alpha :w00t:... ouh i got odd glitces on all games is there to fix that :down:

The problem is your card doesn't support Pixel Shaders - hence I am summising that any part that is rendered with a pixel shader instead shows up wrong on your card.

Don't think there is anything you can do about it to be honest (other than upgrading the card).
 

The Khan Artist

Warrior for God
Hmm... I've done some more testing. It seems that it only happens if you run Smash Bros. twice in a row without closing 1964 in between. It also seems that video settings don't matter. I just happened to get "lucky" in the intervals between restarting 1964 and switching depth image settings.

Also, I would like to confirm the mem leak someone else mentioned... 1964 jumps from ~65 MB to ~80 MB in less than a minute of running.

Maybe the bugs are related?
 

BFeely

New member
Well, for me (GeforceFX 5200, Forceware 61.11, Windows XP Pro) Paper Mario has those annoying boxes around the characters. And I chan't change the settings from default since selecting Video Settings makes the screen go wide and crash.
 

zaba_3

New member
Trotterwatch said:
The problem is your card doesn't support Pixel Shaders - hence I am summising that any part that is rendered with a pixel shader instead shows up wrong on your card.

Don't think there is anything you can do about it to be honest (other than upgrading the card).
did you know what nvidia card support pixel shaders?i use geforce 4 mx 420 and that name hear like that can support pixel shaders
:naughty:
 

Nighty0

Gentoo n00b
zaba_3 said:
did you know what nvidia card support pixel shaders?i use geforce 4 mx 420 and that name hear like that can support pixel shaders
:naughty:

geforces mx simple don't have FB or PixelShader support
 

-Shadow-

Banned
geforces mx simple don't have FB or PixelShader support

lol ? Ok , a geforce MX has got completely nothing to do with Pixel shaders , but that crap still supports Frame Buffer IMO.... or not ?
 

gandalf

Member ready to help
Yes,GeForce MX have Frame Buffer support,and very well.NFS Undergorund looks fast with medium details with a GeForce 4 MX 440,and good FB quality
 

kode54

New member
Goldeneye 007 shows nothing but a black screen here. Radeon 9800 Pro, Catalyst 4.4.

And now, a couple of screen shots!

1) Paper Mario: Minor bug in some areas, as seen during the demo loop.
2) Direct64 configuration: Minor nitpick with the droplist controls. It seems a few Windows NT versions in the 5.x series have a problem with combo boxes behaving as if CBS_NOINTEGRALHEIGHT style is set, no matter what. Please click on the drop arrow in the resource editor and increase the control height. You might also want to tweak with the tab select order. (ctrl-d in resource editor.) *shrug*
 
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